Shadowport / SHDP

  • Syndicate
  • Regular
  • Role play
  • Smuggling
    Smuggling
  • Trading
    Trading

Shadowport runs the jobs others won’t. Dirty hauls, ghost salvage, black box runs—we take it, no questions. Legal, illegal, doesn’t matter. If it moves or floats, we’ll strip it, ship it, or sell it. We work in the shadows, live in the black, and always get paid.



History

Shadowport didn’t start with a charter or a manifesto—it started with a busted hull, a cargo bay full of stolen medsupplies, and nowhere to land. A handful of pilots running hot from different systems found a forgotten relay station in deadspace. They patched the holes, shared what they had, and got the cargo moved. No questions. No backstabbing. Just survival—and profit.

Word spread fast. If you had a job no one else would take, Shadowport found a way. Over time, the relay became a hub. The crew grew. Wreck divers, smugglers, rogue haulers—misfits who knew how to fly fast, salvage smart, and keep quiet.

These days, Shadowport operates across the fringe and beyond, tied together by shared risk and mutual gain. There’s no official leader—just a silent code: fly loyal, fly smart, get paid. The port may be hidden, but its reputation isn’t.

Manifesto

We were never built to follow orders, file permits, or wait for approval. Shadowport exists for those who see opportunity where others see risk. We believe in loyalty over law, profit over protocol, and silence over questions.

The ‘verse is a mess. Wrecks float. Borders shift. Cargo changes hands. We make sure it moves—clean or dirty. We’re not here to play hero or villain—we’re here to survive and thrive, together.

No masters, no martyrs—just the job, the crew, and the payout.

Charter

Shadowport was forged in the shadows where the law doesn’t reach and the stars are full of opportunity. We are a collective of haulers, salvagers, and opportunists, bound by loyalty to the crew and the pursuit of profit. We live by the simple truth: take what others won’t, and get paid for it.

1. Loyalty Above All

* Crew loyalty is paramount. Betrayal or betrayal of trust will result in immediate expulsion. * Look after your fellow members—whether they’re in the cockpit or hauling cargo. The crew is your family.

2. Profit is the Goal

* We are here for credits, not ideals. Legal, illegal, it doesn’t matter. If it moves or floats, we’ll make it move for the right price. * All work is equally valuable. Whether hauling freight or scrounging wrecks, you pull your weight, and your cut will follow.

3. Respect the Chain of Command

* While we don’t follow a strict hierarchy, respect is earned through actions, not words. * When in the field, follow the decisions made by the assigned leader for that op—whether it’s a seasoned hand or a fresh recruit.

4. The Code of Silence

* Shadowport’s location and any covert operations are to be kept confidential. Sharing information about the organization with outsiders is grounds for immediate termination. * Keep your personal business personal. Gossip is the enemy of trust.

5. No Stealing from the Crew

* Any theft—whether from another member or the organization—is unforgivable. Shadowport thrives on mutual trust. Stealing disrupts that trust and will result in expulsion.

6. Accountability

* Every member is responsible for their actions. Whether you’re hauling legal goods or salvaging wreckage, what you do in the ‘verse reflects on the crew. * If you make a mistake or draw unwanted attention, you handle it, or you take the consequences.

7. Handling Disputes

* Disputes between members are to be settled privately. If you can’t resolve it, go through a neutral third party from the crew for a decision. * Violence is a last resort. Always choose negotiation first.

Penalties for Breach of Charter:

  • First offense: Official warning and probation.
  • Second offense: Temporary suspension from active duty.
  • Third offense: Permanent expulsion from Shadowport.

Shadowport doesn’t promise safety or glory—it promises opportunity. If you’re here to work, make money, and trust the crew, you’ll find a home. If you’re here to look for rules or a boss to answer to, you won’t find that here.*