Oltox Security And Tactical Association / OSTA

  • PMC
  • Regular
  • Role play
  • Security
    Security
  • Freelancing
    Freelancing

NATURE : OFFICIAL OSTA SPECTRUM CHANNEL
PURPOSE : CENTRAL HUB FOR INFORMATION, UPDATES AND COMMUNICATION
RECRUITMENT STATUS: ACTIVE
ORGANIZATION STATUS : ACTIVE



History

On September 9th, 2915, The Oltox Security and Tactical Operations was founded by The Retired Colonel Brandon Murray, a ground special forces officer who fought the Vanduul on multiple occasions, and served from 2889 to 2910. His goal was to continue his service of the UEE regardless of the fact that he was honorably discharged from service. He served as a mercenary for roughly 4 and a half years until he decided to found a group dedicated to service. The group attracted the attention of former pilots and officers who he commanded, and also officers dedicated to security and protection. The force, over the years, turned its attention to more organized mercenary action, and fought alongside the UEE against a terrorist cell based on the planet Hyperion in the Fora system, though the cell was finished promptly.

Oltox has seen and dealt with many pirate threats in the past, and continues it’s anti-crime initiative, though mostly against criminals who are deemed a threat to human life.

Manifesto

OPERATIONAL POLICIES MISSING ETA: TBD

Charter

OPERATIONAL POLICIES

Section 1 Rules Of Engagements

1.1 Oltox adheres to the laws of war, which includes:

-Only engage combatants. Anyone uninvolved with combat should be treated humanly. This includes, but is not limited to: Civilians, medical officials, unarmed or injured hostiles, or anyone who isn’t directly fighting you or your allies.

-Avoid collateral damage.

1.1a Operations are to be committed with human life in mind. If your life is in serious danger, do what you must to survive.

1.2 Use of high caliber explosives (See 2 for definitions) will NOT be used in areas that have a known presences of non combatants unless authorization of Captain+ is given.

1.3 Any person(s) surrendering will be apprehended and brought to a Commander+. At no point shall a person surrendering be executed unless authorization from a Captain+ is given.

1.4 Medical Ships are not to targeted unless they have engaged in combat against OLTOX or allies first.

1.4a If a medical ship is to be engaged, attempt to contact ship 3x before engaging in full force. Attempt to deescalate the ship before fully engaging.

1.4b If the ship is firing in heavy force and your life and others is in serious danger you may negate and begin full engagement. Full engagement is defined as; Using lethal force upon a target(s) to swiftly and effectively kill and destroy.

1.5 If given an illegal order by a commanding officer you are not to oblige. You are to report this illegal order with evidence to their superior.

1.5a When the illegal order is given if you are able to safely and discreetly without affecting your current mission, you are to arrest said officer. If this is not possible wait until you are able to report them.

1.5b If they attempt to force this order upon you with threat of lethal force you are to respond back with lethal force

1.6 Falsely Identifying yourself as an LEO, Civilian or Medic to others in order to gain a combat advantage will result in an immediate dishonorable discharge and court martial.

Section 2 Classifications Of Weapons and Force.

2.1 Types Of Force

2.1a Non Lethal Force; Use of tazers, stun guns, flash bangs, batons, blunt weapons or tractor beams with intent subdue a person(s) without causing serious or deadly injury.

2.1b Lethal Force; Use of firearms, explosives, cannons, sharp melee weapons and any other weapon capable of causing serious or deadly injury to a person(s) with intent to kill a person(s).

2.2 Classifications Of Firearms

2.2a Class 1; Class 1 Firearms are any firearm capable of shooting semi automatic with calibers calibers 10mm or greater or lazer bolts or 12gauge or higher. These weapons are without any stock modifications.

2.2b Class 2; Class 2 Firearms are any firearm capable of shooting semi automatic, automatic and burst with calibers 10mm or greater or lazer bolts. These weapons of stock modifications.

2.2b Class 3; Class 2 Firearms are any firearm classed as LMGs, Sniper Rifles or Assault Rifles and/or capable of shooting semi automatic, automatic and burst with calibers 5.56mm or greater or lazer bolts or carries a magazine greater than 30 rounds. These weapons have stock modifications.

2.3 Classification Of Explosives

2.3a Low caliber explosives; Explosives that do not exceed a blast radius of 7m and are capable of lethal force. Examples of these are grenades, c4, demolition blocks.

2.3b High caliber explosives; explosives that exceed a blast radius of 7m and/or fired from a launcher. These explosives are capable of causing moderate to severe damage to unarmored ships and buildings. Examples of these expulsive are heat seeking rockets, rocket propelled grenades, land mines.

Section 3 Chain Of Command And Roles

3.1 Rank Structure

Ensign—-> Lieutenant—-> Lieutenant Commander—-> Commander—-> Captain—-> Admiral

3.2 Rank Definitions

3.2a Ensign; This is the first rank within Oltox given to all new recruits. They are the backbone of the PMC and will be utilized as gunners, rifleman and auto-rifleman. Senior Ensign (5+ TIG) may assume the role of Tank Driver, APC Drive, Grenadier.

3.2b Lieutenant; The second rank within Oltox. Ensign are eligible for promotion to Lieutenant after they have completed basic training and been in the corps for 14 days TIG. Lieutenants may specialize into these roles, Combat Pilot, Combat Co-Pilot, Drop Ship Co-Pilot, Combat Medic, Sniper, Breacher, Engineer, Squad Communications Officers, Cargo Ship Pilot, Artillery Gunner.

3.2c Lieutenant Commander; The third rank within Oltox. Commander+ may promote Lieutenants to Lieutenant Commander after 14 TIG if they seem them fit for promotion. Lieutenant Commanders assume responsibility of commanding a squad of up to 6 soldiers unless they are in a specialty role. Lieutenant Commanders may specialize into Fighter Squadron Leader, Drop Ship Commander, Tank Commander, Artillery Truck Commander, Capitol Co Pilot, Kraken Launch Pad Commander, Capitol Ship Communications Officer, FOB Communications Officer, Base Communications Officer.

3.2d Commander; The fourth rank within Oltox. Captain+ may promote Lieutenant Commanders to the rank of commander after 14 days TIG and completion of Commander Training. Commanders will take charge of a platoon of up to 12 soldiers unless they are in a specialty role. Commanders may specialize into Fighter Wing Commander, Artillery Battery Commander, Capitol Ship Pilot, Base Commander, Tank Squad Commander, APC Squad Commander, Spec Ops Team Leader.

3.2e Captain; The fifth rank within Oltox. Admirals may promote Commanders to the rank of Captain after 14 days TIG and completion of Captain Training. Captains will take charge of a company of up to 24 men unless they are in a specialty role. Captains may specialize into Capitol Ship Commander, Fighter Division Commander, Tank Battalion Commander, Base Commander, Fleet XO.

3.2f Admiral; The sixth and highest rank in Oltox. Admirals may promote Captains to Admiral after 14 days TIG, completion of Admiral Training, Promotion Board, and majority vote by admirals. Admirals are assigned a command by the Chief Admiral. Commands and Admiral can be assigned are Vice Admiral, System Admiral and Fleet Admiral.

3.2f.1 Vice Admiral; The XO of Oltox in charge of assisting the Chief Admiral of all duties and helping oversee the day to day operations of Oltox.

3.2f.2 System Admiral; The leader of all operations pertaining the the system they are stationed in. Overseeing base construction, fleet movements, contracts pertaining to that system and reporting financials of that system to the Vice Admiral and Chief Admiral.

3.2f.3 Fleet Admiral; The leader of a capitol fleet, in charge of strategic planning and execution of their fleet and leading all operations assigned to their fleet by their System Admiral.

COMMUNICATIONS POLICIES

-When addressing superior officers, use titles such as Sir, Ma’am, etc, unless ordered otherwise. -This group is for role playing purposes, as such under no circumstance, unless authorized, shall a talk revolving around race, gender, religion, political background, nationality, or other controversial subjects be had. They will most likely stem towards argument, and stray from the role playing nature of Star Citizen. You are obliged to talk about in-game politics, however, just within the limits of the aforementioned policy. We are not anti free speech, these rules are in place for this group only. If you get banned for violating this rule, you are not being infringed upon, you are just being removed from this group.