Elite Horizon Legends / EHORIZONL

  • Organization
  • Casual
  • Social
    Social
  • Social
    Social

Elite Horizon Logistics started as an ETS2 VTC name – in Star Citizen, we keep the identity, but we don’t lock ourselves into “hauling only.” We’re a casual, social, multi-activity org built around one simple rule: fly together, have fun, and do whatever the verse offers that day.



History

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Manifesto

Elite Horizon Logistics – Manifesto

We are Elite Horizon Logistics (EHL).
Born from an ETS2 VTC legacy, we keep the banner — not the box. In Star Citizen, we’re not here to roleplay a job title or worship a meta. We’re here to build a crew that shows up, flies together, and turns whatever the game throws at us into a good time.

What we believe

Fun is the point. Progress is nice, but the mission is the night.
People > pixels. Real life comes first—always. No guilt, no pressure, no attendance policing.
Competence without ego. We learn fast, we share knowledge, and we don’t talk down to anyone.
Calm comms, sharp teamwork. When things get loud, we get disciplined; when it’s safe, we get silly.
No drama economy. We don’t trade in toxicity, grudges, or clique behavior. If it poisons the hangar, it doesn’t belong here.

What we seek

A versatile crew that can pivot on a dime:

Bounties, bunkers, FPS ops

Salvage, mining, cargo runs (when it’s fun, not forced)

Exploration, events, racing, chaotic experiments

Helping new pilots get confident without turning the game into a second job

We’re building an org where the question isn’t “What’s the optimal grind?” but “What do we feel like doing tonight?”

What we intend to do

1) Fly together regularly, without becoming a schedule cult.
We host, we join, we improvise. If people are online, we form up.

2) Be the org that’s easy to join and hard to forget.
No gatekeeping. No “prove yourself.” If you’re respectful and you want to play with others, you’re in the right place.

3) Keep standards where they matter.
We’re casual, not careless: we respect the community and the platform rules, and we don’t bring heat to the org.

4) Make stories, not spreadsheets.
The best nights aren’t perfect runs — they’re rescues, last-second saves, dumb plans that somehow work, and the moments you quote for weeks.

The EHL promise

If you join EHL, you’ll get a crew that:

Invites you in (instead of leaving you to solo-grind)

Teaches without flexing

Takes the mission seriously when it’s time

Never forgets this is a game

Elite Horizon Logistics: one name, one horizon – many ways to fly.

Charter

Elite Horizon Logistics (EHL) – Charter
1) Purpose

Elite Horizon Logistics (EHL) exists to provide a reliable, friendly crew for fun-first, multi-activity gameplay in Star Citizen. We are not a “must-haul” org. We do what’s enjoyable: contracts, bunkers, bounties, salvage, mining, cargo, exploration, racing, events, and spontaneous chaos-without turning it into a second job.

2) Scope and baseline rules

All members must follow RSI / Star Citizen Rules of Conduct and related platform rules. This Charter adds org-level expectations on top of those.

3) Membership

3.1 Eligibility

Minimum requirement: respectful behavior, basic teamwork, and willingness to communicate when grouped.

Real life comes first. Attendance is not mandatory.

3.2 Joining

Applicants may be asked to do a short “meet-and-fly” session to confirm vibe and comms.

Leadership may decline or remove members who repeatedly break the Charter.

4) Code of conduct

4.1 Zero-drama standard

No harassment, hate speech, targeted hostility, or sustained disruption.

No griefing under the org tag (pad ramming, exploit harassment, etc.). If it risks bans or brings heat to the org, it’s not welcome.

4.2 Comms discipline

Keep comms clear during high-risk moments (combat, landings, rescues).

No screaming, mic spamming, or abuse. If you’re tilted, step out.

4.3 Cheating / exploits

No cheating, RMT, or exploit abuse. If you discover an exploit, don’t weaponize it; report appropriately. (CIG enforces conduct and service access at their discretion.)

5) Playstyle rules

5.1 Casual-first, not careless

We don’t require “meta” builds, but we do expect basic competence: bring supplies, communicate, and don’t sabotage missions.

5.2 Optional PvP

PvP is allowed when it’s consensual or mission-driven, but never mandatory.

Members who want strictly PvE nights can opt out without penalty.

6) Operations and events

Events may be scheduled or spontaneous.

If you join an op, aim to show up on time or send a quick message if you can’t.

Op leads can set simple rules for that session (ship limits, ROE, loadouts) for clarity.

7) Leadership and decision-making

7.1 Structure

EHL leadership exists to organize, moderate, and keep the org healthy-not to run a power trip.

Ranks may be used for organization and recognition; they do not exist to bully or gatekeep. (RSI orgs can assign ranks internally.)

7.2 Authority

Leaders may:

set event rules,

mediate disputes,

remove members who violate the Charter.

8) Loot, salvage, and money

To prevent arguments, default policy is “agreed before we start.”

If nothing is agreed: everyone keeps what they personally loot, and shared gains (salvage/mission payouts) are split fairly as practical.

Do not steal from org mates (cargo, ship inventories, bodies) without explicit consent.

If a mistake happens, fix it fast-return items, compensate, move on.

9) Security and confidentiality

Don’t leak org-only Discord/Spectrum content, member info, or op plans outside the org without permission.

Don’t “name and shame” in public channels; use leadership to handle issues.

10) Conflict resolution and discipline

10.1 Resolve fast, resolve clean

Step 1: Direct, calm DM (if safe and reasonable).

Step 2: Ask a leader to mediate.

Step 3: Leadership decision (warning / temp removal / permanent removal).

10.2 Immediate removal
Any of the following can trigger immediate removal:

harassment/hate speech,

deliberate griefing under org tag,

cheating/RMT/exploit abuse,

repeated toxic behavior after warnings.

11) Amendments

This Charter can be updated as the game evolves. Leadership will summarize changes and the effective date.