Learn more about the six latest offerings from this year’s IAE, get a sneak peek at some of what’s coming in 2026, and have your questions answered directly by the devs. It’s SCL: Lots of Ship Talk, and it’s our best title, yet.
Benoit is back for round two! Join us for a three-hour deep dive discussion on technology related to Star Citizen’s development, including Server Meshing, Tech Preview Environment, and more.
You’ve got questions. John and Ben (and sometimes Jared) have answers. Learn more about next month’s flight-ready ship, the recently released Wolf, and 28 other ship-related topics in this week’s XXL-sized show.
Turn up the volume for today’s show as the Audio Team tackle your top questions revealing what’s next for ship sounds, VOIP, NPC chatter, and more!
Loot it, buy it, earn it! Tune in for an in-depth discussion uncovering all ways you can earn and gear up in the ‘verse, plus a sneak peek at a new inventory management system.
With so many ships already flyable in the ‘verse or currently in development, how do our developers manage flight and balance? Join us as we address your top questions in this Q&A episode.
Join Vehicle Director John Crewe in this not-so-live episode as he answers top vehicle gameplay questions from the Chinese community, originally shown during last weekend’s #BarCitizen event in Beijing.
Craving more knowledge about the stories that are unfolding this year? Join us as the Narrative Team answers your questions about the ongoing Regen Crisis, Wikelo’s arrival in Stanton, and more.
What does a vehicle concept artist do? Join us today as we sit down with members of the Vehicle Concept Team to explore the various elements that go into their work, including career paths, inspiration, challenges, and more.
After a short break, we’re back! Join us for the first Star Citizen Live of the year as CTO Benoit Beausejour discusses upcoming improvements, stability enhancements, and how we’re working to make the player experience better moving forward.