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ID:

12699

Comments:

34

Date:

September 26th 2012

Poll: What Makes a Chris Roberts Game?

Poll: What Makes a Chris Roberts Game?

When you hear the phrase “A Chris Roberts game,” what comes to mind? Is it the programming and clean design displayed in Times of Lore, the visceral ‘you-are-there’ gameplay of Wing Commander, the cinematic ‘playing a movie’ sense of Strike Commander (and others)? Is it the fact that no matter which of Chris’ games you picked up you always knew your PC was going to get a serious workout? What’s the single most important trademark of Chris’ oeuvre for you… and what do you especially want to see more of in the future? Let us know in the poll:

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