What would your ideal racetrack in the ‘verse look like? Join master of the Star Kart Racetrack, Martin Milz as we build a new track based on player feedback in this episode of Star Citizen Live Gamedev.
Which of these Sprint Report ships do you think has the potential to become a future Ship Showdown winner? In this episode, we share new progress on upcoming ships, plus a look at hull scraping, and more!
As we embark on our Journey to 4.0, we couldn’t let another year pass without spending time with all of you in person again. We’re excited to share an update on some of the initial events we’ll be attending, starting this week!
Welcome to July’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including updates to Vanduul movement, level design, and character art.
Travel the secret route that successfully smuggled political dissidents out of the Messer controlled UEE and into Xi’an space.
Happy Monday, everyone!
What happens when the VFX team creates new visual effects based on live feedback from the community? Find out when you watch this Gamedev episode of Star Citizen Live!
Ready, set, and go behind the scenes with us to see how the community inspired the recent addition of the Snake Pit race track in this episode of Inside Star Citizen, plus you’ll also get a sneak peek of the luminous debut of indoor kart racing.
Welcome to July’s PU Monthly Report! With Alpha 3.17.2 making it to the live servers at the end of July, most teams shifted focus to tasks for the next patch release and beyond. So, this month, you’ll see progress on various dependencies for persistent streaming, Pyro, the economy, and more. Read on for all the details!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.