Our very own Senior Game Director, Rich Tyrer, took to the stage to showcase Squadron 42 gameplay live for the first time, unveiling the prologue and the origin story of your character. Join us to relive the excitement and explore the key moments that set the stage for your epic journey ahead in Squadron 42.
As the doors to Manchester Central opened, excitement filled the air as citizens made their way into the convention space. The day was packed with activities, starting with community booths showcasing fan projects and a life-size F7A Mark II Hornet replica that roared to life with thrilling engine tests that echoed through the hangar. Attendees enjoyed Star Citizen-themed food stands offering Torpedo Burritos, Big Benny’s Noodles, Garcia's Greens, and Pizza (yes, just "pizza"), browsed exclusive CitizenCon 2954 merchandise, and admired large-scale models of Star Citizen spaceships and Port Olisar. The Cosplay Contest, sponsored by Tobii, brought out some fantastic garb too! The day’s highlight was the series of developer presentations, which focused on upcoming improvements, new features, and the first-ever live gameplay reveal of Squadron 42!
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Developers showcased how StarEngine now creates more realistic planets, increases location density, enhances NPC interactions, and simulates lighting, sound, and dynamic weather. With Genesis, the new suite of technologies, we’re achieving the scale and fidelity needed to bring these immersive worlds to life. See the wrath of nature unleashed in CitizenCon 2954: Brave New Worlds.
Stepping into the player’s role, our team presented the latest concepts for friend and foe lists, party management, group search, and updated FoIP integration. They also showcased the in-game Guide System and the benefits of joining organizations and alliances. See how Spectrum and in-game communication merge in CitizenCon 2054: A Social Universe.
Nine talented cosplayers took the stage, showcasing their creativity and passion. The lineup included in-'verse celebrities like Garman Humble, mobiGlas influencer Mahli, two unforgettable Picos, and more. Find out how our jury of developers and the audience voted in CitizenCon 2954: Cosplay Competition.
StarWear will finally allow you to combine armor and clothing, offering new ways to specialize your preferred playstyle. This session explored how the right choice of gear can offer real benefits, whether you're storming enemy bunkers or hunting apex creatures like the Valakkar. Learn more about new roles and creatures in CitizenCon 2954: Dressed to Kill.
This presentation showcased how we’re going to update new and existing landing zones with progression-based content by using instanced areas and tailored missions. We also delved into the upcoming star system, Nyx, and gave an early look at the Castra system, including its main landing zone, Sherman. See it for yourself in CitizenCon 2954: Beyond Pyro.
Day two was all about how you, the player, will make the 'verse truly feel like home. From updates about base building and crafting to all-new career ships and vehicles, the focus was on helping you build your legacy. We also defined what Star Citizen 1.0 will look like at its live release, including a detailed look at end-game content. It was a day full of exciting revelations for anyone ready to carve out their place in the 'verse.
The Desert Planet's little sister lives near the outer edge of the system's so-called "red band". The Puffy Planet's little sister lives near the outer edge of the system's so-called "red band". Though technically not a planet, Koli is considered a local mascot. This Smog Planet's unique shape has given it the nickname Walleye
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We explored the gameplay around blueprints, which will allow you to craft everything from small decorative items to entire spaceships. This was just the foundation for what’s to come with base building and crafting. Find out how you’ll create your own home and large industrial bases in CitizenCon 2954: Crafting Your Home.
We explored how ships and vehicles can help you create your own home in the ’verse, whether it’s with the Argo CSV series, the MISC Starlancer family, or an improved Pioneer. We also highlighted ships coming into the game later this year and shared some exciting teasers for next year in CitizenCon 2954: Captains of Industry.
What type of game is Star Citizen? In this presentation, we answered that question and provided a detailed overview of what to expect from Star Citizen 1.0. We dove into the details, from adding a main story to sophisticated gameplay loops and end-game content, including the final goal for you and your org in CitizenCon 2954: The Stars My Destination: Star Citizen 1.0.