1 member
Trojar Syndicate: The Verse’s premiere dealer for high-end ordinance. Our custom kits are combat-hardened and lethal—engineered for those who operate within the law and where the law ends. We don’t just hold the line; we supply the rope. If you didn’t get it from Trojar, you didn’t get it.
THE CHRONICLES OF ACQUISITION: THE SYNDI-KIT ORIGIN
THE LOGISTICS OF DESPAIR In 2951, Auktavius Trojar wasn’t a warlord. He was a “Logistics Grade 4” cog in a UEE-contracted shipping firm—a man whose job was to move millions of credits worth of hardware while earning barely enough to afford a lukewarm burrito at Port Olisar. He spent his days filing “Loss and Damage” reports for shipments that “disappeared” into the hands of pirates, while the Advocacy ignored his pleas for security.
The turning point was a double-shift, a flickering monitor, and a catastrophic clerical error. A heavy shipment of 900 Karna Plasma Rifles was mistakenly flagged as “Recycled Waste” and routed to a derelict, unmonitored Covalex hub. Trojar didn’t report the glitch. He clocked out, walked to the hangar, and realized that for the first time in his life, the math finally added up in his favor.
THE BIRTH OF THE SYNDI-KIT Trojar lacked a crew, so he recruited from the only place honesty doesn’t exist: the lower vents of GrimHEX. His first hire was a twitchy derelict known as ‘Lefty,’ who attempted to mug Trojar with a rusted flare gun in the shadows of the Covalex hub.
Trojar didn’t flinch. He handed Lefty a Karna, pointed at a pirate Cutlass landing on the pad outside, and said, “I don’t have a suit for you. Go take his.” Ten minutes later, the pirate was a memory, and Lefty was standing there in a mismatched, gore-streaked set of medium plating. It was ugly. It was functional. It was the first Syndi-Kit. The Doctrine was etched into the bulkhead that night: “Life is fleeting. Gear is eternal. Strip the meat, save the metal.”
MONOPOLIZING THE VOID Trojar realized that “legitimacy” was just a word for people who were afraid of the dark. He stopped filing reports and started filing teeth. He transformed his disgruntled logistics background into a weapon, using the UEE’s own bureaucratic blind spots to vanish entire shipments of military hardware.
The Syndicate didn’t grow out of a thirst for power—it grew out of a thirst for inventory. We don’t care about the UEE’s “stability.” We care about the “Tapestry of Supply.” We provide the tools for the desperate, because we were the desperate.
TODAY: THE FACTORY LORE Trojar Syndicate is now a high-velocity harvesting machine. We treat every bunker like a grocery store and every corpse like a component. We don’t remember the “good old days,” because we sold those memories for extra cargo space.
Today, we don’t see a battlefield; we see a reclaimed inventory manifest. We’ve streamlined the carnage into a seamless assembly line where death is just the first step of the manufacturing process. When the Syndicate drops in, we aren’t there to settle a score—we’re there to balance the books.
We’ve replaced the UEE’s bureaucratic red tape with high-tensile extraction cables. Every bunker is an open tab, and every enemy is just a Syndi-Kit waiting to be unboxed. We don’t care who you are, what you stand for, or who you’re fighting. We just care about the armor rating of your chest piece and how many mags you’re carrying.
The Verse is a hollow shell, and we are the ones scraping the inside clean.
If you’re standing in our way, you’re not an obstacle. You’re just raw material.
MONOPOLIZING THE ARCHITECTURE OF VIOLENCE
The UEE calls it “stability.” We call it a chokehold. They want the Verse sanitized, registered, and compliant—waiting in line for “verified” scraps while the real power sits locked behind bureaucratic red tape.
The Trojar Syndicate does not wait. We operate in the black—the space between the sensors, the silence after the comm-array drops, and the climax of a “clean” acquisition. We are the Verse’s premiere dealer for high-end ordnance because we understand a fundamental truth: The line between a hero and a corpse is the quality of the kit they’re wearing.
OUR INTENTIONS: We don’t seek to replace the law; we seek to profit from its absence. The Syndicate exists to monopolize the distribution of military-grade hardware and unverified strategic assets. We strip the bunkers, we board the ships, and we harvest the finest ordnance from those too weak to keep it.
OUR MOTIVES: Credits are the heartbeat of the Verse, but firepower is the blood. Our motive is simple: Dominance through Supply. By equipping the relentless and the hungry, we ensure that when the “civilized” world falls apart, it’s a Trojar-stamped weapon that decides who is left standing.
OUR VIEW: The Verse is a butcher shop. You are either the blade or the meat. We don’t just hold the line; we supply the rope. If you didn’t get it from Trojar, you didn’t get it.
If you have the stomach for the dark and the skill to hold it, the Syndicate has a place for you.
THE CHARTER OF THE TROJAR SYNDICATE
THE DOCTRINE OF INVENTORY
We are not a militia; we are a supply chain. In Trojar Syndicate, inventory dictates the target. Ultimately, the warehouse is in charge. Our job is to feed it constantly. We do not strike for glory or politics; we strike for stock. The kits must be built. The aUEC must flow. We operate in the silence of downed comm-arrays to harvest the military-grade hardware the UEE tries to gatekeep. We don’t just hold the line; we supply the rope.
THE PROMOTION CHAIN: THE ASSEMBLY LINE OF VIOLENCE
The Syndicate is a meritocracy of the ruthless. Promotion is earned through survival, efficiency, and the weight of the loot you bring back to the cache.
LEVEL 01: MEAT BAGS (The Breakers)
—The Role: High-aggression fodder. They are the first through the door. Their singular purpose is to clear the room, draw fire, and neutralize anything with a pulse.
—Promotion Requirement: Survive five consecutive high-threat harvests and demonstrate enough trigger discipline to not damage the “merchandise” (the armor on the enemies).
LEVEL 02: GOBLINS (The Harvesters)
—The Role: The tactical backbone. Once the Meat Bags have stopped the hearts, the Goblins strip the bodies. They specialize in rapid asset relocation—stripping armor, weapons, and attachments in seconds.
—Promotion Requirement: Achieve a 100% recovery rate on designated high-value items (Railguns, Grenade Launchers) over ten operations.
LEVEL 03: OVERSEERS (The Architects)
—The Role: Tactical coordination. Overseers do not hunt; they direct the pack. They monitor the blackout timers on Comm-Arrays, designate breach points for Meat Bags, and ensure Goblins are stripping the right targets.
—Promotion Requirement: Successfully coordinate a sub-capital boarding action or a multi-bunker blackout run with zero Syndicate casualties.
LEVEL 04: DIRECTORS (The Strategists)
—The Role: The Inner Circle. They answer only to the CEO. Directors analyze the market and the current warehouse manifest. If the Syndicate is low on Plasma Rifles, the Directors choose the coordinates. They turn inventory needs into combat orders.
—Promotion Requirement: Appointment by AuktaviusTrojar based on long-term loyalty and strategic brilliance.
SYNDICATE BYLAWS
—THE BLACKOUT RULE: No unverified harvest begins until the Comm-Array is dark. We do not pay fines; we collect credits.
—THE INTEGRITY OF THE KIT: Every item sold under the Trojar name must be combat-hardened and verified. We don’t sell junk.
—THE MEAT BAG PROTOCOL: Meat Bags are replaceable; the mission is not. If a Meat Bag falls, the Goblins harvest their gear before their body is cold.
THE BLACKLIST: “CIVILIZED” TRASH WE DON’T TOUCH
If a Meat Bag is caught with any of the following during a harvest, it is to be incinerated immediately. We have a brand to maintain.
1. Luxury “Origin” Interior Decor – We deal in cold steel and blood-stained plating. If you bring back a leather-bound espresso machine or a “minimalist” floor rug from an 890 Jump, you’re walking home. We don’t “decorate”—we fortify.
2. Non-Combat Apparel (Suits/Tuxedos) – If it doesn’t have an armor rating, it’s just a fancy body bag. The Syndicate does not sell silk ties. If you want to look “sharp,” try sharpening your combat knife.
3. “Lite” Cruz or Nutritional Supplements – Goblins run on Cruz Dark and adrenaline. Anything marketed as “low-calorie” or “heart-healthy” is considered a tactical weakness. If it doesn’t make your teeth buzz, the warehouse won’t stock it.
4. Domesticated Pets (Specifically Fish) – We’ve had Goblins try to loot luxury aquariums. A fish cannot suppress a Comm-Array. A fish cannot strip a corpse. Unless you plan on eating it during a long jump, leave the goldfish in the bunker.
5. UEE Commemorative Coins & Medals – Platitudes don’t pay the bills. We don’t hoard “Service Awards.” We melt them down for scrap or use them as target practice. If the UEE gave it to you for being a “Good Citizen,” it’s trash.
6. Safety Manuals and Compliance Documentation – The only “manual” you need is the trigger of a Zenith Sniper. If we find a “Safety First” poster in the cargo hold, the Overseer is authorized to airlock the perpetrator.
THE UNOFFICIAL RULE:
If it’s soft, it’s scrap. If it’s pretty, it’s trash. If it doesn’t help you take what belongs to someone else, it stays on the floor.
THE REASONING
Auktavius Trojar once famously said: “I’m not running a boutique on New Babbage. I’m running a supply chain for stone cold killers. Bring me guns, bring me armor, or bring me nothing.”