Roberts Space Industries is your main entry point into Star Citizen, Chris Roberts’ new and record-breaking Space-Sim project. Click below and start your journey now!
Roberts Space Industries is your main entry point into Star Citizen, Chris Roberts’ new and record-breaking Space-Sim project. Click below and start your journey now!
The seventeenth episode features a ship discussion with Travis Day!
An excerpt from explorer Christian Meyer’s personal journal as he studies the alien society and culture.
The Cutlass commercial is now available in stereoscopic 3D!
Did you miss the CitizenCon livestream? Check out the Persistent Universe demo we presented! UPDATED: featuring a new capture of the demo!
In case you missed the Livestream or just want to watch it again!
It is our pleasure and honor to participate in the sophomore showing of PAX Australia.
We’ve patched Arena Commander to add the Origin 325a.
Today’s Lore Builder takes a look back at the division of responsibilities between the UEE and local governments, and looks forward to some sweet names for weapons.
T-Shirt Sale!!
The seventeenth episode features a ship discussion with Travis Day!
Learn about the home of Star Citizen’s most dangerous unofficial racetrack.
An excerpt from explorer Christian Meyer’s personal journal as he studies the alien society and culture.
Two in a row! Nice job, pilots.
The Cutlass commercial is now available in stereoscopic 3D!
Hi Zhadnost, could you provide some screenshots of the flickering and what the Hangar looks like with 4 ships in the one bay?The would be much appreciated!We'll check...
Thanks for the report - this is one we've seen before and are aware of. Sure is a fun one ;)
Hi,This is a known issue with all the 300i series variants.Thanks for the report - moving to known issues.
Hi punkid13,Good spot! We are adding more than necessary at the moment as the actual final roster of seat actions is always in flux as we develop new and exciting...
Hi Arkady Bogdanov.The exploration mechanics are something being developed by the PU guys so any questions relating to that should be thrown into that thread. That...
Hi Murku,Nothing is set in stone - this is a big game still in development :) Don't rule anything out - you might be spot on! To be honest adding an AI will be a...
Hi Oroshi,Yes this is something we have considered mainly because of the AI factor in the game. Our toughest challenge is how to order AI characters which obviously...
Hi Dimestore!Excellent write-up and something we have considered. However we had just considered a "Crew Manager" for large cap-ships but your idea of a more generic...
Hi AeroWing!FPS is only just coming online so the full range of medical functions is still something that is in discussion.That said we do know that rather than...