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ID:

13995

Comments:

176

Date:

July 2nd 2014

Star Citizen Patch V0.8.4
413.42055
  • Fixes
    • Players able to connect to Broken Moon
    • Performance improvements when targeting enemies in single player
    • Chainguns firing sounds and animations no longer cut out
    • Matchmaking and server stability improved:
      • Reduced rotational and positional errors of players in multiplayer
      • Resolved issue with players returning to hangar in the middle of matches
      • Bandwidth optimization improvements – a case where less is more
      • Session token authorization added
      • Improved sync between instance manager and matchmaker
      • Improved matchmaking queue functionality
    • Here are some of the crash fixes:
      • Attempting to zone into a multiplayer match is fixed
      • Choosing “Return to Hangar” is crushed
      • During multiplayer matches – stability FTW
      • No longer crashes when round ends
      • After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
      • You can now alt-tab on the loading screen, without crashing
    • Sounds no longer stutter on missile lock sounds
    • Freelancer model no longer flickering
    • Missing textures on the calendar are found
    • Animation issues:
      • Reintroduced y-bobbing on character movement
      • Cleaned up freelancer bed animation
    • Source file corruption issues are improved
    • Metafile launcher errors are improved
  • Balancing
    • Balanced ballistic weapons ammo – no longer unlimited
  • Additional Features
    • Shield indicators added to ship model on HUD
    • Added Control Mapping for the G940 HOTAS
    • Improved weapon fire sounds that have more guts and punch
    • The whoosh of other ships flying close by you
    • The whizz of other players’ ordnance as they fire at you
    • New explosions
    • Improved sound mix
  • Known Issues
    • 300i right landing gear offset from ship
    • Firing range no longer aims after entering a second time
    • Higher latency connections can experience the following issues (after initial spawn or respawn):
      • IFCS issues causing the ship to fly erratically or very slowly
      • Character standing in the cockpit or offset from the seat and controls – restart client to reset
      • Character experiencing an extreme head shake – restart client to reset
    • Matchmaking can show stuck in queue and may require another attempt
    • Can get kicked back to hangar on connection attempt
    • Sometimes the helmet turns invisible when you pick it up
    • We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance

End Transmission

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