16 members
Delivering Trust, Securing Tomorrow.
[UEX:346574]
[SCMKT:AB588DB3]
At HMLI’s core are a group of individuals who thrive on the shared experience of gaming and the journey of developing and improving player and team skills. As a community we play many different games from competitive esports through to action, strategy and RPGs. Our players come from all backgrounds including students and career professionals and of all age ranges spanning more than thirty years. We are united by a love of gaming and a determination to build the most fun and inclusive gaming community built around core values that support our members and enable them to achieve their goals whether that is becoming a better player or simply enjoying gaming with like minded individuals.
Our Beliefs
We believe it will take a group effort to get what you want in the universe. And once you have what you want, it will take teamwork to defend what you own.
The universe offers us plenty of work.
Mercenary
Trading
Mining
Combat
Production
Exploration
Salvaging
This list is not exhaustive, therefore, we can always add roles if there is need for more roles.
Our intention is to capitalize on all roles in the game.
We will create multiple fleets.
Each fleet will be used for its own respective role. We will use several fleets for combat. Think of a defensive fleet defending traders, miners and other important assets of the corporation. There will also be a fleet with the sole purpose of boarding enemy ships.
Furthermore, some fleets will also be dedicated to transport, resupplying, scouting etc.
Our fleets/squads are able to do mercenary work. The corporation will look for mercenary work when there is limited work within our corporation.
Our organization does not believe in holding anyone back. We would rather want you to get a rank that suits you and our organization. We believe that people will flourish if they are guided to a correct position rather then kept down in the ranks. This means you can also become the CEO of the corporation if your character fits the role.
Participation levels depend on your time availability and personal wishes. We accommodate for three levels of participation: our core being composed by Hardcore players, we will have departments and squadrons dealing with Regular and Casual activity as well.
Whether your attitude is competitive or relaxed, you are going to find in Serenity all you need to maximize your Star Citizen experience, and the same applies to the many careers and professions you might want to pursue in game.
Our Offers.
As explained above, we offer a wide variety of opportunities. In addition, if you like to do something outside of our present scope, we will consider it.
We would like every member to enjoy the game and play it as they wish to play it.
We are also going to host regular events and training sessions, and favor casual gaming between members through a specific training and match/making system, intended to maximize your chances and fun in the PU and during the alpha phase. Participation is not mandatory, and these are intended to be additional options to improve your experience of the game.
We are going to provide members and, to a lesser degree, affiliates, with databases and rating systems allowing you to quickly evaluate trading partners in terms of risk and chances of gain, bounty hunting missions in terms of danger and profit, and many other PU features.
We are allowing contributing members to crew the capital ships in our fleet, and that includes several Javelin destroyers, in specific mass events like wars and PVE campaigns vs. Vanduuls and Pirates.
Finally, we are going to host a competitive ladder intended both for members/affiliates and e-sport players coming from other organizations, with video footage of matches, after action reports from all the participants, and tactical/strategic analysis of the in-game events. We intend this to be a place where the finest of the finest can meet and play competitively, but also as a tool to improve the fun of the ccasional player.
Q&A
I am interested in being a member of more than one fleet is this possible?
Yes, of course it is.
I am evil, am I allowed to board someone’s ship and take it out for a joyride?
No one can truly deny that this is an awesome part of the game. For instance flying in with ships like the retaliators, caterpillars etc. and engage a capital ship.
However, the corporation will deny any affiliation with pirate behavior. Although, it will probably be very lucrative.
Consider this a grey area.
I enjoy the game for what it is, however, am I allowed to do only PvE?
There will be roles to fulfill in the corporation that only focus on PvE content. This will allow you to never or rarely encounter players that will engage you in combat.
I am a casual gamer, yet your mark on the front page reads hardcore. Will I still fit in?
We focus on hardcore players, however, there is always room for casual gamers.
I want my own organization and I want to be a leader. Is there still a place for me within this corporation?
Anyone can become a leader within this corporation, the only expectation is that you actually do the work expected of a leader.
You talk about covering all aspects of the game and a large fleet, but how do you intent to do this?
We will create multiple fleets. Each fleet will have a certain purpose and its own leaders.
You speak of a lot of leadership and regulations, however, will I still be able to enjoy the game?
The rules are there to create a structured corporation. A structured corporation will ensure that we will enjoy the game and will prevent chaos. Although, we will give you a lot of freedom in playing the game as you want to play it.
My friends have not found Star Citizen yet. Will I still be able to get a group experience?
Our corporation is there to make sure that you are able to group up together under our flag, forming your own squadron or even fleet. If you put effort into our corporation then your loyalty will be rewarded as well.
Can I do more for the corporation then just being the member?
Yes, you can do other functions. For example we need recruiters, marketing experts etc.
I would like to know more than what was written in this Q&A, where can I find my answer?
Great! Send Crakrsndme a message.
Charter of Hotel Moscow Logistics Incorporated (HMLI)
Article I: Name and Purpose
Name: Hotel Moscow Logistics Incorporated (HMLI)
Purpose: To provide secure, reliable hauling and logistics services across interstellar trade routes, while maintaining a professional security wing to protect assets, personnel, and clients.
Mission Statement: “Reliability in cargo, honor in defense, discipline in service.”
Article II: Governance
Board of Directors:
Comprised of 5 elected senior officers.
Responsible for strategic direction, alliances, and treasury oversight.
Executive Officers:
Chief Executive Officer (CEO): Overall leadership and representation.
Chief Operations Officer (COO): Oversees hauling operations and convoy scheduling.
Chief Security Officer (CSO): Commands escort wings and defense doctrine.
Chief Logistics Officer (CLO): Manages cargo manifests, contracts, and fleet assignments.
Chief Financial Officer (CFO): Maintains treasury, insurance fund, and payroll.
Chain of Command:
Orders flow downward from officers to fleet captains to individual members.
Disputes resolved through mediation council before escalation to board.
Article III: Membership
Eligibility:
Must complete basic hauling and combat training.
Must pledge adherence to HMLI doctrine and code of conduct.
Ranks:
Cadet: New recruit under probation.
Operator: Certified hauler or escort pilot.
Specialist: Advanced certification in heavy hauling, electronic warfare, or logistics.
Captain: Commands a ship or small wing.
Officer: Holds leadership or administrative responsibility.
Rights & Duties:
Right to protection under HMLI banner.
Duty to uphold guild reputation and follow convoy/security protocols.
Right to vote in general assembly (Operators and above).
Article IV: Operations
Convoy Doctrine:
Minimum escort ratio: 1 escort per 2 haulers.
Convoys maintain encrypted comms channels.
Emergency fallback points designated along major routes.
Security Doctrine:
Defensive engagement only unless contracted otherwise.
Escalation ladder: Warning → Disable → Neutralize.
Piracy, betrayal, or smuggling under HMLI flag results in expulsion.
Logistics Doctrine:
Cargo manifests double‑verified before departure.
Insurance fund covers partial losses.
Treasury maintains reserves equal to 3 months of operating costs.
Article V: Finance
Treasury:
Funded by member dues, contract profits, and alliance contributions.
10% of all hauling profits allocated to insurance fund.
Profit Distribution:
50% to hauler crews.
30% to escort crews.
20% to guild treasury.
Article VI: Discipline
Infractions:
Minor (lateness, comms breach) → Warning.
Major (cargo theft, insubordination) → Suspension.
Severe (piracy, betrayal) → Expulsion.
Appeals:
Members may appeal disciplinary actions to the mediation council.
Final judgment rests with the Board of Directors.
Article VII: Alliances & Diplomacy
Neutrality: HMLI remains neutral in faction wars unless directly contracted.
Alliances: Formal treaties with trade guilds and neutral stations.
Representation: CEO or appointed diplomat speaks for HMLI in negotiations.
Article VIII: Amendments
Charter may be amended by a two‑thirds vote of the general assembly.
Emergency amendments may be enacted by unanimous board decision, subject to later ratification.
