- Features
- Added Cooperative Vanduul Swarm game mode
- Added Classic Race game mode
- Added Private Matches
- Added Friend Codes
- M50 is now Arena Commander Ready
- 350r is now Arena Commander Ready
- Added New Horizons Speedway level
- New Hangars:
- Discount is now Self Land
- Business is now Aeroview
- Deluxe is now Revel & York
- Addition of VFG Industrial Asteroid Hangar
- Added backend support for Leaderboards
- Added ability to boost maneuvering thrusters by consuming fuel
- Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
- Added various control schemes
- Added fuel gauge to HUD of all ships
- Greatly improved pilot g-force animations
- Added scalable directional pilot animations for hit impacts
- New game/pause menu
- Updated and improved a plethora of sound effects
- Added sounds for catwalk doors
- Updated countermeasure sounds
- Added response sound for hitting target
- Updated Character Animations
- New Sound effects for Vanduul wave spawns
- New ship flight sounds
- Updated Aurora paint jobs
- Updated 300-series paint jobs
- Added lead target indicators
- Added sound effect for failed missile lock
- Added sound effect for hit confirmation
- Fixed a multitude of ships bugs for hangar ships
- Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
- Added spectator cam after you are destroyed
- Added support for Track IR
- Added support for players to select their active hangar on the website
- Updated HUD, revamped HUD controls, and greatly improved functionality
- Added slight head movement to look where you are flying
- Balance/Tweaks
- Increased top speed of ships to previous max boost speed
- Afterburners now increase thruster power instead of top speed
- Removed automatic lead shooting by ITTS. Training wheels are off.
- Rebalanced all weapons
- Improved weapon damage due to ITTS changes
- Improved weapon heat dissipation
- Boosting now overrides G-Safe
- Improved control sensitivity for finer control on joysticks and thumbsticks.
- Revised shield recharge rates and health
- Revised health of all ships and their discrete pieces
- Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
- Revised missile speed, damage, and signature requirements for lock
- Updated flight performance characteristics for all ships
- Balanced energy consumption on weapons and items better.
- Updated and improved art and visual effects in Broken Moon and Dying Star
- Improved AI flight behavior
- Fixes
- Sound no longer plays while the loading screen is still active
- CTC Core radar icon changed to be more visible
- Fixed an issue where targeting reticles were still present after target died
- Fixed the performance issues with CTC Cores
- Fixed orientation of targeted ships on HUD
- Respawn message no longer shows when you eject on your final life in Vanduul Swarm
- Loading of ship hud no longer cancels lock-ons
- Memory optimizations for sound
- Missiles no longer pass through geometry
- Various Animation and IK fixes
- Freelancer door animation fixes
- Fixed an issue with the crab escaping its tank and wandering out of the hangar
- Fixed missing textures
- Fixed up ejection issues
- Fixed misaligned decals on ships
- Various crash fixes
- Fixed issue where player was able to exit ship while respawning
- Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
- Lighting adjustments
- Fixed a lot of animation issues throughout
- Fixed an issue with players falling through elevators
- Fixed an issue with character appearing to fall after loading
- Fixed camera angle issues in third person
- Fixed character missing eyes in some situations
- Fixed issues with audio cutting out
- Fixed collision issues with walls
- Console no longer displays user information such as username
- Adjusted landing pad to be easier to land on
- Fixed various server crashes
- Track IR adjustments
- Fixed issue where 300i could sometimes fail to eject the player
- Fixed 325a control panels missing
- Enabled Hornet volume trail
- Fixed avenger geometry, animation, and texture issues
- Fixed collision on the Cutlass
- Fixed issues with damage states and visual effects
- Fixed a potential security issue present when accessing the console
- Fixed various issues with throttle and stick pilot animations in the Hornet
- Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information
- Known Issues
- New Hangars are limited to the amount of ships that can be displayed
- You cannot select which ships will be displayed in your Hangar
- Non-Dogfight Hornets appear overly shiny
- The large Hangar doors in Revel & York drop out of view at certain distances
- Idris does not spawn in Hangar
- Arena Commander menu clips through the M50 canopy after boarding the ship
- 350R pilots have a slight chance of spawning into race mode with broken wrists
- The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
- Players receive a “You died” message and are forced to respawn after launching Free Flight
- Numerous locations with z-fighting on ships and hangars
- Numerous minor collision issues in ships and hangars
- Numerous locations in hangars where graphics will drop out at a distance
- Some weapons and components are missing information in the holo table
- Some weapons and components are showing one sided polygons in the holo table
- 300i variants cannot use their beds
- Avenger bed cannot be used
- Oculus Rift only works in Vehicle seats
- The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
- No Hornet variants have Arena Commander menus
- The overdrive / boost bar does not work in the m50 or the 300i
- Unable to change the power-triangle / priority in the 350R
- Issue regarding CIG2 keyboard settings
- In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
- The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.