4 members
We are Obsidi4n — smugglers, bounty hunters, and multifaceted three-dimensional killing machines. Contract killing is a beat we can all dance to. Obsidi4n strikes hard, roleplays harder, and thrives in the void.
Obsidi4n began, as all great organizations do, with a terrible idea. What started as a “totally legitimate shipping business” quickly spiraled into a questionable side hustle involving unpaid docking fees, one very confused customs officer, and a cargo hold mysteriously full of contraband Tevarin brandy. By the time anyone realized what was happening, Obsidi4n had already shifted from smuggling goods to smuggling people, from avoiding bounty hunters to becoming them.
The name was chosen after a drunken debate about what sounded tougher: “Diamond Hands” or “Space Mafia.” Obsidi4n won because it was “like a rock, but cooler.” From that chaotic birth came a crew of killing machines, united by one core belief: contract killing is a beat we can all dance to.
Over time, Obsidi4n earned its reputation not just for surviving, but for making sure nobody ever forgot their name. Smugglers whisper it. Targets dread it. And somehow, against all odds, Obsidi4n endures — sharp, unbreakable, and just unhinged enough to keep the stars interestingly.
We are Obsidi4n.
We were not forged in halls of power, nor blessed by fortune. We were carved out of shadow, debt, bad decisions, and an alarming amount of brandy. And yet, here we stand — sharp, unbreakable, undeniable.
We believe in contracts. They bind more than credits ever could. A kill, a run, a smuggle — every job is a dance, and contract killing is the beat we can all move to.
We believe in roleplay. The void is vast and lifeless — so we breathe life into it. We play our parts, we wear our masks, and we thrive on the edge of story and steel.
We believe in commitment. Not perfection, not genius, not even common sense — just showing up, locking in, and flying the banner of Obsidi4n with pride (and maybe a bit of spite).
We are smugglers. We are bounty hunters. We are Family.
We endure.
We strike.
We take what is owed.
We are Obsidi4n.
Article I – Identity
We are Obsidi4n: smugglers, bounty hunters, thieves and pranksters our banner is sharp, our resolve unbreakable, and our reputation both feared and slightly questionable.
Article II – Purpose
Our purpose is threefold:
Profit — credits, contraband, and contracts.
Reputation — making sure people know the name Obsidi4n (whether they want to or not).
Roleplay — breathing life into the void by committing to the story, the character, and the chaos.
Article III – Membership
Members are expected to show up regularly enough to matter.
Roleplay is not optional; it is the fuel that makes Obsidi4n more than just another crew.
Leave your ego at the airlock — the group survives together, or not at all.
Article IV – Conduct
Respect the crew, even when mocking them in-character.
Commit to the job, even when the plan is clearly terrible.
Remember: contract killing is a beat we can all dance to.
Betrayal of the org is punishable by mockery, blacklisting, and possibly being vented from an airlock “for dramatic effect.”
Article V – Leadership
Leadership exists to keep the credits flowing, the jobs coming, and the chaos entertaining. Decisions may be dimwitted, brilliant, or both, but they are binding as long as they’re made under the banner of Obsidi4n.
Article VI – Endurance
Obsidi4n will endure. We will strike. We will take what is owed. We are not stone in the void — we are the blade carved from it.
