- Additions/Improvements
- Added subscriber jukebox
- Adding cockpit shaking and sounds from damage and impacts
- Missile sounds polished and improved
- Additional shield sounds added (power down, power up, taking damage)
- Added new Vanduul ship designated [REDACTED] by UEE Naval Command
- Added Victory/Defeat/Draw message on end of round scoreboard
- Added voice over announcement to denote which team has won the round
- Added additional Hornet top bar warning lights
- Freelancer bunk beds now interactable
- Freelancer bathroom and toilet now interactable
- Revised the Aurora interior to increase fidelity
- Added Aurora warning indicator lights
- Balancing
** 300i
*** Power plant charge reduced
*** Thruster power drain decreased
*** Shield HP increased
*** Shield regen delay decreased
*** Hull piece health increased
** Aurora
*** Shield HP reduced
*** Shield regen delay increased
*** Shield changed from bubble shield to a front/rear shield
*** Shield face power allocation rate reduced
** Hornet
*** Thruster health increased
*** Shield regen delay increased
*** Health values for shield and ship parts modified to impart a sturdier feel
** Mantis Gatling Gun
*** Damage decreased
*** Heat per shot increased
** Bulldog Repeater
*** Power recharge rate has been decreased
*** Repeater fire rate increased
** Badger Repeater
*** Increased rate of fire
** Behring M3A
*** Rate of fire decreased
*** Damage increased
** Omnisky VI
*** Damage decreased
*** Rate of fire decreased
*** Bullet mass increased (to knock around ships with more force)
** Missiles
*** Damage decreased
*** Missiles now properly deal damage to the shields instead of going straight to the hull
** Vanduul Scythe
*** Decreased shield regeneration
- Networking Improvements
- Fixed issues that resulted in being kicked back to hangar during match load
- Positional correction fixes to reduce rubberbanding
- Failed connection attempts to HubServer will now timeout after 10 seconds
- Removed socket disconnections due to login timeouts
- Networked physics is now independent of frame rate
- Reduced server load caused by console logging
- Creation of http interface to capture server statistics
- Fixed players not connecting to matchmaker
- Added a handshake system to guarantee the correct initialization of servers
- Server-to-server connection improvements
- Adjusted ship network packet priorities
- Fix for disconnections while in the hangar
- Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
- Greatly reduced hitching and performance issues associated with players joining or exiting a match
- Fixes
- Mantis cannons no longer takes damage without overheating
- Player can no longer zone into a match standing in the cockpit
- Helmet is no longer invisible
- Fixed 300i landing gear placement
- Fixed rare crash when loading into Vanduul Swarm
- Fixed crash when receiving connection error
- Fixed crash caused by players spawning on top of each other at beginning of map
- CPU optimizations to improve client performance
- Gatling gun audio stops when no longer firing
- Destroying an asteroid no longer counts as a final kill
- Energy bolts now scale properly when fired to the side
- Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
- Fixed ships in holotable no longer showing hologram model
- Notifications, points, scoreboard and timer should now show in third person
- Player movement prevented when interacting with helmet stand
- Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
- Removed use icon on ladder
- Correct game mode descriptions added in Arena Commander UI
- Adjusted bloom of objects on radar
- Projectiles scale properly when firing in decoupled mode
- Particle emitters now properly destroy themselves, reducing lag
- Ship Energy system optimizations
- Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
- Known issues
- Weapon ammo shown as missile rack models in holotable
- Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
- Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
- After respawn a rare issue can occur where the character’s head shakes uncontrollably
- After exiting a vehicle the third person camera can become slightly tilted
- Unable to enter the Avenger ship
- Avenger ship missing wheels
- Arena Commander Menu lists the incorrect Hornet version