Added BEHR Laser Cannon S1s to the wing-top weapon hardpoints of the Aurora LN
Added audio to several usable locations in the Redeemer
Components
Added Tarantula-870 ballistic gun
Added a ‘shields’ section to the holotable
Added new parameters that allow for creation of different brands of shields
Added different behavioral styles for shield generators using new parameters
Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
Increased reduction against direct weapon fire with reduced splash absorption
Increased splash absorption with reduced direct fire absorption
Gameplay
Players are now given a warning message for persistently attacking allies
Art
Added three paint skins for Auroras
Balance/Tweaks:
Ships
Aurora LN fuel regeneration increased
Mustang Gamma and Omega have had their handling improved to reduce their drift
Mustang Gamma and Omega have had their thrust generation increased
Removed empty weapon mounts from the Mustang Beta
Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
Components
Amount of ammunition for the Tigerstreik ammo box has been increased
Tweaked second stage rockets for Rattler Cluster missile so that they don’t all run out of fuel at the same time
Other Tweaks
AI are more likely to fire a missile after acquiring a lock
pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings
Fixes:
Ships
Fixed an issue that was causing the 325a to occasionally load into a match without ammo
350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
Fixed graphical gaps in 350r wings
Corrected thruster color for Avenger
Audio for Avenger seat turning around plays correctly
Entering the seat of the Gladiator will no longer swap to the rear view camera
Fixed some of the issues that causes Hornets to leave their landing gear down
Hornet Canard Turret texture no longer pops in and out with distance
Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
Removed reflections from Cutlass Black buttons
Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
Components
Fixed an issue that was preventing the Rattler from delaying its second stage
Gameplay
Fixed an issue that was preventing the system from kicking players persistently attacking allies
Fixed an issue that prevented the recovery animation from playing after suffering a redout
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed an instance where the repsawn window would overlay the scoreboard at the end of a ra
User Interface
Fixed an issue that would prevent preset controls from appearing in the control list
Fixed some issues where the mouse cursor would hide behind the client window when an error was given
Kicking a player from the lobby will no longer cause lobby errors
Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
Fixed wheel alignment for Greycat Buggy in the holotable
Art
The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
Updated keyboard control image to remove zoom from bracket [] keys
Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
Fixed some graphical flickering in the Self Land hangar
Fixed some graphical issues in the VFG Industrial hangar
Known Issues:
Ships
350r will sometimes spawn with damaged components
Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
Avenger decelerates much faster than it accelerates
Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Back seat of the Super Hornet cannot be exited
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
Freelancer loading ramp has no collision
Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corperation damage effect displays incorrectly when equipped on an Aurora
User Interface
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Shield component on the Aurora ship status HUD is too large
Missiles have a small portion of the ship targeting UI on them after being launched
Paint objects in the holotable are placeholder
Multiple in game items are missing text and are displaying their internal names
Multiple players persistently moving around in a lobby will cause their ship selections to overlap
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
Other Issues
Character will sometimes spawn with the helmet on backwards