We’re officially in the second half of 2016 now, and the already impressive progress on Star Citizen and Squadron 42 continues to speed up and cover more ground every month as more and more game systems, design systems, build systems and staff come online. For Star Citizen, a lot of this month focused on development for Alpha 2.5, 2.6 and even 2.7. For Gamescom and CitizenCon, work continues on demos that showcase systems coming online in those patches and beyond. For a better look at what that all entails, let’s dive right in.
This week, join Vehicle Art Director Nathan Dearsley and Gameplay Programmer Gordon McLean from Foundry 42 UK we discuss catastrophic damage to capital ships and FPS cover systems seen in this week’s Around the Verse.
This week, join our Manchester studio as we check in with the Studio Update, take a look at the flight-ready Argo, and go Behind the Scenes with… well, you should just watch to find out…
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As seen in Jump Point 4-6.
Additional sizes of Big Bennys T-Shirts are available for pre-order.
ATV SEASON 3: NEW SHOW! NEW TIME! 3PM PST
Today on PLAIN TRUTH, Parker responds to the controversy surrounding his negative review of the Lost Squad season one finale.