5 members
We’re just a bunch of random gamers making our way through the ’verse.
No hardcore requirements, no drama, no second job disguised as a game. We’re here to run missions, haul cargo, mine rocks, hunt bounties, explore, blow stuff up, and occasionally make very questionable decisions together.
History of Random Gamers
Random Gamers didn’t begin with a grand plan, a fleet of warships, or dreams of controlling the galaxy. It started the way most good things do—a handful of pilots flying together, helping each other out, and getting into situations they probably should have avoided.
What began as a loose group of independent haulers, bounty hunters, miners, mercenaries, and explorers slowly became something more. Whenever someone needed backup, another ship showed up. When a cargo run went wrong, somebody came to the rescue. When a mission turned into complete chaos, everyone usually stuck around long enough to see how much worse it could get.
Eventually, the group earned a name: Random Gamers.
The organization never tied itself to one profession or one corner of the ’verse. Some members chase credits, others chase criminals, and some are perfectly happy spending the night exploring a planet or trying to fit something into a cargo hold that definitely wasn’t designed to fit.
Over time, ships changed, systems expanded, and new pilots joined the crew, but the philosophy stayed the same:
Fly together when you can. Help your people. Make some credits. Create some stories.
Random Gamers isn’t trying to conquer the ’verse.
We’re just trying to enjoy it.
We are Random Gamers.
We are not an empire.
We are not a corporation built on rules, ranks, and obligations.
We are pilots, explorers, traders, miners, mercenaries, bounty hunters, salvagers, and whatever else the ’verse gives us the opportunity to become.
We believe Star Citizen should be a game first.
Real life comes before the ’verse. There are no mandatory playtimes, no attendance requirements, and no expectation that anyone treat this organization like a second job.
We fly because we enjoy it.
We believe the best moments are rarely the ones that go according to plan. A simple cargo run can become a rescue mission. A bounty can turn into a fleet battle. An exploration trip can end with half the crew stranded on a moon wondering where the ship went.
Those are the stories we remember.
We help our own. If a member is stranded, overwhelmed, learning the game, or simply looking for someone to fly with, we do what we can to get another pilot beside them.
Experience is respected, but ego is not.
New players are welcome. Veterans are welcome. Solo players who occasionally want a crew are welcome. Nobody needs the biggest ship, the best equipment, or thousands of hours in the game to belong here.
We value cooperation without demanding conformity.
Members are free to pursue their own careers, build their own fleets, explore their own interests, and play the game their own way. When we come together, we work as a crew and watch each other’s backs.
We seek adventure, profit, discovery, and occasionally completely unnecessary amounts of firepower.
We do not measure success by territory controlled or enemies defeated.
We measure it by the stories we create and whether the people flying beside us had a good time.
Our rules are simple:
Respect the crew.
Help when you can.
Don’t create unnecessary drama.
Never leave a pilot behind if you can help it.
And when the plan inevitably falls apart—improvise.
The ’verse is massive.
There is plenty of room for empires, corporations, militaries, pirates, traders, explorers, and everything in between.
We intend to experience as much of it as possible.
Together when it makes sense.
Alone when it doesn’t.
And probably laughing when everything goes horribly wrong.
We are Random Gamers.
No pressure. No agenda. Just gaming.