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Star Citizen Live - Q&A StarEngine
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Posted: 6 days ago
Your title here…This week’s Q&A session looked to the stars and the planets that surround them, as we answered your questions about planet building, and the accompanying audio-visual effects, points of interest, and gameplay.
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Star Citizen Live - Q&A Characters and Creatures
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Posted: 2 weeks ago

We’re back with another Q&A session answering your questions about the content showcased during the ‘Dressed to Kill’ presentation from CitizenCon 2954, which included new fauna, specialized equipment, and challenges you may encounter across the ‘verse.

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Star Citizen Live - Q&A Cargo and Hangars
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Posted: 3 months ago

Join us for a Q&A session featuring Senior Lead Gameplay Engineer, Chad McKinney, answering your questions about all things related to cargo and hangars in Alpha 3.24 and beyond.

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Star Citizen Live - Q&A Tech Talk
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Posted: 3 months ago

Join us today as Chief Technology Officer, Benoit Beausejour, answers your questions about server meshing, enhancing server frame rates and more.

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Star Citizen Live - Q&A Contested Zones and Asteroid Bases
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Posted: 4 months ago

Join us for another Q&A session featuring the Frankfurt Level Design Team, who will answer your questions about Contested Zones and Asteroid Bases coming in Alpha 4.0.

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Star Citizen Live - Q&A Jump Points
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Posted: 4 months ago

Join us today for another Q&A session with Design Director, Rick Porter and Senior Principal Systems Designer, Edward Fuller as our guests to answer your burning questions about Jump Points.

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Star Citizen Live - Narrative History
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Posted: 4 months ago

Today’s show is an excellent opportunity to learn about the people and history that make Star Citizen possible featuring Narrative Director Dave Haddock and Assistant Narrative Director Will Weissbaum, as they share stories from the earliest days of development.

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Star Citizen Live Gamedev - Making FOB
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Posted: 4 months ago

On this week’s gamedev episode of Star Cititzen Live, Lead Environment Artist John Griffiths takes the Distribution Centers and gives them a Pyro flair to create a new forward operating base POI.

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Star Citizen Live - Q&A Making Missions II-2
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Posted: 5 months ago

Tune in today as Lead Mission Designer Elliot Maltby, and Economy Designer II Nick Wardle, answer your questions about the new Cargo Hauling Missions and Freight features coming in Alpha 3.24.

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Star Citizen Live Gamedev - Making Missions II
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Posted: 5 months ago

What types of missions are just on the horizon? This week on Star Citizen Live, we have the mission and economy teams popping the hood open on how a contract is built, plus a discussion on what’s next for delivery duties in Alpha 3.24.