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September 12th 2015
Jason Hutchins, reporting for duty.
It all went as planned! After the long weekend of manual merge conflict resolutions as well an enormous code review, we are now on a single dev stream this week! Great news for the overall project. As someone observed on the forums last week, this means the beginnings of persistence!
While the merge is done, there are still many challenges waiting to be conquered. Every day we’re finding blockers, fixing them, and finding new blockers, but we have both the team and the tools necessary to persevere, and we’ll be getting into playtest games and iterating on assets in short order.
You may have noticed that we rolled out a 1.2.1 patch to the PTU last night, the patch has bug and stability fixes for AC, and changes to the Generic Instance Manager. Our server team in Austin is merging that code into the dev stream today and will be cleaning that up next week. This will allow us to run more playtests in the near future.
And now it’s time for… BULLET POINTS! (JH Edit: Don’t be sorry, DiscoLando, that is some high quality punsmanship right there.) (DL Edit: Ugh.)