Happy Monday, everyone! CitizenCon approaches and we’ll have additional details for the event coming later this week.
Step out of the normal format and get to know Damien Devaux’s character as he works to build a new Character Art Team with our partners at Turbulent.
In this episode of Inside Star Citizen, you’ll get to meet the team who is just getting started on their journey to optimize content for various cultures around the world. Plus, we’ll also discuss recent improvements made to Siege of Orison based on your feedback.
Jester rips into the increasingly ridiculous superstitions shared by pirates.
Happy Monday, everyone, arrrrrr!
This week on Star Citizen Live, we’re dedicating an hour to answering questions from the community and having an in-depth conversation about what you can expect from the introduction of Persistent Entity Streaming in Alpha 3.18.
One citizen’s trash is another citizen’s treasure! Get ready to scrape some hulls, because in this episode of Inside Star Citizen you’ll see how this first step in salvage gameplay functions, as we also take a look at the Drake Vulture.
Avast there! It be that time of the year again, when the timbers be shivered and the swashes be buckled, and all manner of briny bilge rats come out to engage in merry marauding across the ‘verse.
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Welcome to August’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including updates to cinematic scenes, the game engine, and character art.