Welcome to June’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including StarScript, cinematics, and narrative content.
Welcome to June’s PU Monthly Report! Many teams progressed with their final tasks toward Alpha 3.24, while others are forging ahead with work on exciting features and content for Alpha 4.0 (and in some cases beyond). Read on for all the details, and we’ll see you again this time next month.
Welcome to May’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including enemy cover use, zero-g movement, and cinematic effects.
Welcome to May’s PU Monthly Report! With Alpha 3.23 live our team from around the hglobe spent the month polishing features, squashing bugs, and progressing with the wealth of new content coming in 3.23.2, 4.0, and beyond. Read on for all the details.
Welcome to April’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including AI behaviors, ship combat, and easter eggs.
Welcome to the latest PU Monthly Report, this time detailing all the development progress made throughout April. With the imminent release of Alpha 3.23, most teams began or continued tasks for events and releases coming soon and further into the year.
Read on for the latest updates on jump points, weapon animation, the Anvil Legionnaire, and more.
Welcome to March’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including planetary tech, ship behaviors, and fluff terminals.
Welcome to the latest PU Monthly Report, this time detailing all the development progress made throughout March. With Alpha 3.23 looming, CitizenCon on the horizon, and Pyro inching ever closer, there’s a lot to look forward to this year. Read on for everything done in pursuit of these endeavors and more.
Welcome to February’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including combat encounters, vehicle collisions, and environmental storytelling.
It’s been a busy start to the year across CIG studios, and February was no different. Read on for everything done for the Persistent Universe throughout February, including vehicle progress, cloud rendering developments, and AI updates.