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video
Loremaker's Guide to the Galaxy - Goss System
14
Posted: 1 hour ago
slideshow
Incoming Transmission... - Help Reveal Our Next Ship on Twitter
95
Posted: 5 hours ago
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DISCOVERED - Combat Journals of the Pytheas
52
Posted: 1 day ago

Today’s DISCOVERED reveals the declassified combat journals of Lt Comm. Mark Derren of the pathfinding ship, Pytheas.

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Reverse the Verse - Episode 2.3 - CIG Austin
35
Posted: 5 days ago

This week, join Lead Vehicle Artist Chris Smith and Director of the Persistent Universe Tony Zurovec from CIG Austin as we discuss the Hornet F7A and NPC systems seen in this week’s Around the Verse.

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Gamescom 2016 Details - Everything that's happening during Gamescom Week
108
Posted: 5 days ago

Here you’ll find the detailed schedule for our daily livestreams, the Gamescom Presentation on Friday, and all our fan events in Cologne.

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August Subscriber Flair!
31
Posted: 5 days ago
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Around the Verse - Episode 3.3
148
Posted: 6 days ago

This week, join our Austin Studio where we find out what’s new in Star Citizen, enjoy a fire side game design chat with Tony Z, then take a look at a new ship ready to enter our universe!

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Bugsmashers! - Episode 30
42
Posted: 1 week ago

A through look at what goes into fixing the bugs that crop up in video game development with host, Programmer Mark Abent.

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Showdown: "Scarcity Theory"
61
Posted: 1 week ago

On today’s Showdown, Eria and her guests discuss the Empire’s continuing expansion and concern over the UEE controlling too many systems.

slideshow
BTS: Persistent Effects
32
Posted: 1 week ago

With the arrival of 2.40, there’s been a lot of talk about persistence in the game, and Jump Point didn’t want to be left out. This issue, we sat down with devs from the UK, Austin, Montreal and LA, to talk about what exactly persistence is, and how it is already affecting the rest of the design.