November 18th 2016
Since the late 28th century, the Intergalactic Aerospace Expo has been the place for pilots, ship enthusiasts, and manufacturers to gather and celebrate the thing they love most – flying. The 2946 IAE is no exception. With universal premieres of brand ships like the Prowler, limited edition variants, and hard to find favorites on full display, this year’s Expo not only offers a lot to see, but arguably the widest selection for those looking to purchase a brand new ship of their own.
Check out the schedule below to start planning your week!
For the first day of the sale, we are introducing the brand new Esperia Prowler concept ship, the limited edition Gladius Valiant and a range of ships currently being prepared for Star Citizen Alpha 2.6. Additional variants and existing ships from other manufacturers will be available each day for the following week.
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship.
The following ships will be available in Star Citizen Alpha 2.6 and will be available throughout the week. The lineup includes the Herald information runner, the 85X luxury runabout and the modular Caterpillar transport. You can learn more about all three ships in the video below.
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
Named after the UPE military designation, the Prowler is a modernized version of the infamous Tevarin armored personnel carrier. Esperia’s astroengineers were given unmitigated access to study original versions of the ship recently discovered in the Kabal system to help meticulously reconstruct the vehicle. Now, the Prowler is the perfect fusion of two cultures: the elegance and effectiveness of the Tevarin war machine combined with the reliability of modern Human technology.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Prowler will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.