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Roberts Space Industries ®






May 29th 2014

Arena Commander V.8 Daily Bug Update - May 29, 2014

Greetings Citizens,

As promised, we are updating each day Arena Commander V.8 is delayed with a copy of the same bug list we track internally. Do not be too concerned that today’s list is longer than what appeared yesterday: it’s not unusual for additional bugs to be generated as we squash more serious issues. The news today is very positive: the programming team eliminated the major DirectX bug that was encountered yesterday and excellent strides are being made to put the game into a releasable state! Thank you for bearing with us; we know you’re here to play (and help us test this game!), and we’re eager to let you. We are anticipating having these issues resolved very soon.


  • Dogfight Module – Multiplayer – Camera – After respawn character is stuck looking up
  • Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync


  • After respawning, the player immediately blackout, couldn’t get back into gameplay
  • Character shakes and twitches when freelooking left or right in any cockpit
  • Free look does not work in Single Player in the Hornet
  • Server put into a bad state after round end, unable to accept further player connections or recover
  • Aurora – Crash after 3 deaths from border in 3rd person
  • 300i does not seem to be able to lock / fire missiles in multiplayer
  • Cockpit camera shakes when seated in DFM Aurora


  • Dogfighting Module – Vanduul Swarm – All Maps – Animation – Missing flight animations for the pilot in the cockpit when flying the Aurora


  • 300i – The player character’s hands are contorted in the cockpit view
  • Walk through railing, fall out of map after interacting with helmet pedestal


  • Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up
  • Battle Royale (Crash) – While Flying (Shader)
  • Vanduul Swarm (Crash) – Shortly after missile lock
  • All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing – they eventually appear
  • Crash on exit after returning from DFM match
  • Character is unable to exit DFM Aurora bed if helmet is on
  • Gforce animations are not playing on the pilot in any of the ships
  • Character and parts of cockpit interior vanish while accelerating

End Transmission



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