2 members
Sector Zero began long before the first ship bore its mark.
In the lower levels of Area18, buried beneath neon ads and corporate propaganda, a young data prodigy named ZERO KOOL carved a reputation out of stolen credits, crippled security grids, and vanished patrol reports. What started as small-time network theft quickly escalated into something far more dangerous when ZERO KOOL uncovered the truth most residents of ArcCorp quietly suspected: the corporations didn’t control the shadows — no one did.
The underbelly was a vacuum.
And a vacuum invites conquest.
ZERO KOOL gathered the first operators not through promises, but proof — every system he broke, every shipment he rerouted, every asset that disappeared without a trace. Disillusioned mercs, burned smugglers, ex-corp enforcers, and born-in-the-gutter pirates gravitated toward him. They weren’t looking for hope. They were looking for a leader without fear.
They found one.
The early group operated nameless, faceless, and ruthless. They hijacked flight lanes, blacked out comm towers, and dismantled rival crews without firing a shot. Word spread across Stanton’s criminal networks:
Someone was taking sectors, not contracts.
When the first outpost fell under complete control of ZERO KOOL’s forces — its garrison silenced, its systems overwritten, its distress call never leaving the pad — the galaxy finally had a name for the empire rising in its blind spot:
Sector Zero.
From that moment, the group escalated beyond piracy, beyond smuggling, beyond mercenary work. They became a war machine, expanding their reach through precision raids and total blackout assaults. Fleets were unified into warhosts. Operators were forged into Reavers. Hackers were elevated to Block Null. Silence became their signature.
While corporations argued jurisdiction and the UEE buried reports, Sector Zero carved out influence across Stanton. And with each victory, ZERO KOOL’s message spread:
Every star has a dark side.
Sector Zero claims it.
Today, Sector Zero stands as a rising outlaw empire — part hacker nation, part pirate fleet, part mercenary legion — feared not for their size, but for their certainty. Systems fall quiet when they arrive.
Enemies vanish before they even know they’ve been targeted.
The empire continues to grow.
The sectors continue to fall.
And ZERO KOOL’s legacy is just beginning.
“Where we land, silence follows.”
We are Sector Zero — the divide between order and oblivion.
Born in the neon rot of ArcCorp and united under the command of ZERO KOOL, we are not a gang, not a crew, and not a mercenary faction pretending to stand for something.
We are a pirate war-empire.
Our intention is simple:
Claim every sector the cowards avoid.
Routes, outposts, assets, shadows — if it lies unguarded or unwanted, it becomes ours.
Our motive is clear:
Power taken, never granted.
We seize what others hoard, silence what others fear, and erase what others can’t control.
Our worldview is absolute:
Empires aren’t built by permission.
They’re built by force, by fear, and by the ones willing to walk through fire while everyone else runs.
Sector Zero stands for:
Total autonomy — No allegiance. No government. No leash.
Total dominance — Control through precision and overwhelming violence.
Total secrecy — We move unseen. We strike without warning.
Total unity — Betrayal is death. Strength is survival.
We don’t negotiate.
We don’t issue warnings.
We don’t retreat.
We arrive, and the system bends.
We depart, and silence remains.
This is our oath, our doctrine, and our final message to every enemy still breathing:
Sector Zero is coming.
And where we land, silence follows.
Public Rules of the War-Empire
1. Loyalty is survival.
Sector Zero demands unity. Any act of betrayal, sabotage, or espionage against the empire or its members results in immediate removal.
2. ZERO KOOL’s command is absolute.
Operational directives flow from ZERO KOOL and the Warhost leadership. Orders are followed cleanly and without debate during active engagements.
3. Silence is strength.
Operational details, routes, strategies, and identities of members shall never be shared outside the organization. What Sector Zero does stays inside Sector Zero.
4. Respect the empire; respect the operators.
Internal conflict weakens the war machine. Disputes are resolved through leadership channels, not personal retaliation.
5. Be armed, be ready, be relentless.
Members are expected to maintain combat readiness, secure their ships, and train to uphold the reputation of Sector Zero.
6. No unnecessary cruelty to civilians.
Sector Zero wages war against powers, enemies, and rivals — not unarmed citizens. We conquer sectors, not destroy random lives.
7. Sector Zero assets are for Sector Zero operations.
Ships, intel, equipment, and resources marked for the warhost are to be used responsibly and not for personal vendettas.
8. Follow engagement protocols.
Whether hacking, raiding, escorting, or erasing enemy presence, operators must act with precision and discipline to protect the empire’s reputation.
9. Maintain the shadow.
Sector Zero thrives unseen. Members shall avoid drawing unnecessary legal or corporate heat that risks exposing the empire’s operations.
10. Strength above all.
Every member is expected to improve their skill, contribute to missions, and uphold the empire’s standard:
Where we land, silence follows.
