CIG Chad McKinney
CIG_ChadMcKinney
Date 2 days ago
Ask The Devs No ship is done <- Still true?

heat and power for ship components are seeing some adjustment in behavior for 3.0. Not sure about a limiter for boost usage.

Clive Johnson CIG
cjohnson
Date 2 days ago
Ask The Devs How many people can be in an instance?

@magicalmarc asked pretty much the same question, so I'll answer both of you here... As far as I'm aware there are no plans to introduce time dilation, or otherwise...

CIG Chad McKinney
CIG_ChadMcKinney
Date 2 days ago
Ask The Devs No ship is done <- Still true?

Hi @Arc_Tander Sorry, I'm a gameplay programmer so I'm not really the right person to ask about ship reworks which is more of a design questions. If you have any...

Clive Johnson CIG
cjohnson
Date 2 days ago
Ask The Devs How many people can be in an instance?

That's still the case right now, but the server optimization work I mentioned will help us take better advantage of more cores. The goal is to have as few game servers...

Clive Johnson CIG
cjohnson
Date 2 days ago
Ask The Devs How many people can be in an instance?

Sorry, that was a mistake, and thanks for pointing it out. I've edited my earlier reply to correct this.

Fulgrim | Turbulent
Fulgrim-Turbulent
Date 2 days ago
Spectrum Feedback Any word on ship specific (NOT TAGS) shipyard?

Hi @SokoSplat ! We are redoing the Shipyard with the next version of Spectrum, here is a screenshot of the next version. It's still with tags, but they are mandatory,...

Leebanyard
Lbanyard
Date 2 days ago
Ask The Devs How will you voice the verse?

It's very easy to end up in the audio equivalent of the 'uncanny valley' via purely algorithmic methods of adding voice. It'll largely be a mixture of methods; my own...

Leebanyard
Lbanyard
Date 2 days ago
Ask The Devs Different Music types?

There are so many different personal preferences where music is concerned, and there are only so many we can get to fit together with our dynamic music system. I...

Leebanyard
Lbanyard
Date 2 days ago
Ask The Devs About "spatialized" voice chat in Spectrum / Star Citizen

Hello! Yes, it's our intention for voice chat to be routed diegetically and spatialised in-game. It's highly dependent on our audio propagation tech coming together...

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