The Aegis Dynamics’ Retaliator has landed! One of the United Empire of Earth’s most powerful warbirds, the Retaliator is a fearsome weapons platform designed to strike and kill capital ships. A key portion of the UEE’s power projection, Retaliator squadrons have served with distinction against outlaws, the Vanduul and elsewhere. Continually upgraded since their introduction, the powerful Retaliator shows no sign of leaving the fleet’s roster any time soon.
Civilians have long had access to refurbished Retaliators, which they have adapted for everything from short-hop personal transport missions to use as personalized ‘space apartments.’ The Retaliator available today (and previously, through RSI) retain their ship-killer weapons, making them perfect for anyone hunting larger transports, corvettes or even larger targets.
In honor of the new state, we are making the Retaliator available again for a limited time. If you’re interested in exploring a strategic bomber in your Hangar, you can pick up a Retaliator below through Monday, March 30th. If you’d just like to learn more about the ship, check out the brochure, the pre-flight video and the updated specifications. We’re very proud of how the Retaliator has come out, and can’t wait to see it flying as multicrew ships are added to Arena Commander.
LENGTH | 71m |
BEAM | 53m |
HEIGHT | 12m |
NULL-CARGO MASS | 188,000 Kg |
MAX CREW | 6 persons |
MAX POWER PLANT | Size 6 |
MAX ENGINE (PRIMARY THRUSTER) | 2xTR5 |
MAX SHIELD | 3 |
Manned Turrets | 5x Size 4 |
All specifications are subject to change for game balancing.
For more information about the Aegis Retaliator, please refer to the attached Reference Brochure.
If you’re interested in adding a Retaliator to your Hangar, they’re available in the RSI pledge store through Monday, March 30th. Retaliator packages and add-on ships are now available.
Remember: we are offering this pledge ship to help fund Star Citizen’s development. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. Additionally, all decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.