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ID:

14263

Comments:

70

Date:

October 30th 2014

Star Citizen Patch V0.9.2
4221.70626
  • ADDITIONS
    • Added Gladius to hangar
    • Added Enhanced Stick Precision for Joystick and Gamepad
    • Added Target Focus
    • Added Virtual Joystick toggle (left-alt)
    • Added missile deployment animations
    • Added option to now bind decoupled yaw on joysticks
  • BALANCE/TWEAKS
    • M50
      • Health reduced
      • Turning speed increased
      • Acceleration increased
    • 350R
      • Decreased boost
      • Weight increased
    • 300i
      • Adjusted weapon heat decay
    • Hornet
      • Increased power draw of shield
    • Aurora
      • Adjusted weapon heat decay
    • Weapon Cooling tweaked for all weapons
    • Omnisky III
      • Damage Decreased
      • Firing rate increased
    • Omnisky VI
      • Firing rate increased
    • CF-007 Bulldog Repeater
      • Damage decreased
    • CF-117 Badger Repeater
      • Damage increased
    • Behring M3A Laser
      • Damage increased
    • Behring M4A
      • Firing rate decreased
      • Bullet speed increased
      • Reduced bullet spread
    • Behring M5A
      • Firing rate increased
      • Power usage increased
      • Damage increased
    • 9-Series Longsword
      • Size reduced from 2 to 1
      • Firing rate increased
      • Damage increased
    • 11-Series Broadsword
      • Firing rate increased
      • Damage decreased
    • Sledge II
      • K and W Mass Driver Cannon display name changed to Sledge II
      • Size reduced from 2 to 1
      • Firing rate decreased
      • Damage decreased
    • Mantis GT-220
      • Damage decreased
    • MaxOx NN-13 Neutron Cannon
      • Firing rate increased
      • Damage increased
      • Decreased heat and power usage
      • Changed color
    • Target Lead Indicator replaced with Lag-Pip
    • Increased size of DFM maps
    • Adjusted Shield Regen Delay
    • Default joystick x-axis input is now yaw instead of roll
    • Comstab now off by default
    • Updated 315p material
    • Relative mouse mode improvements
    • Various HUD visual changes
    • Zoom slightly increased, visual effect added
    • Adjusted position of locker toilet paper
    • Updated ammobox visual in holotable
    • Decreased IFCS Banking
    • Racing checkpoints now open faster
    • Adjusted Broken Moon and Dying Star ambient light
  • FIXES
    • Fixed 325a textures
    • Fixed Mustang enter animation
    • Fixed Aurora gimbal rotation rate
    • Fixed Squadron Battle not ending if one team leaves
    • Fixed Vanduul spawning in incorrect locations
    • Fixed racing end of match scoreboard
    • Fixed some draw distance issues in the hangar
    • Fixed the planet flickering in Broken Moon
    • Fixed 300i series door sounds
    • Fixed 300i series hologram not showing ship damage
    • Fixed Origin radar sphere being too dim
    • Fixed flickering issues of environment assets during the beginning of a race
    • Fixed distance marker on selected reticle to now match scale of reticle
    • Matchmaking improvements
    • Localization fixes
    • Various crash fixes
  • KNOWN ISSUES
    • Ships can appear to jitter near edges of large maps
    • 325a external material incorrect after zoning into multiplayer matches
    • Gladius canopy becomes offset from cockpit during open animation
    • 325a power management bars do not update when redistributing power via the power triangle
    • Dynamic Zoom only functions when ship is not moving
    • Arena commander menu specified Hornet F7a as ‘TRAINER’
    • Omnisky III and IV do not overheat
    • Floating geometry above 315p starboard door
    • The nose and wing stripes on the 315p are displaying incorrectly
    • Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
    • Wingmen stop flying between waves in Vanduul Swarm
    • Turrets are inaccessible in the Cutlass Black and Blue
    • Graphical artifacts appearing when using an AMD R9 285 video card
    • Docking Collar is inaccessible in the Cutlass Black
    • Docked targets show a scanned reticle/HUD arrow but do not give lag pips
    • Grey cat will always turn right when using the Gamepad
    • Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
    • You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
    • Stalker IR missiles do little damage and ignore flares
    • Hornet nose weapons do not recharge
    • Helmet overlay still appears below feet when looking down
    • Aurora MR red decals don’t get damaged when the ship does
    • Vanduul, Vixen and Warlord will sometimes collide with asteroids

End Transmission

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