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YogiKlatt_CIG
YogiKlatt-CIG
Date 42 minutes ago
3.6.1 LIVE Discussion and Feedback [PTU Feedback] Head Tracking

So you yaw your head left and your avatar looks right? That is an interesting one. I honestly would first contact the camera supplier. If the camera only spits out an...

YogiKlatt_CIG
YogiKlatt-CIG
Date 2 days ago
3.6.1 LIVE Discussion and Feedback [PTU Feedback] Head Tracking

Could you explain the use case for that?

Ben Parry CIG
BParry_CIG
Date 3 days ago
Ask The Devs Maximum supported screen resolution?

I've bookmarked this thread but I don't want to just jump in and give wrong answers, so next time I'm debugging something that includes a character I'll try to...

Ben Parry CIG
BParry_CIG
Date 4 days ago
Ask The Devs Maximum supported screen resolution?

Wait, that's odd. The helmet really is a rendered mesh (I've sometimes wished it was an overlaid image, would avoid some issues :wink: ).

Ben Parry CIG
BParry_CIG
Date 4 days ago
Ask The Devs why is in quantum travel anverything wobbeling? Or shaking. in every ship

It's ok, all my posts are already in gold :wink:

Ben Parry CIG
BParry_CIG
Date 4 days ago
Ask The Devs why is in quantum travel anverything wobbeling? Or shaking. in every ship

Yeah don't worry, we know about this but haven't had a chance to fix it yet. We're pretty certain the culprit is the temporal antialiasing, or more accurately, a...

Ben Parry CIG
BParry_CIG
Date 4 days ago
Ask The Devs why is in quantum travel anverything wobbeling? Or shaking. in every ship

Are you talking about a kind of unstable directional blur on all the stationary components of the ship?

YogiKlatt_CIG
YogiKlatt-CIG
Date 5 days ago
3.6.1 LIVE Discussion and Feedback [PTU Feedback] Head Tracking

It depends how the facial tracking and head tracking feels for you at this setting. See it like a graphics setting, really. Higher fps mean higher cpu impact. If you...

YogiKlatt_CIG
YogiKlatt-CIG
Date 6 days ago
3.6.1 LIVE Discussion and Feedback [PTU Feedback] Head Tracking

Well it would likely not be much more extensive than what I said already. But I'll ask if we can add that info to the knowledge base articles.

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