This week, join Lead Vehicle Artist Chris Smith and Director of the Persistent Universe Tony Zurovec from CIG Austin as we discuss the Hornet F7A and NPC systems seen in this week’s Around the Verse.
This week, join our Austin Studio where we find out what’s new in Star Citizen, enjoy a fire side game design chat with Tony Z, then take a look at a new ship ready to enter our universe!
A through look at what goes into fixing the bugs that crop up in video game development with host, Programmer Mark Abent.
On today’s Showdown, Eria and her guests discuss the Empire’s continuing expansion and concern over the UEE controlling too many systems.
With the arrival of 2.40, there’s been a lot of talk about persistence in the game, and Jump Point didn’t want to be left out. This issue, we sat down with devs from the UK, Austin, Montreal and LA, to talk about what exactly persistence is, and how it is already affecting the rest of the design.
We’re officially in the second half of 2016 now, and the already impressive progress on Star Citizen and Squadron 42 continues to speed up and cover more ground every month as more and more game systems, design systems, build systems and staff come online. For Star Citizen, a lot of this month focused on development for Alpha 2.5, 2.6 and even 2.7. For Gamescom and CitizenCon, work continues on demos that showcase systems coming online in those patches and beyond. For a better look at what that all entails, let’s dive right in.
This week, join Vehicle Art Director Nathan Dearsley and Gameplay Programmer Gordon McLean from Foundry 42 UK we discuss catastrophic damage to capital ships and FPS cover systems seen in this week’s Around the Verse.
This week, join our Manchester studio as we check in with the Studio Update, take a look at the flight-ready Argo, and go Behind the Scenes with… well, you should just watch to find out…