Transmission

General

ID:

12790

Comments:

145

Date:

November 16th 2012

$4 Million! New System, New Ship, New Goals!

$4 Million! New System, New Ship, New Goals!

FOUR MILLION DOLLARS! We’ve DOUBLED the original goal and unlocked a LOT of stretch goals. Here’s what you just earned: increased community updates, professional mod tools FREE for players and monthly webcasts from the team. Squadron 42 will feature a richer storyline with 45 missions (more than Wing Commander I!) Star Citizen will feature a persistent universe on launch along with an additional flyable ship, the Drake Cutlass (detailed below.) The game will launch with FIFTY star systems and will feature ENHANCED boarding options (including melee weapons, upgradeable HUDs, zero-g external combat.)

Read on to see the details of our final $100K Challenge star system, Chronos… it’s an important one and you’ll be glad you unlocked it when you learn more about the Star Citizen universe! Our next target is $4.5 million, at which you will unlock 60 star systems and the largest playable ship will be massive armored cruisers! In addition, getting to $4.5 million combined will unlock all of the remaining Kickstarter goals.

If we can make it to $5 million, there’ll be a companion app, even more community updates and webcasts and a monthly town hall meeting with Chris Roberts! Squadron 42 will add celebrity voice actors and have a total of fifty missions… and Star Citizen will match the original Privateer and feature 70 star systems! Finally, a new base type will be added: alien derelicts.

Chronos System


Ownership: UEE
Planets: 2.5
Planetary Rotation: Archangel Project 360 SED
Import: GeoEngineering Products,
Export: None
Crime Status: Low
Black Market: None
UEE Strategic Value: Red

Site of the infamous Synthworld Project. Chosen because it’s a sparse, vast, empty system. The planets Chronos I & II are dead worlds on an orbit very close to their sun. An ELE destroyed the planets on the outer half of the system, offering the perfect opportunity to design the Synthworld’s distance and orbit from the sun for optimal planetary conditions.

When the project began, there was a lot of traffic in and out of the system, but now, money and enthusiasm has waned. Deemed by some as an embarrassment, a financial vampire by others, the Synthworld stands as a half-constructed monstrosity that most doubt will ever be completed. The government is still struggling to make the project a success.

Though its star has fallen, the SynthWorld Project is still an excellent place for traders to offload raw materials. With the proper bribes, contractors can bring in heavy metals, construction equipment and shipped labor to be sold at inflated government prices. Those who live outside the law should be wary: there may be no place in the galaxy worse for conducting illegal business. The UEE’s elite 18th Battle Fleet is on permanent station at Chronos and have spent years with little to do aside from practice their aim.

Drake Cutlass


Builder: Drake Interplanetary
Crew (max): 2
Mass (empty): 35,000 Kg
Focus: “System Defense” (Piracy)

Drake Interplanetary claims that the Cutlass is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. While it’s true that Cutlasses are used throughout known space for such missions, their prime task and immediate association is with high space piracy. Cutlasses, often operating in groups, menace distant transit lanes to prey on hapless merchants. A single Cutlass can ravage a mid-sized transport and a pack operating as a clan can easily take down larger prey. STOL adaptations allow these interceptors to operate off of modified transports or pocket destroyers; the most common warships that make up pirate caravans.

Designer note: the idea is that Drake Interplanetary builds ships which are ostensibly for legal purposes (local militias, etc.) but are ‘obviously’ for pirates: so it has the appearance of a military fighter, but mated to an awkwardly larger hull for collecting loot; it should have visible forward-facing tractor beams and a seat for a second crewman even though there’s no turret (as you’ll need a second man to board an enemy ship.) It also has a cheaper build quality: if Anvil is building Jeeps and Origin is building BMWs, this is a Honda.

Upgrade Capacity: 5
Cargo Capacity: 10 tonnes
Engine-
Modifiers: 2
Max. Class: Fusion
Thrusters: 1 x TR4, 16 x TR2
Hardpoints-
2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun
1 x Class 2: Equipped 2 x A&R Mark IVc Tractor Beam
2 x Class 3: Equipped 4x Python Tracer (HS) missiles
2 x Class 4: None Equipped

Citizen Card

Here’s the penultimate Citizen Card: Black for Space Marshals, users who pledge over $5,000! Now that’s a status symbol.

End Transmission

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