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Roberts Space Industries ®






November 21st 2015

Weekly Development Update

Weekly Development Update

Greetings Citizens,

Welcome to week five of the Star Citizen Alpha 2.0. Development updates and yes we’ve finally made it to PTU!

Yesterday, right in the nick of time for the Star Citizen Anniversary Livestream, we released 2.0 to PTU to our first group of intrepid testers who have been rewarded with a “sneak peek” for being so helpful with our Issue Council. The fan feedback over the coming days will be gold to the CIG team and will really help us take the stress testing up a notch so that we can safely release 2.0 to the rest of the community in an incremental fashion.

In fact, that feedback is already paying dividends! This afternoon, we patched the PTU to address some crash bugs and issues with the flyable Avengers. Thanks to the feedback from our vanguard test group, we’re pleased to announce that we are upping the test group significantly in time for the weekend. 15,000 backers, selected based on their activity level in Arena Commander, will be receiving wave two invites shortly! Remember, this is still early testing: expect lots of issues… but all those crashes and disconnects will help make for a better game for everyone.

The team have been working around the clock and over the weekend to get you this build but we won’t let up the pace until 2.0 is available to everyone and want to thank you all for your patience and understanding in what it’s taken to get here. This release really is a landmark in Star Citizen and video games history as we’re now pioneering technology that’s never been undertaken to this scale before and it’s all thanks to the belief in the backers who helped fund the team to make the dream a reality.

We hope you’ve enjoyed reading these reports with all of the gory details thus far, and depending on how things go with PTU, we will keep you updated on progress for increased backer numbers and when we are going fully Live.

The bullet points below really say it all this week…

Gameplay and Engineering

  • Bug fixing and polish


  • Bug fixing and polish


  • Bug fixing and polish


  • Bug fixing and polish


  • Bug fixing and polish

Blocking Issues

  • None for “baby” PTU!
  • Working on any issues needed to increase backer numbers and eventually go Live.

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