This week on Star Citizen Live, we gather developers from the AI Content, Tech, and Feature teams to answer the community’s questions on all things AI.
Want to take a sneak peek at what it takes to create a Derelict Outpost for Star Citizen? In this episode of Star Citizen Live, join Eddie, Joel and Cairo from the Modular Content Team as they build one from start to finish.
Looking for the latest on improvements to Star Citizen under the hood? Ali, Silvan, and Jonas from the Graphics and Engine Teams joined us for a Q&A on all things Gen12 and performance updates.
This week on Star Citizen Live Gamedev, Senior Concept Artist Fred Dupere creates a concept for a new type of derelict outpost that you may find on your journey outside the Stanton system.
On this week’s episode of Star Citizen Live, Jonny, Joeis, and Chris tackle the community’s questions on all things your character can do in the ‘verse. Tune in for updates on FPS Radar, EVA and Zero Gravity, medical gameplay, and much more.
Thinking about venting some pesky pirates out of your airlock? The EU PU Gameplay Feature team is on this week’s Star Citizen Live to answer your questions on life support systems, engineering gameplay, loot generation, and more.
What are you looking forward to most in the upcoming Alpha 3.17? Star Citizen Live Director Todd Papy answers the community’s questions on refueling, selling and loot, quality of life improvements, and much more.
Beams, booms, and billows of smoke are the topics this week on Star Citizen Live as VFX Director Mikey Snowdon answers the community’s questions on fire, tractor beams, and more.
Ever wonder how lore plays a key role in the development of Star Citizen? Discover how our Narrative team breathes life into our shared universe on this week’s episode of Star Citizen Live.