Have joined the universe.
Do the same and be a part of creating a living, breathing First Person Universe where you and your friends will be able to explore the stars with unparalleled immersion.Prepare For Flight
Join the fight and help support the ongoing development of Squadron 42, an unprecedented single-player adventure set in the Star Citizen Universe.Enlist Today
So you yaw your head left and your avatar looks right? That is an interesting one. I honestly would first contact the camera supplier. If the camera only spits out an...
Could you explain the use case for that?
I've bookmarked this thread but I don't want to just jump in and give wrong answers, so next time I'm debugging something that includes a character I'll try to...
Wait, that's odd. The helmet really is a rendered mesh (I've sometimes wished it was an overlaid image, would avoid some issues :wink: ).
It's ok, all my posts are already in gold :wink:
Yeah don't worry, we know about this but haven't had a chance to fix it yet. We're pretty certain the culprit is the temporal antialiasing, or more accurately, a...
Are you talking about a kind of unstable directional blur on all the stationary components of the ship?
It depends how the facial tracking and head tracking feels for you at this setting. See it like a graphics setting, really. Higher fps mean higher cpu impact. If you...
Well it would likely not be much more extensive than what I said already. But I'll ask if we can add that info to the knowledge base articles.