Showdown: "Scarcity Theory"
On today's Showdown, Eria and her guests discuss the Empire's continuing expansion and concern over the UEE controlling...
On today's Showdown, Eria and her guests discuss the Empire's continuing expansion and concern over the UEE controlling...
This week, join Vehicle Art Director Nathan Dearsley and Gameplay Programmer Gordon McLean from Foundry 42 UK we discuss...
Updates and FixesStar Systems:CrusaderFixed an issue where shadows around Port Olisar would flicker at certain angles and perspectives.Updated and simplified the...
Hi everyone,We've released 2.5.0 to our Evocati and PTU 1st Wave players tonight! Below is a portion of our 2.5.0 Patch Notes, and we'd love to get your feedback on...
Hi, @THEMIKEBERG,We've been talking about clouds a bit recently as it happens. I think it's most likely that we'll be trying to get something coherent and stable...
It's still a directional light, actually. There wouldn't be much code to change to make it an omni, we just haven't yet. Shadows are a real annoyance though - area...
Best way to contact us is through the Help system: https://robertsspaceindustries.com/contact-usHit me up through there, I'll see what I can do. We're still in early...
WEEK 32. Almost there...Greetings Citizens!No time for small talk, Dr. Jones!The July Monthly Report dropped on Friday evening. Still one of my favorite things we...
Hi @Dr_Murray,Thanks for the suggestion! Right now there aren't very many binary or trinary star systems in the game. I personally would also like to see more...
Hello, frequent flyer!Off the top of my head, there were two big changes on the shading algorithm:1) There was a line in the top of a function saying "clamp...
Hi @Novafox88,Short answer: no way in hell.Long answer: Your experience with designed-for-mod engines may have given you a mistaken perspective on what SC...
Help us make Star Citizen a reality!
Become a backer of the next-generation of Space-man
Experience the first Space Combat Module,
Get your Pass Now!