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Star Citizen Alpha 3.20 introduced a major revamp to the Arena Commander game module, including unique Experimental Modes.
These range from simple variants of existing modes to brand-new experiences that explore new mechanics, locations, and in-development features before they're released in the Persistent Universe.
Our intention is to rotate these modes in and out of the game in limited-time cycles.
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Titles, or Spectrum Badges, are labels with associated icons usually displayed next to a player's avatar and name on Spectrum. You can change your displayed title in your Account Profile. Rewards are disabled in offline mode.
Players can obtain titles in many ways, including backing Star Citizen, participating in various events, and by playing Arena Commander.
Arena Commander offers multiple solo and multiplayer experiences. To get started, click Arena Commander on the main menu and then select a game mode.
These modes can either be a range of team-focused Player-vs-Player (PvP) or Player-vs-Environment (PvE) matches to test ships, vehicles, and FPS loadouts.
For more information on how to play Arena Commander, head to our Knowledge Base.
Gun Rush is a free-for-all elimination mode where the goal is to kill other players with each available weapon.
All players will begin with the same gun and, upon eliminating another player, will cycle to the next gun in the list. The first player to score an elimination with all weapons wins!
FPS-based team combat between two teams of up to 12 players each.
Battle for dominance as you and your team fight to hold the control points before time runs out.
Ship-based racing among up to 8 players. Also available offline.
Push your ship to its limit and be the first to cross the finish line.
A team of up to 4 players against a squadron of enemy pirates.
Hold off an onslaught by the infamous NovaRider gang and some of their most notorious members. Your ships are limited, so excessive casualties will result in defeat.
A team of up to 4 players against a squadron of enemy Vanduul ships.
Hold off an overwhelming Vanduul onslaught led by several infamous Vanduul Prime pilots. UEE ships are in limited supply, so excessive casualties will result in defeat. How long can you survive?
Ship-based team combat between two teams of up to 8 players each.
Fight together to score more than the other team, or beat the score limit to win.
Ship-based test flying and exploration among up to 16 players.
Explore without the need to kill. Meet with fellow pilots on landing pads, inspect, and swap ships.
An exciting new initiative for Arena Commander, these Experimental Modes will rotate for a limited time throughout a patch cycle. These modes range from simple variants of existing modes to brand new modes that explore new mechanics, locations or even in-development features before they reach the Persistent Universe.
Master Modes is available as a limited-time Experimental Mode in Alpha 3.20 to test out the upcoming changes to how ships operate in the 'verse. This change is available in Free Flight, Duel, and the new Endless Vanduul Swarm modes.
Master Modes splits your travel through space into two distinct speed groups: SCM allows shields, weapons, and high-regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.
This updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!
FPS-based combat between up to 12 players.
Fight for your life in single or team-elimination battles, where every kill brings you one point closer to victory.
You and your tank fight it out for supremacy in this Nova-only free-for-all or team battle. Score points via eliminations and survive as long as you can!
Kill Collector has players fight for more than just kills. In this fast-paced 12-player elimination mode, downed opponents drop more than their bodies - collect their trophies to earn points and take home the win.
Single Weapon Elimination is a free-for-all elimination mode where every player is limited to a single predefined weapon.
Single & Team Elimination are the same game modes with various weapons.
Ship-based showdown between two players.
Put your dogfighting skills to the test in an intense 1v1 duel.
Debuted during CitizenCon 2953, Arena Commander introduces Duo Showdown. Utilize teamwork in this best-of-three dogfighting mode that’ll put more than just your piloting skills to the test.
Ship or vehicle-based combat between up to 16 players.
Score as many points as possible by defeating your opponents in tanks or ships.
Feel the rush in this exciting new Experimental Mode featuring Grav-lev vehicles racing through 5 new maps: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.
Citizens in 2954 celebrate many holidays that have parallels with our own, including Coramor (Valentine's Day), Stella Fortuna (St Patrick's Day), Day of the Vara (Halloween), and Luminalia (winter holidays).
Arena Commander is often themed alongside ongoing events, so check it out regularly!
Arena Commander’s Gun Rush mode got super scary as all the player models were replaced with terrifying skellies for Day of the Vara!
During the Luminalia season, players in Gun Rush could earn themselves a festive holiday Pico and play disguised as the top reindeer in the sleigh!