1 member
Let us descend upon them with fury and rage, giving no quarter and sparing only those warriors who fight well enough to earn a place amongst us. As to the rest, their lives and possessions are ours, but their skulls are for Khorne!
“Khorne, also known as Kharnath, Arkhar, Khorgar, Kjorn, Khar, the Bloody Handed, the Axefather, the Bloodwolf, The Great Khorneholio, Special K, the Wolf-Father, Frowny Face McMurderaxe, Sergeant Slaughter, the Lord of Fighters, The Parapeligac Sociopath, Angry Jesus, Definitely not fucking Khaine and 8875 other names, is the Chaos God of war, murder, savagery, hatred, rage, wrath, battle, and manliness. He is also the mofo that the Klingons worship. As well as this he symbolises courage, athleticism, determination, daring, discipline, sportsmanship, honor, impulsiveness, and struggling onward in the face of any odds. But mostly he’s simply about being angry.
He is commonly held to be the strongest Chaos God by default, and is associated with wolves and powerful hunting dogs, as well as lions and bulls. For another reason that is likely inspired by occultism, Khorne’s sacred number is eight – and thus, his followers tend to organize themselves into groups of eights and its multiples. Fun fact, this also means that the names of Khornate daemons are usually comprised of eight syllables.
The Big K in all his glory contemplating on whose rectum he is going to shove his chainaxe into with extreme prejudice.(Spoiler: its everyone)
Khorne, by virtue of being the most powerful Chaos God, is also the most powerful general “divinity” in both iterations of Warhammer. In both versions of Warhammer, his followers are characterized by an overbearing need to spill blood and engage in honest battle, as well as a violent code of martial honour and a “survival of the fittest” approach to morality. They tend to be dutiful, as well, but said duties involve whacking their axes into their enemy and painting their blood all over villages gargling their blood as mouthwash (if only because Khorne’s only real command is to spill worthy blood in his name).
This is where Khorne and Slaanesh generally clash as enemy gods. While Khorne instills discipline, honor and a sense of selfless duty towards his followers to obey a single purpose (I.E: Spill blood in his name), Slaanesh is the polar opposite. Slaanesh instead tells his/her followers to do whatever they want for their own selfish pursuits for pleasure, not caring the consequences of such acts. (I.E: Using your authority to hoard food from your starving citizens, so you could indulge in bottomless gluttony everyday.)
This is also why Khorne is at odds with Tzeentch: Tzeentch sees things like honor and discipline as unnecessary hamstrings towards one’s advancement and opts that everything is on the table when one wishes to further their position (I.E.: Why duel your Chaos Lord for his position when you could arrange for an “accident” to happen to him instead? Sure its a low-blow, but if your lord was too stupid to not see that betrayal coming, was he really deserving your loyalty?). The same can be said for his disdain of sorcery. Tzeentch thinks that mortals using the power of the gods themselves is fair game in their pursuit of progress (so long as you can control it), while Khorne thinks that using anything else but your own strength alone means you are weak and his “survival of the fittest” ideal has no place for you.
Khorne also has the distinction of being the only Chaos God whose word you can take at face value. They don’t realize that disdain for scheming and backstabbing isn’t the same as being stupid. Nor do they realize that over-complicating things is actually the worst thing a planner can do. Any plan that relies on more than one variable to succeed (ie: the vast majority of Tzeentch plots) is almost always doomed to fail (that said Tzeentchian plans have divination included into them, eliminating most tactical miscalculations, unless Tzeentch wanted it to happen.). So you actually want results? Be practical. Involve only as many steps as you need (IE: Beat someone up, until they’re reduced to a bloody smear on the ground).
Basically, Khorne isn’t a stupid brute, he’s actually pretty smart. The god of battles knows a thing or two about tactics and warfare. That said, Khorne’s doctrine is inflexible. One, straightforward approach to anything. Simply put: Break everything in half. Which means that it all rides on an “all-or-nothing” deal. If his battering ram approach doesn’t work there’s little to be done to salvage the situation beyond everyone dying a glorious death. Usually this isn’t the case for most battles, the Khornates’ overwhelming need to quench their bloodlust gets in the way of reorganization. Of course, if things go according to plan, there are only few things that can stop the demonically-possessed no brakes hate train. “
Courtesy of – https://1d4chan.org/wiki/Khorne#Introduction – Will expand later.
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.
Though wise men at their end know dark is right,
Because their words had forked no lightning they
Do not go gentle into that good night.
Good men, the last wave by, crying how bright
Their frail deeds might have danced in a green bay,
Rage, rage against the dying of the light.
Wild men who caught and sang the sun in flight,
And learn, too late, they grieved it on its way,
Do not go gentle into that good night.
Grave men, near death, who see with blinding sight
Blind eyes could blaze like meteors and be gay,
Rage, rage against the dying of the light.
And you, my father, there on the sad height,
Curse, bless, me now with your fierce tears, I pray.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
