Star Citizen Live returns as we answer the community’s top questions about Alpha 3.15 with Rich Tyrer, including topics such as healing, the present and future of inventory, and much more.
This week on Star Citizen Live Gamedev, Lewis Thompson and Dan McCabe from the Props team walk us through their process as they update one of Star Citizen’s older props to the game’s current standard.
The Narrative Team is here this week on Star Citizen Live to answer questions about recent topics they’ve been working on. Join Dave Haddock and Will Weissbaum as they answer the community’s questions on Regeneration, the continuing work on the Gangs of Pyro, and more.
On this week’s episode, Rich Tyrer is here discussing the development of Star Citizen’s gameplay features, upcoming changes to release structure, and more.
Following our episode in the spring with the Narrative team where the community brought the Fire Rats to life, Associate Art Director Jeremiah Lee creates a character concept for the Pyro gang in this week’s Gamedev episode.
We get a chance to meet some new faces this week on Star Citizen Live (plus Benoit!). We talk with members of the recently formed Turbulent game studio and learn about who they are, where they came from, and what they’re working on for Star Citizen.
This week we chat with members from the QA team as we explore how Quality Assurance is a foundational bedrock of all game development. Samantha, Jack, and two Georges join us as they answer questions and bust some QA myths.