The Carrion Fleet / LOCKERKIN

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Eat while the wreck is warm



History

They come asking where we began….

As if there is a straight answer to a pup that is born starving.

Long before we freely hunted the light less waters of the void, before we feasted on the wrecks of the old masters, before we gilded our bulkheads with the symbols of our clans and families, before we had voices to sing. A lone prison barge; Bought and paid for by men who never had to bleed for a meal. Sent a thousand condemned souls to mine the infamous Locker Nebula. Corporate Rehabilitation it was called.

A coffin with engine is closer to the truth I say.

Prisoners stripped and clawed the bones for the cosmos until the dust clouded their lungs and the radiation poisoned their blood. Men disappeared into mining shafts weekly. Decompressed shafts shredded families, and starvation smothered all the light of hope.

There were no names, we were merely pennies spent on the mantle of progress.

Then came 2919. The first gasp. The first feeding frenzy, followed by the first feast of crows.

It was not spectacular, nor was it infantile. The mutiny had been brewing for quite sometime. All the hunger, All the thin air, All the reprisals, All the dept stacked up. Finally it came time for the score to be settled. The lights were snuffed. Then there was screaming, lots of screaming. By the time the reactors were stabilized, the overseers were adrift in the void and the barge derelict in the chaotic storms of the locker. The ‘Verse outside assumed that those left would simply be consumed by a mass of rock, dust and gas…

Oh how the ignorant can be so wrong.

We stripped the dead and in that moment learned the only lesson that the void offered: Waste Nothing. We spent the following years stripping ships with salvage rigs welded to mining ships to create a home. Cargo frames became shelters, stations became Void markets, Battlefields became and all you can eat buffet! anything the corporation deemed worthless was gold in our eyes.

Like sharks to blood and crows to carrion we emerged. A Scream into the cosmic nothingness that sang you are food and we are hungry. Many cycles passed and convicts became salvagers. Salvagers became crews. Crews became families. Families became clans. And then finally the clans became The Carrion Fleet.

Beyond the Trade lanes and the Corporate habs of safety, Law abiding folk still whisper of the Locker Nebula. It is the place parents warn their children of. a place where ships disappear and men go mad. Where freighters are torn asunder and their steely flesh feasted upon by horrors still unknown.

They’re not wrong, simply just misinformed.

The corporations call us Pirates, The Empire calls criminals. But we the first of many…..

We are Those that Feast!

Manifesto

You. Have. Survived.

That fact already places you in a class of your own.

The void is full of fools who think that their comfort is a sign that they are strong. People wrapped in corporate silt and finery. Captains who think that their registry numbers and corporate bylaws are somehow an unbreakable shield that protects them when the lights go out, and the hull begins to vent.

You have already witnessed the folly of that train of thought. You clawed your way through fire and vacuum. You have watched your ship die around you. And still you persisted. That is the first law of the Carrion Fleet. Survive first. Everything else comes after.

Out here resources are worth more than morals. Fuel, Iron, Ammunition, Food, Air. these are the currencies of the void. These are the chests of gold empire hoard like dragons in a cosmic lair while everyone else starves. We do not beg, We take.

Sharks break the hull and the Crown strip the bones.

That is the order of things.

Sharks hunt the fat and the careless. They descend hard and fast blowing past defenses and leaving battered husks behind.

Then comes the crown to strip the bones and make off with the only treasure that ever meant anything. Salvagers, Frieght-Runners, Miners, and wreckers. They turn Cargo into supplies. Scrap into structure. Broken ships become tomorrows Fleet.

Even the dead have value. Especially the dead. You might find that cruel. The void is crueler. The corporation and empires that left you adrift even crueler still.

the Carrion Fleet understands the truth that the civilized folk do not. Survival is the oldest law in nature.

So sit . Eat. Drink by the warmth of the reactor. No one asks you of who you were before. whether you were a prisoner, citizen, soldier, or one of honest labor. The void strips you of that and we call you family. Only survivors matter here.

And someday if the universe deems you worthy enough to survive long enough, then perhaps one day you will be sitting at this table while another trembling soul stand where you do now, dust still clinging to their vac-suit, wondering if they’ve been rescued…… Or recruited.

Charter

The Carrion Fleet Charter
Foundational Code, Membership Rules, and Community Protections

This charter exists outside the fiction of the Carrion Fleet universe. Its purpose is to protect the real people who participate in the organization, establish standards of conduct, prevent abuse, and create a stable long-term community.

Article I — Purpose of the Fleet

The Carrion Fleet exists to create a cooperative gaming community focused on:

Salvage operations
Resource acquisition
Logistics and industrial gameplay
Piracy and combat gameplay within agreed game systems
Group storytelling and faction identity
Mutual support among members

The Fleet is not a real-world political movement, militia, criminal organization, or extremist group. All activities remain confined to lawful gameplay, roleplay, and community participation.

Article II — Membership Requirements

All members of the Carrion Fleet agree to the following conditions:

Section 1 — Respect for Real People

Every member must treat other players and community members with baseline respect regardless of:

Race
Nationality
Religion
Gender
Sexual orientation
Disability
Political beliefs

Disagreements are allowed. Harassment is not.

Section 2 — No Real-World Extremism

The Fleet prohibits:

Hate groups
Extremist propaganda
Nazi imagery or ideology
Terrorist symbolism
Real-world calls to violence
Recruitment into political extremism

Members engaging in these activities may be removed immediately.

Section 3 — Consent in Roleplay

Roleplay must remain consensual.

No member may:

Force ERP or sexual roleplay
Use harassment disguised as roleplay
Pressure players into uncomfortable interactions
Continue hostile RP after being asked to stop

“It’s what my character would do” is not a defense for abusive behavior.

Section 4 — Protection Against Harassment

The following are prohibited:

Doxxing
Stalking
Threats
Targeted harassment
Encouraging dogpiling
Sharing private information
Revenge reporting
Persistent bullying

This includes behavior occurring:

In-game
In Discord
In DMs
On social media
In voice chat
Section 5 — No Exploitation of Members

Fleet leadership may not:

Financially exploit members
Demand unpaid labor outside agreed projects
Pressure members into donations
Require personal information
Abuse authority for sexual or emotional manipulation

Any organized fundraising must be transparent and voluntary.

Article III — Operational Rules
Section 1 — The Crow and Shark Divisions

The Fleet recognizes two primary operational branches:

The Crows

Responsible for:

Salvage
Recovery
Freight
Resource extraction
Logistics
Industrial operations
The Sharks

Responsible for:

Combat operations
Escort duty
Piracy game play
Interdiction
Fleet security

Neither division is considered superior to the other. Both are required for Fleet survival.

Section 2 — Division Cooperation

Sharks protect the hunting grounds.
Crows harvest the remains.

Neither division may intentionally sabotage the operations of the other.

Loot disputes are resolved through designated Fleet procedures rather than personal retaliation.

Section 3 — Fleet Discipline

Members are expected to:

Follow operational leadership during organized events
Avoid intentionally disrupting missions
Communicate clearly during group operations
Respect chain-of-command during active deployments

Leadership authority ends outside operational contexts.

No member “owns” another member.

Article IV — Leadership Restrictions
Section 1 — Limits on Authority

Fleet leadership exists to coordinate operations, not control people.

Leaders may not:

Abuse admin powers
Silence criticism unfairly
Remove members for personal disagreements alone
Create cult-like loyalty structures
Encourage isolation from friends or family
Section 2 — Accountability

Major disciplinary actions should include:

Clear reasoning
Evidence where possible
Opportunity for appeal
Multiple leadership voices when feasible

Permanent bans should not be issued impulsively.

Section 3 — Succession and Stability

No leader is above the charter.

If leadership becomes inactive, abusive, or destructive, officers may reorganize governance through majority agreement.

The Fleet survives beyond individuals.

Article V — Conduct During Piracy Game play

The Carrion Fleet permits piracy game play within the mechanics and rules of supported games.

However:

Real-world threats are forbidden
Hate speech is forbidden
Harassment outside game play is forbidden
Stream sniping campaigns are forbidden
Targeting players repeatedly for personal reasons is forbidden

Piracy is game play, not personal hostility.

Article VI — Community Safety
Section 1 — Mental Health and Crisis Situations

Members are encouraged to take breaks when stressed, angry, or emotionally overwhelmed.

The Fleet is not a substitute for:

Therapy
Medical care
Crisis intervention
Professional support

Members expressing credible threats of self-harm or violence may be escalated to platform moderation or emergency services if necessary.

Section 2 — Minors

If minors are present in community spaces:

Adult content must be restricted
Explicit material must remain in designated spaces
Grooming behavior results in immediate removal
Article VII — Data and Privacy

Members may not:

Share private logs publicly without cause
Leak internal documents maliciously
Record private conversations deceptively where prohibited by law
Demand real identities from members

Operational security exists to protect privacy, not secrecy for abuse.

Article VIII — Final Principles of the Fleet

The Carrion Fleet survives through:

Mutual dependence
Shared profit
Discipline
Professional conduct
Respect between crews

A derelict stripped by greed feeds no one twice.

The Fleet does not demand loyalty without limit.
It demands responsibility.

Membership in the Carrion Fleet is conditional upon adherence to this charter. Leadership reserves the right to amend operational policy, but the protections and rights outlined in this document are considered foundational and may not be removed without broad community agreement.

Reality Clause

The Carrion Fleet is a fictional organization created for participation in video games, role-play, and collaborative storytelling.

Membership in the Fleet does not supersede real life, personal responsibilities, relationships, employment, education, health, or legal obligations.

No member is expected to treat the organization as a real military, political movement, criminal group, or ideological cause.

All ranks, titles, operations, and conflicts exist solely within the context of gaming and community participation.

Real-world safety, legality, and personal well-being always take priority over Fleet activities.

The Fleet is fiction.
The people are real.
Protect the crew behind the screen.

And above all else lets work together to provide a fun environment for all our members.