GFH / GHOSTSFH

  • Syndicate
  • Casual
  • Role play
  • Piracy
    Piracy
  • Bounty Hunting
    Bounty Hunting

Ghosts From Hell was sent to hell in the Walzer Massacre, Their intentions are to fight back against the outlaws that massacred them and against the UEE for abandoning them to die. We are neutral, we kill any and all that cross our paths.



History

⚔️ STAR ALLIANCE TREATY PACT ⚔️

Inter-Corporate Alliance Agreement

Preamble

We, the undersigned corporations operating within the Persistent Universe of Star Citizen, hereby establish the Star Alliance Treaty Pact (“the Alliance”). This Alliance is founded on mutual defense, cooperation, shared prosperity, and honorable conduct. All members agree to abide by this Treaty to strengthen trust, security, and coordinated success among allied organizations.

January 10, 2935, started like any other day for those aboard OP Station Demien. Security personnel conducted their routine patrols around the station, but (based on security accounts), everything was quiet. Haulers offloaded supplies and stayed to enjoy a hot meal outside of their ship. Station staff restocked vending machines and reshuffled cargo containers for pick up. Little did they know, a stealth dropship silently drew nearer.

Meanwhile, in the temporary housing habs, the family of Advocacy Agent Emily Walzer received good news. A permanent residence on Lago had been secured for them, and a military transport on a supply run would bring them in the following day. Francis Walzer and his three children had been waiting at OP Station Demien for days. Though they knew the system was still dangerous, sweetheart land deals on Lago offered to government officials and their families were too good to pass up. Now that their lot had been secured, the family could all be together for the first time since Agent Emily Walzer transferred to Lago the previous year.

Following the call with his wife, Francis Walzer sent his son, Arjun, to grab a few bottles of Pips while he read to twins Joyce and Joanne. Arjun rushed out of the hab, as if going faster also accelerated time. Though only fourteen, Arjun wanted to join the Advocacy like his mother. Friends and family described him as observant and endless inquisitive, so the fact that he was the first civilian aboard the station to notice that things weren’t quite right seems fitting. At some point in his journey to the Pips machine, he became aware that the hallways were eerily quiet and that select security doors had been closed and elevators deactivated. Not long after, Arjun spotted the now-famous bloody handprint.

Ten minutes earlier, the station’s security officers had stepped away from their posts for a shift change. It was during that vulnerable window that a small squad of well-armed outlaws took the security team by surprise. Security footage showed that the speed and precision of the attack was such that none of the security officers even had a chance to raise their weapon.

With the station’s security apparatus under their control, additional Horizon Crew ships landed. Assault teams spread across the station, systematically moving from room to room and killing anyone they encountered. Many victims were found executed, a single shot in the back of the head, never knowing what hit them.

Supposedly, the Horizon Crew’s plan was to secretly take over OP Station Demien, fortify and secure it and then use it at a new center for their operations in the Nexus System. Essential to the plan’s success was ensuring that word of their assault didn’t leave the station. It would afford them the time to entrench and notify others that the station was now under their control. It almost happened too, if it hadn’t been for Arjun Walzer and that bloody handprint.

Over 20 different retellings of the Walzer massacre have appeared on the spectrum since this fateful day. Each one uses the iconic image of the bloody handprint that reportedly begins Arjun’s comm to his mother. Incredibly, Arjun stayed on the comm with his mother for nearly 50 minutes. With her guidance, he documented the horrors the Horizon Crew inflicted on the station and evaded the assailants. Arjun’s brave efforts continued until an outlaw noticed an unknown signal coming from the station and decided to hunt it down. Although the final moments of that fateful comm are known only by those who have seen it, there is one word consistently used to describe it: devastating.

Sadly, Arjun’s tragic demise was far from unique, as no one on OP Station Demien during the assault would survive it. Yet, thanks to Arjun’s bravery, local law enforcement officials received word of the assault and launched their counterattack before the Horizon Crew could fully enact their security plan for the entire station. A local militia was first on the scene but had little warning of what awaited them. Within moments of exiting their ships, most militia members found themselves caught in a kill zone. The outlaws’ strategically advantageous position proved to be too much for inexperienced local law enforcement to overcome, making it apparent that the UEE Marines were needed.

The Marine assault to retake OP Station Demien lasted six hours. The battle-hardened Horizon Crew fought for every last inch of space and surface. With nowhere else to go, the Crew knew their plan would either work or be their ultimate demise. Thanks to the Marines, it proved to be the latter. After three years of perceived progress against outlaw elements in the Nexus System, the Walzer Massacre, as it came to be called, was a stark reminder that there was much work still to be done.

Despite its impact on the UEE at the time, the Walzer Massacre is now only the second most famous thing associated with OP Station Demien. Today, it’s better known as a location in the popular video game Star Marine and the recent vid Star Marine 2: BloodLock. This distinction isn’t without controversy, as some believe InterDimension Software intentionally chose to base their game level on the station to stir controversy and receive free publicity for the title.

Regardless of its portrayal in popular culture, OP Station Demien still stands as a symbol of the battle to tame the Nexus System, and the events of January 10th, 2935, will remain an important chapter in the history of the system.

Story of OP Station Demien – Walzer Massacre

Manifesto

Ghosts From Hell was sent to hell in the Walzer Massacre, Their intentions are to fight back against the outlaws that massacred them and against the UEE for abandoning them to die. We are neutral, we kill any and all that cross our paths.

Join our Discord: [GFH] Ghosts From Hell or add brumtonnewton

Article I – Purpose of the Alliance

To provide mutual defense and coordinated response against hostile entities.

To promote cooperation in trade, industry, exploration, logistics, and security operations.

To share intelligence, strategic resources, and operational support when feasible.

To uphold professionalism, fair play, and respect within the Star Citizen community

Charter

We are apart of the Star Alliance Treaty Pact – SATP

⚔️ STAR ALLIANCE TREATY PACT ⚔️

Inter-Corporate Alliance Agreement

Preamble

We, the undersigned corporations operating within the Persistent Universe of Star Citizen, hereby establish the Star Alliance Treaty Pact (“the Alliance”). This Alliance is founded on mutual defense, cooperation, shared prosperity, and honorable conduct. All members agree to abide by this Treaty to strengthen trust, security, and coordinated success among allied organizations.

Article II – Membership

Membership is open to recognized Star Citizen corporations approved by Alliance leadership.

Each member corporation retains full autonomy over its internal affairs.

All member corporations must designate:

One Primary Diplomatic Representative

One Military or Operations Liaison

Article III – Member Conduct & Rules

Core Rules
1. Treat all Alliance members with respect and professionalism.
2. No harassment, griefing, sabotage, or espionage against allied members.
3. Resolve disputes internally through Alliance mediation before escalation.

3.1 General Conduct
1) All members must be over 18. If you are under the age of 18, please contact an staff member.
2) Use common sense. Any behavior that is obviously meant to negatively influence the server will result in punishment. This includes spamming, disrespecting other members and so on. It is entirely up to staff discretion to decide what behavior should and shouldn’t be tolerated in the server.
3) Don’t share personal information of any server members without their consent and exercise discretion when sharing your own personal information. No one wants their information shared online. No matter how you obtained this information, posting of personal information of people other than yourself will result in a punishment.
4) Keep private messages private. In the same vein, messages are sent privately for a reason. Do not post messages of other users in the server without the user’s consent.
5) Don’t impersonate other members or staff. If this is done and not clearly recognizable as a joke by everybody involved and anybody reading the backlog, it will result disciplinary action being taken against you.
6) Be polite when messaging other users. Be respectful and don’t say anything you wouldn’t say face to face. Attacks on an individual or group based on their ethnicity, race, religious affiliation, sex, sexual orientation, gender or disabilities are not acceptable.
7) Do not harass or troll other users in any excessive or malicious form. Publicly humiliating a member of the server, or anybody else, for that matter, is not permitted.
8) Don’t excessively bash games or people with the sole goal to sow discord, be inflammatory and / or digressive. The goal of the server is to create an enjoyable place for fans of SC and a few other games. Bashing people for the sole reason of bashing them is not permitted. Do not attack people and their hobby just to attack them.
9) Don’t promote content without permission. This goes for other Discord servers, social media such as Youtube/Twitch, Patreon, etc. Sharing links is allowed in the appropriate channels or with staff permission, shameless advertising is not.
10) Do not post NSFW content. This is not a NSFW.
11) We do not permit members to engage in any sort of cheating or other manipulation, tampering with the game, the connection to the server, or the use of third-party applications that would give an unfair advantage. Furthermore, to safeguard the integrity of the community, we will not tolerate members engaging within groups to develop said programs or members that attempt to purchase software to cheat within Star Citizen. Software that is explicitly permitted by CIG [Reshade, Voiceattack] is excluded from this rule.
13 ) We abide by the Discord/guilded Community – Guidelines.
14) No poaching of players from member corporations
15) Star Alliance Treaty Pact must be set as a affiliate org to gain access to private communications channels
16) interorg communication is permitted for event making, comms, org relationship building, Interorg is not permitted for poaching players.

3.2 Combat & Security Rules

No hostile action against Alliance members under any circumstances without prior agreement. This will result in the alliance discussing responses.

Friendly-fire incidents must be reported immediately.

Alliance members will respond to distress calls when able, without compromising critical operations.

Unauthorized aggression that risks Alliance reputation is prohibited.

3.3 Operations & Coordination

Joint operations must be coordinated through designated Alliance channels.

Members must respect operational command structures during joint missions.

Do not interfere with another member’s active contracts without consent.

3.4 Trade & Economy

No intentional market sabotage against Alliance members.

Honor all trade, escort, and logistics agreements made under Alliance operations.

Disputes over resources or profits must be handled through Alliance arbitration.

3.5 Intelligence & Information

Sensitive Alliance information must not be shared with non-members.

Intelligence shared within the Alliance is to be used responsibly and in good faith.

Leaks or deliberate misinformation are considered major violations.

Article IV – Governance

The Alliance shall be governed by an Alliance Council, composed of one voting representative from each member corporation.

Council responsibilities include:

Admitting or removing members

Amending this Treaty

Coordinating large-scale Alliance operations

Major decisions require a majority vote unless otherwise specified.

Article V – Conflict Resolution

Internal disputes shall be submitted to the Alliance Council for mediation.

Members must refrain from retaliation until mediation concludes.

Failure to comply with Council rulings may result in sanctions.

Article VI – Violations & Enforcement

Violations of this Treaty may result in:

Formal warnings

Temporary suspension of Alliance privileges

Expulsion from the Alliance

Severe violations include:

Attacking Alliance members

Betrayal of shared intelligence

Repeated disregard for Alliance rules

Article VII – Withdrawal

Any member corporation may withdraw voluntarily with formal notice to the Alliance Council.

Withdrawing members must honor ongoing Alliance commitments where possible.

Hostile action following withdrawal may result in blacklisting.

Article VIII – Amendments

This Treaty may be amended by majority vote of the Alliance Council.

All members will be notified of changes prior to enforcement.

Article IX – Ratification

By signing below, the undersigned corporations affirm their commitment to this Treaty and to the shared future of the Star Alliance Treaty Pact.

**For the Prosperity of the Alliance,

Among the Stars We Stand United.**