Drunken Starfarers / DRNK

  • Organization
  • Casual
  • Freelancing
    Freelancing
  • Bounty Hunting
    Bounty Hunting

We’re a laid-back international crew of pilots, traders, and explorers who log in when the week winds down. Just good vibes, cold drinks, and questionable decision-making in deep space. Whether you’re hauling cargo, getting into trouble, or just floating and chatting, you’re welcome here.



History

The Legend of the Drunken Starfarers…

No one agrees on the exact date the Drunken Starfarers were founded—mostly because everyone involved was, by all accounts, extremely drunk.

What is known is this: it started at a forgotten refueling station orbiting a nameless rock somewhere beyond civilized space. The kind of place where jump drives get patched with duct tape, the bartender knows your ship better than you do, and the local currency is “I’ll get you next time.”

A handful of pilots—haulers, mercs, explorers, and one guy who claimed to be a diplomat but couldn’t name his own government—found themselves grounded during a system-wide navigation blackout. With nowhere to go and nothing to do, they did what starfarers have done since humanity first left orbit:

They started drinking.

Stories were exchanged. Tall tales got taller. One pilot swore he outran a pirate wing with a cargo hold full of livestock. Another claimed he accidentally discovered a jump point while trying to avoid paying docking fees. Someone insisted they once saw a bartender water down whiskey with recycled coolant—and still drank it.

Hours turned into days. The blackout didn’t lift, but something else did: a shared realization.

Out there in the black, it didn’t matter where you were from. Not your faction, not your past, not your ship’s registry. What mattered was who you trusted when things went sideways—and who’d still raise a glass with you afterward.

So they made a pact.

No paperwork. No signatures. Just a clink of mismatched glasses and a few slurred words that somehow carried weight:

“Good friends. Cold drinks. Questionable decisions. Epic stories.”

When the nav systems finally came back online, they scattered across the stars again. But something had changed.

Wherever one of them landed, others seemed to follow. A symbol started appearing—scratched into hull plating, stitched onto flight suits, etched into station bar counters. A compass star… and a reputation.

If you saw it, you knew:

-You could find a drink.
-You could find backup.
-You were probably about to make a terrible decision.

Over time, the Drunken Starfarers became less of a group and more of a phenomenon. Not an organization—no ranks, no leaders—but a loose brotherhood (and sisterhood) of pilots who lived by a few unspoken rules:

-Never leave a fellow farer stranded.
-Always pay your tab… eventually.
-And if the plan sounds stupid but makes a great story—do it.

-Especially do it.

Their exploits became legend. Smuggling runs that turned into rescue missions. Bar bets that ended in uncharted systems. Improvised alliances forged over shared bottles and broken comms.

To outsiders, they’re reckless.

To authorities, they’re a headache.

But to those who’ve drifted alone in the void with nothing but failing systems and fading hope…

They’re the reason you make it back.

And somewhere, in a dim-lit station at the edge of nowhere, there’s always a seat open, a glass waiting, and a familiar phrase scratched into the bar:

“To the next jump.”

Manifesto

The Drunken Starfarers Manifesto

“Together Across the Stars”

We are not a faction.
We are not a fleet.
We are not organized—on purpose.

We are the ones who stayed too long at the bar…
and somehow still made the jump.

I. No One Flies Alone

Out in the black, things break. Ships fail. Plans fall apart.
When they do—you answer the call.

Doesn’t matter the flag, the credits, or the cargo.
If a Starfarer needs help, you show up.

Even if it’s a terrible idea.

Especially then.

II. Cold Drinks Are Currency

Credits come and go. Reputation lies.
But a cold drink? That’s universal truth.

You share it. You earn it. You owe it.
And someday, somewhere, someone will return the favor.

No ledger. No receipts. Just memory—and stories.

III. Questionable Decisions Build Legendary Stories

Safe routes don’t get remembered.
Perfect plans don’t get told twice.

If it sounds risky, stupid, or just barely possible—
you’re probably on the right track.

We don’t chase trouble.

We just don’t turn away when it waves.

IV. Leave It Better (or At Least More Interesting)

A station, a crew, a situation—
you pass through it, you leave your mark.

Fix what you can. Help who you can.
And if you can’t fix it…

At least give them a story worth telling.

V. Respect the Ride

Your ship is more than metal.
It’s your home, your lifeline, your partner in bad decisions.

Treat it right. Patch it up. Talk to it if you have to.
Because when everything else fails—

It’s the only thing between you and the void.

VI. The Patch Means Something

No ranks. No orders. No leaders.
Just a symbol.

If you wear it, you represent every Starfarer before you—
the ones who showed up, raised a glass, and made it through.

Don’t make it mean less.

VII. To the Next Jump

We don’t stay still.
We don’t settle down.

There’s always another system. Another job. Another bad idea waiting.

So you finish your drink…
check your gear…
and when someone says “one more run”—

You don’t ask questions.

Final Words

We are the stories told in dim-lit bars.
We are the ships that shouldn’t have made it back.
We are the friends you didn’t know you needed.

We are the Drunken Starfarers.

And we’ll see you on the next jump.

Charter

Drunken Starfarers Charter

“Freedom, Respect, and a Damn Good Time”

This charter exists for one reason:
So everyone who flies under the Drunken Starfarers banner knows what we stand for—and what we won’t tolerate.

We’re here for fun, camaraderie, and unforgettable stories.
Not drama. Not hate. Not nonsense.

I. Adults Only – Act Like It

This is a group for adults.

-You’re expected to be 18+
-You don’t have to be serious—but you do have to be mature when it matters
-Know the difference between jokes and disrespect
-Own your actions—no babysitting, no excuses

We can be reckless in-game.
We don’t act like children out of it.

II. Zero Hate. Zero Tolerance.

This is non-negotiable.

-No racism
-No harassments or targeted toxicity
-No “it’s just a joke” excuses

We come from different places, backgrounds, and walks of life—that’s the point.

If you can’t respect that, you don’t fly with us.

III. Respect the Crew

You don’t have to like everyone.
But you will treat them with respect.

-No personal attacks
-No constant negativity or drama farming
-Disagreements happen—handle them like adults
-Don’t ruin someone else’s experience for your own amusement

We build each other up—even while giving each other hell.

IV. Good Vibes Over Ego

No one cares how big your ship is or how many credits you’ve got.

-No elitism
-No gatekeeping
-No flexing at the expense of others

Help newer players. Fly with different skill levels.
Be the reason someone sticks around—not quits.

V. Fun Comes First

We’re here to enjoy the game and the company.

-Don’t turn everything into a grind
-Don’t suck the fun out of a session with negativity
-Laugh at mistakes—they’re half the story anyway

If it stops being fun, something’s wrong.

Fix it.

VI. Don’t Be “That Person”

You know exactly what this means.

-The one who starts drama
-The one who pushes boundaries after being told to stop
-The one who makes people uncomfortable
-The one who thinks rules don’t apply to them

Every group has one.

We don’t keep them.

VII. Leadership Without Ego

If you step up to lead a crew, op, or event:

-You’re responsible for the vibe
-You set the tone
-You take feedback without losing your cool

Leaders aren’t above anyone—they just go first.

VIII. Represent the Patch

When you wear the Drunken Starfarers name:

-You represent all of us
-Don’t bring unnecessary heat, toxicity, or garbage behavior
-Be the kind of player others want to fly with again

Reputation travels faster than any ship.

IX. Consequences Exist

We’re laid back—not lawless.

-Warnings if something’s off
-Removal if it continues
-No long debates over obvious violations

If you’re out, you’re out.

Simple.

Final Clause

We are here to relax, explore, laugh, and sometimes make spectacularly bad decisions together.

But we do it with respect, inclusion, and a shared understanding:

Everyone here deserves to feel welcome.

Fly free. Drink responsibly (or not). Respect the crew.

See you on the next jump.