Traveler’s Guide to the Galaxy: The Good Doctor
Welcome to our newest series: A Traveler’s Guide to the Galaxy. These dispatches aim to provide early insights into the lore and design behind new locations coming to the Star Citizen universe.
With Alpha 3.7 comes a brand new, thrilling map for Star Marine: The Good Doctor.
We’re always looking to bring new exciting experiences to the ‘verse, and when it comes to the
FPS action of Star Marine, generating new maps is a comprehensive way to scratch players’ itchy trigger fingers as well as give them intriguing new stories to be immersed in. Luckily, Star Citizen lore is rich with incredible tales, unique characters, and historic times that we can draw from to create fresh experiences.
The Good Doctor is set up as a training simulation based on actual events that ended very, very badly. Star Marine being a game-within-the-game lets us present this scenario as a historical snapshot of the Hatfield & Harding facility, transporting players back 100 years from the current game timeline, and plunging them headlong into the harrowing events of The Good Doctor on Leir II.
We’ve designed The Good Doctor specifically to facilitate fast, frantic, close quarters combat, creating an intense gameplay experience thus far unexplored in Star Marine, requiring players to employ specific tactics, navigating a hellish maze of rooms and buildings during battle, using the environment to tactical ends, or being overwhelmed by it.
The Good Doctor is set mostly within the bright, lived/worked-in areas of the research facility, lending the map a very different feel than other Star Marine environments. But while all may seem well at Hatfield & Harding at first, savvy citizens will be able to spot Easter eggs throughout the experience that hint at the true sinister nature of this setting.