4 members
We keep flying. Don’t much matter how.
The Birth of the Tri-Vale Syndicate
Stardate 2940
The Vanguard’s Promise was never meant to make history. She was a standard-issue delivery hauler — slow, stubborn, and patched together from more ships than her registry claimed. Her crew of three had modest goals: deliver a load of medical supplies and machine parts to the mining colonies along the outer rim, cash their pay, and maybe enjoy a few days dirtside before the next contract.
Jaron Vale was the ship’s pilot — a quiet hand with nerves of steel and a knack for coaxing miracles out of dying thrusters. Rowan Tareth, the mechanic, was a born tinkerer who claimed he could fix a ship with “spit, wire, and prayer.” Theron Valix handled logistics and numbers, but when things got bad — and they often did — he was also the ships medic, keeping everyone focused on survival.
Halfway through their run, the Vanguard’s Promise entered a dense gravity field that played havoc with her aging quantum drive. A blinding flash, a scream of metal, and the stars vanished — replaced by the cold, endless dark of deep space. The drive had blown, the comms were dead, and the nav computer couldn’t find so much as a trace of civilization.
The three men took stock of their situation. Their food would last weeks. Their oxygen, less. No comms. No beacon. No backup.
But they had one working mantra, spoken first by Vale as he surveyed the flickering control panel:
“We keep flying. Don’t much matter how.”
And so they did.
Rowan stripped parts from the med crates to patch the life support system. Theron rewired the cargo bay lights into a makeshift distress signal. Jaron rerouted the reactor through a bypass that should have killed them all — but didn’t. When the fuel cells ran low, they cracked open machine parts meant for miners, extracting isotopes to feed the ship’s dying heart.
Days blurred into weeks. Every system that failed was cannibalized to save another. They took shifts sleeping beside the engine core just to keep it from freezing. Once, a hull breach nearly ended it all — but Vale sealed it with a medpack gel and a steel plate from his bunk.
Then, on the 48th day, the nav computer chirped weakly — it had detected faint quantum signatures nearby. A shipping lane.
They had just enough power for one last jump.
No one knows exactly how that final burn went — whether it was luck, skill, or the universe itself giving them one last chance. But the Vanguard’s Promise limped into the outer edge of a quantum corridor, its engines held together by sheer will. Their signal was found by a passing hauler, and the crew was rescued before the ship finally gave out.
When they reached port, they didn’t celebrate. They didn’t rest. They just looked at one another — three men who’d learned that survival wasn’t about luck or laws or loyalty. It was about motion. About never stopping.
They sold what was left of the Vanguard’s Promise and used the credits to form something new:
The Tri-Vale Syndicate.
An outfit for the desperate, the daring, and the restless. For those who take any job, fix any problem, fly any route — because out there, motion is life.
And their creed has never changed since that dark day in 2940:
“We keep flying. Don’t much matter how.”
“We keep flying. Don’t much matter how.”
Out here, in the black between stars, survival isn’t about rules — it’s about resolve. The Tri-Vale Syndicate was forged by those who refused to ground their ships, no matter the cost. We are pilots, smugglers, haulers, engineers, and drifters bound by one creed: keep flying.
We take the jobs others won’t. We fix what others can’t. We find a way when the rest have run out of them. Credits, cargo, or cause — it all spends the same when your tanks are dry and the void is closing in.
We don’t pledge allegiance to corporations or empires. Our loyalty is to the crew beside us and the ships that carry us. We make our own way, carve our own deals, and write our own destiny across the stars.
Engines roaring, eyes forward — no matter the odds, no matter the law.
Because in the Tri-Vale Syndicate, one truth defines us all:
We keep flying. Don’t much matter how
Stardate 2940 – Ratified in the Afterburn of the Vanguard’s Promise
I. Founding Principle
We are the Tri-Vale Syndicate, born of failure, forged in flight.
When the Vanguard’s Promise broke down in the void, three men — Jaron Vale, Rowan Tareth, and Theron Valix — learned the only truth that mattered:
Keep flying. Don’t much matter how.
From that day forward, the Syndicate has stood for motion, ingenuity, and survival. We take any job that keeps us in the sky. We deal in transport, repair, salvage, escort, and the quiet kind of work that doesn’t ask too many questions. We are the duct tape that holds civilization together when nobody else will touch the job.
II. Purpose & Mission
The Syndicate exists to:
Stay in Motion. A ship that stops flying dies. So does the crew.
Solve Problems. Legal, illegal, mechanical, or moral — if it can be fixed, we’ll find a way.
Honor the Crew. Loyalty runs deeper than law. The Syndicate protects its own.
Adapt to Survive. We are engineers, smugglers, haulers, and pilots. We do what the void demands.
Our motto is not a comfort. It’s a warning.
“We keep flying. Don’t much matter how.”
III. Organization
The Syndicate operates under three pillars, mirroring its founders:
The Vale Line – Command & Piloting:
Those who chart the course and fly the ships. Responsible for navigation, fleet command, and tactical ops.
The Tareth Line – Mechanics & Makers:
Engineers, salvagers, and technicians. If it’s broken, they fix it. If it can’t be fixed, they rebuild it.
The Valix Line – Trade & Shadow:
Negotiators, brokers, smugglers, and intel specialists. They keep the Syndicate funded, fueled, and fed.
Each Line operates independently but answers to the Triumvirate Council — three elected members representing the founding ideals.
IV. Code of Conduct (Roleplay Rules)
1. The Flight Comes First.
No personal feud, no ego, no vendetta outweighs the mission. We get the job done, then we settle our scores.
2. Crew Is Family.
Respect your crewmates — in and out of character. In RP, betrayal or deception is a story element, not an excuse for toxicity. Discuss big plot twists with your fellow players first.
3. We Keep It In-Lore.
Stay in character during Syndicate missions, comms, and transmissions. Speak and act as your role within the Tri-Vale Syndicate — a pilot, a smuggler, a fixer, a survivor. OOC (out of character) talk belongs in crew channels, not mission comms.
4. Survival Over Sanctity.
The Syndicate does not judge how a member makes their credits — but stupidity, recklessness, and needless cruelty bring heat on the crew. That’s bad for business.
5. No Gods, No Kings, No Corps.
We answer to the stars and each other — not the UEE, not Crusader, not Hurston, not anyone who’d chain a ship to a dock.
6. Keep It Clean OOC.
IC (in-character) you can be rough, charming, or dangerous — but never cross into harassment or discrimination. Respect your fellow players, their characters, and their comfort zones.
V. Membership & Roles
Open Arms, Closed Mouths.
Anyone can fly under the Tri-Vale banner, provided they pull their weight and keep Syndicate business where it belongs.
Typical roles include:
Pilot / Captain – Command of vessels, tactical decisions.
Engineer / Mechanic – Maintenance, salvage, field repair.
Trader / Smuggler – Hauling, black-market supply, logistics.
Security / Escort – Combat support, bounty mitigation.
Scout / Courier – Intel gathering, reconnaissance, and delivery.
Promotion within the Syndicate is based on trust and contribution — not paperwork or medals.
VI. The Creed
When the drives fail, we fix them.
When the credits dry up, we find new work.
When the void takes one of ours, we fly in their name.
We keep flying. Don’t much matter how.
