3 members
“Professional amateurs, at your service.”
No one really knows where B-Company came from.
Some say it started as a punishment platoon — a dumping ground for soldiers too stubborn to die and too dumb to follow orders. Others claim it was never official at all: just a handful of washed-out mercs who met in a bar somewhere in Pyro and decided they’d rather work for themselves than another idiot in a uniform.
What’s certain is that their first job ended with three destroyed cargo haulers, a crashed Cutlass, and a surprisingly satisfied client. Word spread.
Contracts followed. So did bounties.
They painted a big “B” on their ships — for “Bravo,” “Bad,” or “Better than You,” depending on who you ask — and made a habit of turning lost causes into pyrotechnic successes. The UEE tried to blacklist them, corporations tried to sue them, and pirates tried to recruit them.
None of it stuck.
Today, B-Company operates under a simple philosophy: “Get paid. Get out. Don’t die.” We aren’t heroes, We aren’t villains — We’re the people you call when you’ve run out of better ideas.
And somehow, that’s always worked
“We Weren’t the First Choice — But We’re the Last Ones Standing.”
We are B-Company: a collection of misfits, mercenaries, dropouts, and dangerously enthusiastic volunteers who believe that competence is optional, but loyalty is mandatory.
Born out of bureaucratic error and sustained by caffeine and poor judgment, B-Company exists to do the jobs no one else wants, in the places no one else will go, for clients who should probably know better.
We don’t promise clean missions, quiet extractions, or polite comms chatter.
We promise results — and explosions. Usually in that order.
If you’re looking for medals, find another unit.
If you’re looking for mayhem with a purpose — welcome home.
— Moth , Asshole-in-Chief
Founder, B-Company
In recognition of our collective inability to follow instructions, adhere to regulations, or fill out forms without sarcasm, we, the members of B-Company, hereby establish this charter — mostly so the Spectrum registration system will stop asking for one.
B-Company exists to do things other people don’t want to do, in places other people don’t want to go, for prices other people think are unreasonable.
We provide solutions, explosions, and entertainment in equal measure.
If you’re here, you’re in.
If you leave, we’ll probably forget to update the roster.
Seniority is determined by how many missions you’ve survived and how many times you’ve made the “Top Brass” facepalm.
We have one. It’s bad.
Orders are suggestions.
Respect is earned through competence, charisma, or possession of critical ship parts.
Don’t shoot your squadmates (unless they really, really deserve it).
Don’t blow up the client’s ship (unless it’s funny).
Don’t die stupidly — it ruins morale.
When in doubt, improvise.
When improvisation fails, deny everything.
There is none.
If something goes wrong, we’ll blame logistics.
This charter may be changed, burned, re-written, or ignored at any time, provided at least one member yells “I have an idea!” loud enough for everyone else to hear.
