Catch this week’s Inside Star Citizen for a behind-the-scenes look at recent Server Meshing playtests and progress, and hear how our extended team (all of you!) have played a vital role.
We’re back with another Q&A session answering your questions about the content showcased during the ‘Dressed to Kill’ presentation from CitizenCon 2954, which included new fauna, specialized equipment, and challenges you may encounter across the ‘verse.
What goes into producing the biggest CitizenCon, ever? It takes a village and more to bring the ‘verse to thousands of attendees, so gather around as we meet a handful of the people that worked behind the scenes to make it happen.
How will the new engineer role impact your ship and crew? Join us for a fresh look at upcoming Engineering gameplay, introducing dedicated engineer tasks, repairing, resource management, and more in Alpha 4.0.
Join us for a Q&A session featuring Senior Lead Gameplay Engineer, Chad McKinney, answering your questions about all things related to cargo and hangars in Alpha 3.24 and beyond.
With their release just on the horizon, join us today for an in-depth look at the current state of the first two RSI Zeus MK II variants. Plus, get a sneak peek at new interface changes coming with the MFD rework.
Join us today as Chief Technology Officer, Benoit Beausejour, answers your questions about server meshing, enhancing server frame rates and more.
Don’t wait pasture bedtime to tune into this mooving episode of Inside Star Citizen, featuring an upcoming legendairy creature and some udderly awesome character customizer updates.
Which faction will you align with in Alpha 4.0? Tune in to get an in-depth overview of what makes each faction unique, along with their combat gameplay differences.