LOS ANGELES, July 2, 2018 — Over the past weekend, on Saturday, June 30, Roberts Space Industries and Cloud Imperium Games (CIG) released Alpha 3.2, the second of their quarterly updates to the Star Citizen Alpha Persistent Universe. Star Citizen is a first-person experience where players fly spaceships, battle on foot through massive environments, explore planets and moons, and create and discover adventure in an ever-changing and expanding galaxy. In the new Alpha 3.2, Star Citizen players can use the Prospector ship’s mining arm to gather and sell resources harvested from the three moons, adding new gameplay and a huge resource to the game’s burgeoning economy. This economy comes into play in an entirely new way: 3.2 dramatically expands the number of items players purchase at in-game kiosks with hard earned in-game currency.
On the technical side, Alpha 3.2 dramatically improves upon the grouping system, delivering on the Star Citizen community’s most requested feature stemming from a vote in March of 2018. This new feature enables up to fifty players to travel the universe together as they enjoy the game’s more than thirty varying, procedurally-generated, mission types. NPC ship AI has also been improved with new behaviors that give in-game enemies a lot more teeth.
“3.2 is an important update to both our game and to our community. Mining, our new profession in 3.2, gives players an entirely new way to play the game and helps us keep building systems that improve our other in-game professions like cargo hauling, piracy, mercenary and bounty hunting in the future. On top of this, it feels great to deliver grouping and quantum linking – giving you and your friends an easier way to travel the universe together,” said CEO and Project Director Chris Roberts. “With this patch, we’re continuing to improve the live game as we build tech and content that is the backbone of the huge sandbox universe we want you to explore with your friends.”
Star Citizen Alpha 3.2 also adds several new flyable ships and playable weapons and armor, adding to its impressive stable of more than 60 ships and 300 in-game weapons, armor and character items. New playable items include:
- Four new ships, including the Origin 600i Explorer, a luxury exploration ship, the Anvil Hurricane, a lightly armored but heavily armed fighter craft, the Aegis Eclipse, a stealth bomber, and the Vanduul Blade, an alien fighter craft
- One new ship weapon and three new personal weapons for players to unleash mayhem upon their enemies
- Six updated “Legacy” armor suits created by various in-game entities that hearken back to years gone by
- Kiosk systems – enabling players to purchase numerous in-game items using in-game currency, from remote locations across the Universe
About Cloud Imperium Games and Roberts Space Industries®
Cloud Imperium Games Corporation and its affiliate, Roberts Space Industries Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer), Sandi Gardiner, and Ortwin Freyermuth, with Erin Roberts (Starlancer, Privateer) joining the team in 2013. Operating from five studios in Los Angeles, Austin, Manchester, Derby, and Frankfurt, under Roberts’ leadership, Cloud Imperium has assembled a top tier development team. Cloud Imperium Games is 100% crowdfunded and officially announced Star Citizen on October 10, 2012. The game recently surpassed more than two million accounts created by its fans. People interested in backing the project can visit http://robertsspaceindustries.com/pledge. Star Citizen and Squadron 42® are being marketed and launched via www.robertsspaceindustries.com
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