20 members
Welcome to Occupational Hazards — where safety is optional, teamwork is encouraged, and catastrophic workplace accidents are just part of the job. Mining, salvage, exploration, and pure spaceborne chaos. Join us, and embrace the hazards.
There’s the official version, and then there’s what really happened.
Officially, Occupational Hazards began as a small collective of independent contractors doing “low-risk industrial work” on the fringe: a few miners, a couple of salvagers, one navigator with a broken sense of direction, and a logistics officer who thought “weight limits” were a suggestion.
Unofficially, we were the people that big corps used to send into situations that were “perfectly safe” right up until the explosion, decompression, system failure, or catastrophic pilot error. Some of us walked away. Some of us woke up in a regen bed. All of us looked at the mess, the scrap, and the payouts and said:
“You know what? We could do this for ourselves.”
Our first joint job wasn’t glorious. A multi-crew mining run turned into an improvised salvage op when the pilot discovered that landing gear doesn’t work well on the side of a rock. We lost a ship, gained a hilarious story, and made more UEC off the wreck than we would have from the ore.
That’s when our philosophy clicked:
In the ‘verse, hazards aren’t a bug — they’re a business model.
From there, Occupational Hazards grew one “incident report” at a time. Miners tired of solo grinding, salvagers looking for reliable crews, explorers who didn’t mind the occasional lawsuit, haulers who understood that every route is better with company (and backup).
Today, OCHAZARDS is a home for those who love PvE, industry, salvage, exploration, and logistics — the backbone of civilization — and who cope with the danger of it all using dark humor, teamwork, and very questionable safety standards. Hazardous PVP will always be possible.
If you’ve ever thought, “This probably isn’t safe…but it’ll make a great story,”
you already understand our history.
1. The ‘Verse Is Dangerous. Laugh Anyway.
We don’t pretend Star Citizen is safe. Misfires, desync, invisible rocks, NPCs with aimbot — it’s all out there. We deal with it the same way we deal with bad bosses and overdue ship payments: with sarcasm, memes, and another attempt.
2. PvE First. PvP Optional. Fun Mandatory.
We focus on mining, salvage, exploration, hauling, and general space labor. PvP isn’t banned, but it’s not our reason to exist. If you’re looking for a sweaty dogfighting org, this isn’t it. If you’d rather run a messy multi-crew mining op and tell stories afterward, welcome home.
3. Teamwork Over Tryhard.
We don’t care about your K/D. We care if you can watch your radar, call out contacts, not steal someone’s cart of ore, and laugh when things inevitably explode. We run ships together because shared disasters are way more fun than solo perfection.
4. New Players Welcome, Old Players Respected.
Never mined before? Don’t know what a tractor beam is? No problem. We teach.
Got thousands of hours and three spreadsheets for quantanium routes? Great. Help us turn chaos into slightly organized chaos.
5. Real Life First. Always.
We’re adults with jobs, kids, pets, partners, and surprise obligations. You will never be guilt-tripped for logging off. No attendance quotas, no “raid tax,” no drama. We play to relax, not to clock into a second job.
6. Dark Humor, Not Dark Behavior.
We joke about accidents, bad landings, and questionable life choices — but we don’t tolerate harassment, bigotry, or being a genuine problem. Be respectful. Be inclusive. Punch up, not down.
7. Profit Through Disaster.
We mine rocks, strip hulls, clear derelicts, and map routes. Sometimes we succeed. Sometimes everything goes sideways and we salvage our own wrecks. Either way, we squeeze UEC out of the situation and call it a win.
If you enjoy the industrial heart of Star Citizen, appreciate dark humor over edgy toxicity, and want a crew that turns “Occupational Hazard” into a lifestyle… then you know where to sign.
1. Respect the Crew.
We’re all here to have fun. Treat other players with respect, inside and outside the org. No harassment, slurs, or targeted toxicity. Banter is welcome; bullying isn’t.
2. Real Life First.
You owe us nothing outside of basic courtesy. If you need to drop, you drop. If you’re inactive for a while, you’re still welcome back. We’re not your boss — we already have enough of those planetside.
3. PvE Focus, PvP With Consent. • Our primary gameplay: mining, salvage, exploration, hauling, missions, and events. • PvP is okay when everyone involved is on board (training, events, defense). • We do not exist to grief random players, camp newbies, or make the game worse for others. That’s not dark humor, that’s just lame.
4. Loot, Payouts, and Ships. • Talk about money before the job when it matters. • In general, everyone who contributes should get a fair cut. • If someone brings the ship and pays the repair/fuel bills, respect that and split reasonably. • Don’t ninja-loot your orgmates. We’re here to get rich together… or die trying together.
5. Comms & Coordination. • Use voice/text comms where possible for org ops. Clear callouts keep us alive (sometimes). • Listen to the acting lead during an op. We rotate leadership, but when someone’s in charge, let them steer the disaster.
6. Learning Culture. • Mistakes are expected. We overshoot landings, forget to refuel, blow up quantanium, misjudge a turret field. It happens. • Own it, laugh about it, learn from it. No shaming people for not knowing something — teach instead.
7. No Cheating, No Exploit Abuse.
We’re here to enjoy the chaos, not break the game. No third-party cheats, no dupes, no major exploit abuse. If you’re not sure whether something crosses a line, assume it does and don’t do it.
8. Representing OCHAZARDS.
When you fly with the tag, you represent the group. Be the sort of chaos people want to invite back — professional enough to trust, reckless enough to be fun.
