Continuing from our last episode detailing the future of cargo careers, join us for this episode of Inside Star Citizen to explore upcoming changes to the inventory system, hangar kiosks, and more!
You asked. We’re answering! Join us today for a live Q&A show with the Vehicle Gameplay team.
Join us today for our first part detailing the future of cargo, where we explore freight elevators, hangars, cargo boxes, and more!
Get ready to lock and load! Today, we’re putting the Arena Commander Feature Team’s gaming skills to the test as they play and showcase a variety of new game modes coming to Arena Commander in Alpha 3.20.
Are you feeling the need? The need for speed? Today we’re taking you behind the scenes of our internal playtests featuring some of the new racing elements that will be available in Alpha 3.20, including an upcoming racing variant from Mirai.
Audio is one of the most crucial elements of creating immersion within gameplay. From the sounds of ballistics hitting your ship, to the unique roars of the engines. Join us today to explore how we’re making ship sounds, sound… shippier!
Did you make sure to check for typos? Elliot Maltby from the Mission Feature Team returns in Part II of our Gamedev series where he creates an in-game contract and tests it in the persistent universe.
What sounds in Star Citizen resonate with you the most? Inside Star Citizen this week gets an update from the Audio Team on their work on Claudius and how it will further bring the ‘verse to life.
Have you ever wondered how missions are created? Today we’re challenging Elliot Maltby from the Mission Feature Team to create an in-game mission while sharing the process live on stream.
Can you imagine a world without visual effects? Today we’re going behind the scenes with the VFX team to reveal how their work breathes life into every game element they touch, from obvious explosions to many subtle environmental effects you may not have noticed before.