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Ben Parry CIG
BParry_CIG
Date 9 hours ago
Ask The Devs A couple of questions about planetary lighting

Yeah, shadow-casting moonlight would be a similar problem. Theoretically solvable if you only had those shadows at night, though the ability to fly means some...

Zyloh-CIG
Zyloh-CIG
Date 2 days ago
General Could we get some more info on the deleted Salvaging from 3.5 please?

I've seen this suggestion pop up a couple of times today. I'll take that feedback back to the team and we'll chat about it. Appreciate it!

Zyloh-CIG
Zyloh-CIG
Date 2 days ago
General Could we get some more info on the deleted Salvaging from 3.5 please?

We absolutely agree, and I'm happy you called that out. To be entirely candid, we were just saying the same thing internally. We've actually done just this on several...

Zyloh-CIG
Zyloh-CIG
Date 2 days ago
General Could we get some more info on the deleted Salvaging from 3.5 please?

Hi there! I've noticed a handful of comments calling out confusion that Salvage was removed entirely, instead of simply moving to 3.6. This is because the team is...

Ben Parry CIG
BParry_CIG
Date 2 days ago
Ask The Devs A couple of questions about planetary lighting

I think that's what's going on, yes. Area lights in games are something that's improved a lot in recent years, but area shadows are still a very different proposition....

chrisc-cig
Astromancer-CIG
Date 3 days ago
Ask The Devs What software(s) does lighting artists use ?

Hi there Amir. I'm a Lighting Artist in Frankfurt so hopefully i can help answer your question. Here on Star Citizen, we use our in-house engine for 95% of the...

Ben Parry CIG
BParry_CIG
Date 3 days ago
Ask The Devs A couple of questions about planetary lighting

I would be interested to see screenshots of the things you describe, I might be able to explain at least some of it :slightly_smiling_face:

BarneyOram-CIG
BarneyOram-CIG
Date 4 days ago
General It is really necesary all of this?

that's right! :smile:

Divi
divi-cig
Date 4 days ago
Ask The Devs Is there a chance to see ringworld in the game?

the planet tech currently does not support celestial bodies that are not "round".

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