This week on Inside Star Citizen, we take an early look at MISC’s gargantuan new exploration vessel, the Odyssey. Plus, dive into the vehicles currently in production with a special ship-themed sprint report.
Inside Star Citizen’s coverage of this year’s IAE continues as we take a look at the highly anticipated pair of Star Fighters from Crusader, plus a tour of the newest member of the Argo Astronautics family.
This week on Star Citizen Live, a panel from the FPS Content and Feature teams answer the community’s questions on all things first person. Tune in for discussions on upcoming features like hand salvage, repair, hacking, and much more.
With this year’s Intergalactic Aerospace Expo about to get underway, this week’s Inside Star Citizen takes a look at two brand new vehicles coming to the show floor.
On this week’s episode of Star Citizen Live, we have a conversation with Concept Artist and Director Gavin Rothery discussing his career, what it’s like to design ships for the ‘verse, and more.
This week on Inside Star Citizen, Yogi Klatt and Richard Towler take us through the recent changes to ship combat in Star Citizen, along with discussing both short and long term plans for how players will duke it out in the ‘verse in the future.
UI Director Simon Bursey and Principal UI Programmer David Bone Gill discuss their work on Building Blocks, the upcoming Starmap rework, and more as they field questions from the community on all things user interface.
Inside Star Citizen returns with a look at Mining Gadgets and how they make busting up rocks a bit easier. Plus, a sprint report taking a peek at the Vulture’s progress, art updates for both player and NPC heads alike, and much more.
Principal Environment Artist Josh Van Zuylen explores the pre-production process of bringing a space station to life in this episode of Star Citizen Live Gamedev.
Star Citizen Live returns as we answer the community’s top questions about Alpha 3.15 with Rich Tyrer, including topics such as healing, the present and future of inventory, and much more.