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Star Citizen Live Interview - Vehicle Concept Team
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Posted: 3 weeks ago

What does a vehicle concept artist do? Join us today as we sit down with members of the Vehicle Concept Team to explore the various elements that go into their work, including career paths, inspiration, challenges, and more.

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Star Citizen Live | Special Edition - A More Stable Universe
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Posted: 2 months ago

After a short break, we’re back! Join us for the first Star Citizen Live of the year as CTO Benoit Beausejour discusses upcoming improvements, stability enhancements, and how we’re working to make the player experience better moving forward.

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Star Citizen Live - Q&A Crafting and Base Building
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Posted: 4 months ago

How will Blueprints work? How much will you be able to customize your base? Join us for the final Star Citizen Live episode of the year, as the teams behind crafting and base building address top community questions about these highly anticipated features.

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Star Citizen Live - Q&A StarEngine
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Posted: 5 months ago

This week’s Q&A session looked to the stars and the planets that surround them, as we answered your questions about planet building, and the accompanying audio-visual effects, points of interest, and gameplay.

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Star Citizen Live - Q&A Characters and Creatures
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Posted: 5 months ago

We’re back with another Q&A session answering your questions about the content showcased during the ‘Dressed to Kill’ presentation from CitizenCon 2954, which included new fauna, specialized equipment, and challenges you may encounter across the ‘verse.

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Star Citizen Live - Q&A Cargo and Hangars
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Posted: 7 months ago

Join us for a Q&A session featuring Senior Lead Gameplay Engineer, Chad McKinney, answering your questions about all things related to cargo and hangars in Alpha 3.24 and beyond.

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Star Citizen Live - Q&A Tech Talk
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Posted: 7 months ago

Join us today as Chief Technology Officer, Benoit Beausejour, answers your questions about server meshing, enhancing server frame rates and more.

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Star Citizen Live - Q&A Contested Zones and Asteroid Bases
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Posted: 8 months ago

Join us for another Q&A session featuring the Frankfurt Level Design Team, who will answer your questions about Contested Zones and Asteroid Bases coming in Alpha 4.0.

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Star Citizen Live - Q&A Jump Points
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Posted: 8 months ago

Join us today for another Q&A session with Design Director, Rick Porter and Senior Principal Systems Designer, Edward Fuller as our guests to answer your burning questions about Jump Points.

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Star Citizen Live - Narrative History
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Posted: 9 months ago

Today’s show is an excellent opportunity to learn about the people and history that make Star Citizen possible featuring Narrative Director Dave Haddock and Assistant Narrative Director Will Weissbaum, as they share stories from the earliest days of development.