On this week’s gamedev episode of Star Cititzen Live, Lead Environment Artist John Griffiths takes the Distribution Centers and gives them a Pyro flair to create a new forward operating base POI.
Tune in today as Lead Mission Designer Elliot Maltby, and Economy Designer II Nick Wardle, answer your questions about the new Cargo Hauling Missions and Freight features coming in Alpha 3.24.
What types of missions are just on the horizon? This week on Star Citizen Live, we have the mission and economy teams popping the hood open on how a contract is built, plus a discussion on what’s next for delivery duties in Alpha 3.24.
Tune in today to watch the Vehicle Team take the concept creation of the RSI Hover-Chopper from last week’s episode into the next phase: handling feedback!
Today, we’ve challenged members of the vehicle team to create a concept vehicle in under an hour. What will they create? Join us for a speedrun showcase of the concept ship-making process.
Join us today as members of the Vehicle Gameplay Feature teams answer your questions and provide insights on a variety of features currently in active development, ranging from balancing, racing, engineering, ground vehicles, and beyond!
Today, we’re covering a range of topics, including how vehicles are made, how the vehicle teams work with others, current priorities, status updates, and much, much more. It’s the Invictus All-Vehicles Q&A. Get in here to get the inside scoop directly from the vehicle teams!
Got questions about the upcoming Alpha 3.23 release? Join us today as members of our Development Leadership Team provide insights and answers to all things Alpha 3.23 and more.
Join us today as members of the UI feature team throw a bone at answering your questions about the upcoming UI changes coming in Alpha 3.23 including mobiGlas, Starmap and more!
Following the To and Fro episode of Inside Star Citizen, “Cargo Chad” joins us today to answer your questions and provide updates on the current state of Cargo, Freight Elevators, Personal Hangars, and more!