VOID / XLZ

  • Organization
  • Regular
  • Social
    Social
  • Resources
    Resources


History

The History of VOID

“From nothing, into everything.”

Foundation in the Dark (Late 28th Century)

VOID began in the aftermath of the Messer downfall (2792), when thousands of soldiers, mercenaries, civilians and more suddenly found themselves without order, without pay and without protection. Where most splintered into pirate gangs or faded into nothingness, a handful found together forged a pact: “Survive together, or vanish alone.” They became known as the Voidborn, drifting system to system, scavenging wrecks and protecting themselves and their own. What began as survival slowly grew into something bigger, a culture of self-reliance, a bit of secrecy, and power built mostly outside the UEE’s grasp.

The Rise of the Collective (2820–2889)

Unlike most fringe groups, the Voidborn didn’t stay a fleet of nomads. They built infrastructure in secret: hidden refineries in asteroid belts, orbital shipyards in forgotten systems, and deep-space farms sustained by hydroponics.

By the late 29th century, the Voidborn had transformed into VOID, no longer just survivors, but a collective empire. They were capable of:
Mining and refining ore to fuel their fleets.
Manufacturing weapons, armor, and ship components.
Raising entire fleets of warships from shipyards hidden somewhere in space.
VOID did not just live in the dark, they thrived in it.

The Age of War and Power (2890-2939)

As their industrial might grew, VOID stepped out of the shadows. They became an army, economic force, and sovereign state all at once.
Military Arm: Entire fleets of capital ships, from Javelins to Krakens, allowed VOID to engage in full-scale warfare. They fought both for pay and for principle, striking fear into pirate lords, corporate navies, and even UEE task forces.
Industrial Arm: Massive production centers churned out ships, weapons, food, and consumer goods, traded to both lawful and outlaw markets.
Civil Arm: VOID began offering housing, medical care, education, and governance to its members.
By the 2930s, VOID was whispered of in the same breath as mega-corps and planetary governments.

The Modern VOID (2940-Present)

Today, VOID stands as one of the galaxy’s most enigmatic powers. They are:
A Neutral Super-Org: Willing to negotiate with corporations, UEE officials, smugglers, or pirates, but never tied to one side.
A Military Juggernaut: Able to deploy fleets of capital ships supported by thousands of smaller craft, including medevac, logistics, and strike forces.
An Economic Engine: Producing their own goods, running trade hubs, and offering everything from food supply to high advanced weaponry.
A Nation: With their own culture, ranks, and internal laws, VOID’s members no longer see themselves as citizens of the UEE, but as citizens of VOID itself.

Their creed is simple:
“The Empire serves itself. VOID serves its own.”

Manifesto

Page Under Construction. Please check back soon!

Charter

Charter of VOID

Preamble

This Charter establishes the framework, rules, and guiding principles of VOID. It exists to provide order, opportunity, and unity for all members, ensuring that the organization remains strong, fair, and purposeful within the ‘verse

Article I – Purpose

The purpose of this organization is to:

  • Provide a safe and prosperous home for its members.
  • Enable success through cooperation in Civil, Industrial, and Military endeavors.
  • Expand influence and opportunity across the galaxy and allow members to as stated before cooperate on various endeavors under the protection of the organization.

Article II – Structure

Section 1 – The Three Arms

The organization is divided into three primary arms, each with distinct responsibilities:

  • Civil Arm – Governance, diplomacy, culture, logistics, administration, and welfare of members, as well as other miscellanous activites.
  • Industrial Arm – Resource gathering, refining, construction, commerce, research, and economic growth.
  • Military Arm – Defense, security, exploration protection, fleet operations, and strategic warfare.
Section 2 – Chapters
  • Members may propose the foundation of Chapters (specialized groups) within any arm.
  • Chapters must be approved by leadership to ensure alignment with the organization’s values and goals.
  • Each Chapter retains autonomy within its field but remains accountable to the arm it belongs to.

Article III – Membership

  • Eligibility – Membership is open to all individuals who agree to uphold this Charter and the organization’s values.
  • Rights – Members have the right to participate in activities, propose ideas, vote in assemblies, and found chapters (with approval).
  • Obligations – Members must contribute to the community, respect fellow members, and abide by organizational rules.

Article IV – Governance

  • High Council – The three Directors, along with the overall leader, form the High Council.
  • Decision-Making – Decisions of major consequence (wars, alliances, expansions) require a Council vote.
  • Director Election – Each Director is appointed by the Chapter Heads of the specific Arm.
  • Chapters Leadership – Each chapter is led by the respective Chapter’s Founder or their successor.

Article V – Conduct & Discipline

  • Members must uphold respect, loyalty, and cooperation.
  • Acts of betrayal, sabotage, or repeated misconduct may result in sanctions, including suspension or expulsion.
  • Disciplinary cases are handled first within the chapter, then arm, then escalated to the High Council if necessary.

Article VI – Amendments

This Charter may be amended.

Amendments ensure adaptability as the organization evolves.