We’re back with another Q&A session answering your questions about the content showcased during the ‘Dressed to Kill’ presentation from CitizenCon 2954, which included new fauna, specialized equipment, and challenges you may encounter across the ‘verse.
Join us for a Q&A session featuring Senior Lead Gameplay Engineer, Chad McKinney, answering your questions about all things related to cargo and hangars in Alpha 3.24 and beyond.
Join us today as Chief Technology Officer, Benoit Beausejour, answers your questions about server meshing, enhancing server frame rates and more.
Join us for another Q&A session featuring the Frankfurt Level Design Team, who will answer your questions about Contested Zones and Asteroid Bases coming in Alpha 4.0.
Join us today for another Q&A session with Design Director, Rick Porter and Senior Principal Systems Designer, Edward Fuller as our guests to answer your burning questions about Jump Points.
Today’s show is an excellent opportunity to learn about the people and history that make Star Citizen possible featuring Narrative Director Dave Haddock and Assistant Narrative Director Will Weissbaum, as they share stories from the earliest days of development.
On this week’s gamedev episode of Star Cititzen Live, Lead Environment Artist John Griffiths takes the Distribution Centers and gives them a Pyro flair to create a new forward operating base POI.
Tune in today as Lead Mission Designer Elliot Maltby, and Economy Designer II Nick Wardle, answer your questions about the new Cargo Hauling Missions and Freight features coming in Alpha 3.24.
What types of missions are just on the horizon? This week on Star Citizen Live, we have the mission and economy teams popping the hood open on how a contract is built, plus a discussion on what’s next for delivery duties in Alpha 3.24.
Tune in today to watch the Vehicle Team take the concept creation of the RSI Hover-Chopper from last week’s episode into the next phase: handling feedback!