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CIG Chad McKinney
CIG_ChadMcKinney
Date 2 hours ago
Ask The Devs FOIP related question.

not yet, but this request is in the backlog

CIG Chad McKinney
CIG_ChadMcKinney
Date 2 hours ago
Ask The Devs Does the air in the ship have mass?

The room/atmosphere system I wrote does account for the mass of gasses in a given room/room graph (as it is necessary in order to calculate pressure) and this is...

CIG Chad McKinney
CIG_ChadMcKinney
Date 3 hours ago
Ask The Devs Navigation waypoints

known issue, tracked currently, will get fixed

CIG Chad McKinney
CIG_ChadMcKinney
Date 3 hours ago
Ask The Devs Will NPCs buy things from players?

long planned, not too far away really, but still work to do, on the core systems side, but also animation, design, art etc.. etc.. also insert typical disclaimer...

CIG Chad McKinney
CIG_ChadMcKinney
Date 3 hours ago
Ask The Devs Mission Objective QT

Depends on where the marker is. We have a navpoint hierarchy with a ruleset for what is considered close to you (effectively one step away in the graph). However if...

CIG Chad McKinney
CIG_ChadMcKinney
Date 3 hours ago
Ask The Devs Box in my feet

I fixed the same bug last year and it has come back because of code rot unfortunately. Will get fixed soon TM. As for what you can do about it? Not much, other than...

CIG Chad McKinney
CIG_ChadMcKinney
Date 3 hours ago
Ask The Devs Optional Spawn Locations?

Ongoing discussion at this moment now that you mention it... There's a few things to consider though, like is this only a new player experience, how would they know or...

CIG Chad McKinney
CIG_ChadMcKinney
Date 3 hours ago
Ask The Devs Your next game!

I can tell you that everyone's eye is on the ball, the only thing we're thinking about is Star Citizen and S42. :slightly_smiling_face:

CIG Chad McKinney
CIG_ChadMcKinney
Date 3 hours ago
Ask The Devs Shared Mission and Improved Persistance

hi all, is possible to push a little those features? These are incredibly high priorities and are going to see major development as we move to finish the core pillars...

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