The Icarus 2 mission completed its 22-day journey to reach the Stanton star on 29 Jun 2951. The mission departed Everus Harbor at 1100 UTC on 06 June 2951 and arrived at the Stanton star 531 hours 10 minutes later.
Anticipation grew among the crew as the anticipated time of arrival at the star approached. Spectators assembled on the mission game server. Distance ticked downwards. 5,000km – 1 hour. 1,000km – 12 minutes. 500km – 6 minutes. Who would be the first one to go? At 1410 UTC on 29 June 2951 on mission day 22, Hyker-73’s ship crossed the event horizon and disappeared into the Stanton star. Bo-Fone followed at 1415 UTC, and Delori at 1418 UTC. Cheers and celebration broke out as other spectators reached the star.
The Icarus 2 mission accomplished the primary objective of determining the nature of the star, which is a collision-less one-sided 3D illuminated object. Below the surface of the Stanton star, there is no illumination and you are able to see the Stanton system skybox with no Stanton star visible. The core of the Stanton star remains a further 696,000km away.
The Stanton QT marker is located 2.5 million kilometers from the surface of the Stanton star and 3.2 million kilometers from the center of the Stanton star. Because there is no QT beacon at the Stanton star, the crew used 22 days of normal non-QT travel to cover the 2,221,158km distance from Point PD (the closest distance the crew can QT to the star) to reach the star. The mission traveled an average of 96,027km per day at an average speed of 1,111m/s.
The 2.2 million kilometer distance covered by the Icarus 2 mission is slightly longer than the 1.9 million kilometers between Port Olisar to the CRU-L1 Lagrange Point which can be travelled using QT travel in 2 minutes. Or a real world analog – the 2.2 million kilometers traveled would make 5.7 trips between the earth and the moon. The Apollo 11 astronauts covered the distance between the earth and the moon in 76 hours or just over 3 days.
The mission crew is comprised of (from Deep Space Crew unless otherwise indicated):
Bo-Fone, DrEntropy, Delori, HYKER-73 (S.A.R.D.), Xray-Alpha, Watbulb, Smut, Falcor, Meepowski, o.Solei.o, Veyor, Whipl8sh, Rugin, Glumm, JamesDusky, movi5878, and justMurphy.
The crew appreciates the support from other members of the Deep Space Crew and general Star Citizen community in helping to accomplish the mission, especially from DrEntropy, Legacy Fleet, and Quantum Kitty (IRCON), whose financial contributions made the acquisition of a fleet of Heralds possible.
The mission was possible due to the sandbox nature of the Star Citizen Persistent Universe. This allowed the crew to improvise and create emergent gameplay. The members of Deep Space Crew are grateful for the work CiG developers around the world have invested into making this a game everyone can enjoy and live out their verse life.
The crew experienced the full gamut of obstacles that could have derailed the mission, ranging from server crashes/30ks, infinite load screen, health of the player avatar and ship component failures.
More detailed information, including discoveries, planning documents and daily mission logs, regarding the Icarus 2 mission which will be released in the upcoming days can be found at https://deepspacecrew.com/blog/operation-icarus
The website is best viewed from a computer browser instead of a mobile device.