We are pleased to announce the next set of stretch goals for Star Citizen. When we started to build Star Citizen, the goal was to raise $2 million to prove to investors that there was a market for space sims. What we’ve realized since then is that YOU are responsible for this game and not investors. So we’re going all the way: crowd funding will raise the $21 million needed to produce a AAA space sim. These are the next stretch goals that will take us there—more will be revealed as they are achieved!
- Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spend developing the game.
- Build professional sound studios. We’ll move Star Citizen’s sound production from a home office to high tech facilities that will give us access to cutting edge sound effects and Hollywood voice talent!
- Oculus Rift support for the Hangar Module.
- Additional flyable ship class: destroyer
- Command and Control Center – Supervise the battle from the deck of your Idris or Destroyer (class TBA) with advanced C&C packages that allow you to tie all of your ships together and assume central command from the 3rd seat.
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