ADD iradarsignaturesystem which keeps track of all the iradarsignature created
ADD added placeholder billboard swf
ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
ADD adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships
ADD adding psd file to it’s own folder
ADD ik for the turret joysticks
ADD freelancer – flagged the copilot seat as a driver
Bug Fixes
BUGFIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod
BUGFIX finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed
BUGFIX add many more landscape and portrait resolutions to the list cbd-378 #resolve
BUGFIX enabled disable ambient when focus of window is changed
BUGFIX changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
BUGFIX fix flickering decals in the discount hangar cbd-97
BUGFIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships
BUGFIX setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.
BUGFIX temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s
BUGFIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine” and “functionality” and also setting up required hard coded names for sounds used in game.
BUGFIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
BUGFIX adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.
BUGFIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
BUGFIX adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
BUGFIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn’t accumu
BUGFIX cbd-473 don’t display @use_mounted if item already in use
BUGFIX cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.
BUGFIX cbd-496 reduced character sprint multiplier
BUGFIX [cbd-485] adjusted buggy first person view velocity and bounds
BUGFIX cbd-505 reposition the 3rd person pilot cameras for the constellation
BUGFIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs
BUGFIX cbd-503 fix a crash when exiting the game during a vehicle enter action
BUGFIX cbd-501 restore previous fov when exiting cockpit view
BUGFIX prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status
BUGFIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
BUGFIX hangar flair. put bounds on item ports so they don’t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.
BUGFIX rsi-1031 re-enable turn speed parameter for player animation blending
BUGFIX rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed
BUGFIX fixed disabling of seat events
BUGFIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster” to allow distinguish between maneuver and main thrusters
BUGFIX fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
BUGFIX fixing missile rack reference on f7c to use proper talon missile rack
BUGFIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos
BUGFIX disable all dx10.1 or earlier gpu’s for amd & nvidia
BUGFIX remove the geometry that causes flickering decals.
BUGFIX resized floors to be tile friendly.
New Features
NEWFEATURE adjusted top wing hardpoint pivot positions.
NEWFEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs.
NEWFEATURE added very basic support for multiple driving seats.
NEWFEATURE updated position of geo on the top wing hardpoints.
NEWFEATURE new filter flag to indicate that something is “locked” for drag or interactive
NEWFEATURE adding basic interaction fgs used in connie switches
NEWFEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats
NEWFEATURE added a missing piece of collision
NEWFEATURE cvar to switch between toggle and press/hold activation of holotable
NEWFEATURE added function to set the physics type on a vehicle
NEWFEATURE grav pallets
NEWFEATURE updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.
NEWFEATURE fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo.
NEWFEATURE implemented splash screen for game startup
NEWFEATURE fix texture path ref in material
NEWFEATURE setting up quick post action to close canopy and ladder when entering hornet seat
NEWFEATURE deluxe hangar buggy track layers
NEWFEATURE – anvil hornet ball turret
NEWFEATURE vehicle passenger orbit view
NEWFEATURE hangar deluxe buggy track handling
NEWFEATURE added intial implementation of the vehicle signature system
NEWFEATURE added vehicle item cooler
NEWFEATURE added vehicle item signature dector
NEWFEATURE passenger interior views
NEWFEATURE item ports on items
NEWFEATURE tech
NEWFEATURE added vehicleitemidentifier with params
NEWFEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance
NEWFEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5
NEWFEATURE – fixed the locator_locomotion
NEWFEATURE – gun mesh dissapeared – fixed now
NEWFEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
NEWFEATURE – uploaded the arc corp 300 thruste engine nozzle
NEWFEATURE setup proper rotation parts on ball turret
TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest.
TWEAK tweaking hornet glass material to have noshadow on it to allow light to pass through glass
Updates
UPDATE changed tractor to size 2
UPDATE merged in updated right side door.
UPDATE rsi-409 first attempt at setting surface ids so that footsteps sound correct
UPDATE fixed names on left door parts. updated pivots on top wing hardpoints.
UPDATE updating loadout for aurora ln
UPDATE fixing part name mismatch
UPDATE enabled engines for the movement seat actions for all the ships. hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
UPDATE adding workbench flair item back to discount hangar
UPDATE gloves mesh fix, and inside elbow wrinkes tweak
UPDATE database.xml adding a buggy to deluxe hangar at index 1
UPDATE fixed replace me ball when mounting on certain hardpoints
UPDATE deluxe hangar. updates for deluxe buggy track
UPDATE deluxe hangar. removed test assets i accidently left in for the buggy track
UPDATE tech setup for hornet ball turret
UPDATE detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
UPDATE rigged and animated recoils
UPDATE updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
UPDATE fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
UPDATE – updated animation
UPDATE rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
UPDATE fixed missing texture hornet lightshaft
UPDATE – updated animations
UPDATE – updated animaiton to match the new character animatin
UPDATE – fixed locator locomotion animation
UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
UPDATE rigged and animated recoil
UPDATE added recoil animation to behring m3a_laser
UPDATE cleaning pass
UPDATE revising footststeps a bit
UPDATE – updated
UPDATE updated turret chair animations and geometry on constellation
UPDATE updated and re-checked animations in constellation
UPDATE updated constellation fixes in geometry, animations and texture
UPDATE – updated something
UPDATE rigged and animated recoil
UPDATE assigned recoil animation for behring_m4a_laser
UPDATE rigged and animated recoil
UPDATE assigned recoil animation for behring_mk_iv_laser
UPDATE adding landingpad_helper to constellation
UPDATE – fixed texture file paths
UPDATE – broke out each barrel, added muzzle helpers and updated animation
UPDATE updated avatarcreationmachine
UPDATE rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
UPDATE rigged and animated
UPDATE changed muzzle_out to dummy object
UPDATE changed the muzzle_out to dummy objects
UPDATE business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
UPDATE business cry files have been updated for bug fixes including floor reflections and window into vis area.
UPDATE rigged and animated
UPDATE update nvidia gpu list to include newer and mobile gpus.
UPDATE updated animations on the copilot seats and the turret seats.