29 members
Conquest is a moment.
Continuance is a legacy!
I. The Founding Spark
Born from the ruins of old wars and failed mercenary banners, Start 2 Conquer (S2C) emerged as a new vision forged by Cypher, a former operative of Bladewatch Citadel —an elite battlegroup once feared across Stanton.
When the Citadel fractured, Cypher disappeared into the frontier, gathering veterans, drifters, and hunters who refused to kneel to the corporations or the UEE’s shadowed bureaucracy. From this rebellion of purpose, the Start 2 Conquer banner was raised aboard the Polaris *Marked Blade*—its emblem representing not conquest of land or people, but of fate itself.
II. The Phantom’s Rise
Under Cypher, now known as the Phantom, S2C became more than a guild—it became a brotherhood of mercenaries, bounty hunters, and explorers bound by loyalty, silence, and resolve.
Early contracts in Stanton and the fringes of Pyro built its reputation for precision and discipline. The Operations of Veilbreaker, Grave Tide, and Ember Sky solidified their presence, as S2C proved capable of coordinated strikes against hostile syndicates and frontier aggressors.
Cypher’s leadership was both mysterious and visionary—he saw beyond the immediate fight, shaping S2C into a decentralized but unified machine. Beneath his command stood three key figures, each forging their own legacy.
III. The Pillars of CommandTogether, the four formed the Council of Command —each a reflection of a different virtue: Vision, Strategy, Endurance, and Strength.
IV. The Citadel Reborn
When the Old Guard of Bladewatch Citadel returned to the field, they found S2C not as a splinter, but as an evolution. The two forces united under a single banner, with Iron Marshal JOKR leading the Citadel’s veterans alongside the Phantom’s new generation. This marked the beginning of the Unified Era, where the lines between past and present blurred—mercenaries, soldiers, and hunters moving as one.
V. The Present Frontier
Today, Start 2 Conquer operates across Stanton and Pyro, executing high-risk contracts, deep-space recoveries, and anti-piracy operations. Its members bear not ranks, but roles earned through fire. Each carries the legacy of those before them—of Cypher’s vision, Baron’s discipline, Cloo’s steadfastness, and Grav3hawk’s valor.
They are not an army.
They are not a fleet.
They are the shadow between the stars—
the hunters who start to conquer what others fear to face.
I. The Creed
We are not born of empires.
We do not serve the banners of greed or the false gods of the UEE.
We are born from the dust of shattered hulls and the silence of forgotten stations.
We are the ones who stood when the stars turned against us—
the hunters, the wanderers, the conquerors of our own fate.
We are Start 2 Conquer.
Our name is not a command—it is a choice.
To rise again, to fight again, to never let fear decide the path before us.
To begin the battle with purpose, and to end it with honor.
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II. The Vision
We do not fight for conquest.
We fight to liberate the forgotten, defend the helpless, and balance the chaos that bleeds across Stanton and Pyro.
Where law fails, we are the correction.
Where greed reigns, we are the reckoning.
Where darkness hides, we bring the blade.
Every contract we take, every operation we name—
from Veilbreaker to Grave Tide, Ember Sky to **Black Sun**—
is a mark upon the void declaring that the strong stand for something greater than themselves.
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III. The Pillars The strength of Start 2 Conquer lies not in one, but in many. Our command stands on four unshakable pillars:Together, they are not rulers, but keepers of the creed.
Each represents a virtue that defines our way—**vision, precision, endurance, and courage.**
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IV. The Oath
Every member of Start 2 Conquer takes the same vow:
This is the oath that binds us—mercenary and soldier, pilot and medic, hunter and shadow alike.
Through it, we become more than names.
We become legacy.
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V. The Eternal War
The stars will never know peace.
But peace was never the goal.
Purpose was.
And as long as there are tyrants to topple, outlaws to hunt, and innocents to shield—
the banner of Start 2 Conquer will burn bright across the black.
We are the storm.
We are the shield.
We are the blade that never dulls.
We are Start 2 Conquer—
and this is only the beginning.
The Charter of Start 2 Conquer
“To rise, to endure, to conquer — together.”
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Article I — Purpose and Foundation
Start 2 Conquer (S2C) stands as a united force of mercenaries, bounty hunters, explorers, and defenders.
Founded by Cypher, known as The Phantom, S2C was forged from the ashes of old banners and broken oaths. Its creation marked a new beginning — not of conquest over worlds, but mastery over chaos.
S2C is not merely an organization. It is a creed — a living testament to the belief that unity, purpose, and will can overcome any darkness.
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Article II — Leadership and Council of Command
The command of Start 2 Conquer is upheld by four core leaders known as the Council of Command:
Each member of the Council holds equal authority within their domain, yet acts in unison under the Phantom’s vision.
No decision is made for personal gain — all actions serve the survival and legacy of Start 2 Conquer.
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Article III — Divisional Structure Start 2 Conquer operates under a three-division framework, each forged for specific purpose and doctrine:—-
Article IV — The Code of the Blade
All members of Start 2 Conquer swear by the Code of the Blade, a covenant of unity and discipline:
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Article V — Operations and Mandate All operations under the S2C banner are sanctioned through the Council of Command. Each mission — from Operation Messer Cleanup to Black Sun — carries a codename, insignia, and purpose aligned with the charter’s creed:Operations may be executed independently or jointly with allied organizations, such as the Bladewatch Citadel, the Headhunters, or other sanctioned factions of trust.
The RSI Polaris “Marked Blade” serves as the flagship and mobile command nexus of S2C, coordinating strike fleets, rescue units, and reconnaissance detachments throughout known space.
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Article VI — Legacy
Start 2 Conquer endures because its purpose is eternal.
Ships may burn. Leaders may fall. Systems may crumble.
But the Creed remains.
Each member carries a fragment of that legacy — a promise that the light of the Blade will never be extinguished.
We do not conquer for dominion.
We conquer to begin again.
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Ratified by the Council of Command