Wrecker's HUB / WRECKHUB

  • Organization
  • Regular
  • Role play
  • Resources
    Resources
  • Engineering
    Engineering

“Waste is opportunity. Wrecker’s Hub provides the Stanton system and beyond with premier reclamation services. From precision hull scraping to full structural disintegration, we turn the debris of today into the fleet of tomorrow. If it’s floating, we’re stripping it.”



History

The Hub’s Horizon: A Note from the First Wrecker

They’ll tell you the Gundo explosion was a tragedy. They’ll tell you the debris fields of Stanton are “bio-hazards” and “no-fly zones.” I tell you they’re gold mines for those with the spine to take what’s left.

I didn’t start Wrecker’s Hub because I wanted to lead a company. I started it because I was tired of being a gear in someone else’s machine. I took my old Vulture, flew into the dark where the Advocacy wouldn’t follow, and realized that a dead ship has more truth in it than a corporate boardroom.
We eventually drifted to Levski. We needed a place that breathed the same air we did—unregulated, grit-stained, and fiercely independent. We set up shop in the deep tunnels of Delamar, trading salvaged power plants and repaired repeaters for enough fuel to go back out again.

Wrecker’s Hub isn’t a military outfit. There are no ranks here. We are a collective of individuals who chose this life. We don’t mine, we don’t bounty hunt, and we sure as hell don’t “escort.” We only do wrecks.

If you’re looking for a paycheck and a uniform, keep flying toward Lorville. But if you live for the sound of a hull-scraper against a derelict frame—if you’d rather spend your night in a hangar at Levski rebuilding a ruined thruster than sitting in a luxury lounge—then you’re one of us.

We don’t wait for contracts. We don’t ask for permission.

See you in the debris,
— The Founder

Manifesto

CALL TO SALVAGE

Wrecker’s Hub is not an organization; it is a way of life. We are defined by a singular, unwavering ideology: “salvage lifestyle” We reject the clean, sterile existence of the UEE core systems. We see the universe through the lens of opportunity and waste.

When the corporations and the military are done fighting, the real work begins. We don’t mine asteroids; we harvest the resources left behind in the silent aftermath of conflict. This isn’t a job, a contract, or a temporary gig—it’s our existence. We find beauty in the rust, value in the void, and life among the dead ships. We don’t just sell scrap; we sell survival.

You break it, we take it. You need it, we built it.

Charter

Every person in the Hub is their own master. Whether you pilot a Vulture solo or link up with others to run a Reclaimer, you are a “Wrecker” by choice, not by contract.

The Scraper: Lives for the skin of the ship. They see a wreck and immediately visualize the RMC (Recycled Material Composite) yield. They move with precision and silence, coming and going before the Advocacy even knows a ship was there.

The Tech-Breaker: An individual who lives for the “guts.” They don’t care about the hull; they want the power plants, the coolers, and the guns. They spend their hours in the hangar at Levski or in the back of a ship, repairing what was broken and making it better than the day it left the factory.

The Ghost-Hauler: The individual who moves the goods. They don’t take “trade routes”—they take the paths no one else knows. They sell our refurbished guns and parts to those who know how to find us