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Roberts Space Industries ®

Crew of the Motörhead II / CMII

  • Syndicate
  • Regular
  • Role play
  • Piracy
    Piracy
  • Smuggling
    Smuggling

The Motörhead II is a corsair fast attack corvette serving as a base for a bunch of scums who are engaging in any kind of small scale unlawful businesses.

OOC: looking for people who want to be part in capital class ship gameplay. Small crew, good cohesion, and cool attitude advised.



History

According to all available information, the Motorhead II is a Polaris corvette class ship, and serves as a base of operation for a crew of ruffians known for conceiving and executing illicit businesses in one star system, then quickly moving their operations to another.

The ship’s exploits are the stuff of legend and her actual existence can only be verified by a few people outside her crew, and those people are mainly marks unlucky enough to get tangled up in one of their capers, or people stupid enough to skip out on a payment when payment is due. Even those hunting for the ship have little information to tell about its physical appearance; they rely on whispers and scraps of rumor in their fools errand of trying to bring the Motorhead II to justice.

However, it is known that the history of the Motorhead II is linked to the exploits of the Family of Moork, yet this information will do little to aid in a quest to locate the ship.

The one known as Konrad Varti is first to strike the Family of Moork into the stone tablet of history. He was a high-ranking officer in the navy during the first Tevarin War, and in the year 2546 he aided Commander Ivar Messer in his rise to power. After Messer was named first Imperator of the United Empire of Earth and his grasp on the reins of power was secure, he rewarded his supporters. He bestowed Konrad Varti with the official title of Baron and a large estate on the planet Osha in the Kilian system. The estate was known as Moork, and all of Varti’s progeny thereafter where known as the Family of Moork.

During the reign of Imperator Messer, the Family of Moork prospered due to the near complete impunity their lofty social status allowed. The Family of Moork made a fortune investing in numerous projects on several star systems near Kilian and Sol.

Their prosperity faltered as the Messer era came to a close two and a half centuries after its namesake was deemed Imperator. The aristocrats who enjoyed immense wealth and prestige under the reign of Messer were now in a perilous predicament. In an amnesty deal made with the usurping regime, the Family of Moork were able to keep their aristocrat title, however their properties and wealth were sequestered.

Little is known of the history of the Family of Moork after their fall from grace. According to several accounts, they rotted away on their family estate, here and there attempting to re-enter the realm of enterprise yet hindered by their lack of prestige and proximity to the impunity enjoyed by the ruling classes, as well as ferocious competition on the galactic marketplace. They idled and grew fatalistic, and the lack of financial success and social prowess drove several of the family’s patriarchs mad. Some apparently committed suicide, soused on anguish and failure.

The current Baron of Moork is the captain of the Motörhead II. When asked, most of his relatives will openly tell you that he is unstable, at best. And that he fled the family manor at 17 to embark on a life of lucrative criminality. Even imprisonment, years ago, did not inspire reflection, just resolve to pilfer more and not get caught next time.

After the death of his father in the summer of 2946, the young Baron of Moork returned to his family estate to asses his inheritance and found a decrepit Polaris moored crooked in a hangar, long ago purchased by his father to defend his estate. The crazed, steely old man was obsessed with Vanduuls, but could not manage to pay all hands on a manned ship.
The young Baron of Moork took two months to squander his inheritance and thereafter resurrected the moored Polaris and set out with a motley, bone breaking crew never returning to his dear Osha.

Manifesto

The Motörhead II is actively recruiting, so get on board !

We are a friendly crew and want to be a crew of friends:

You are fed up of huge guilds and organizations where you don’t even know a quarter of the members and where you are a nobody. The Crew of the Motörhead II is planned to be an org of medium size: 20 to 25 active members is all what we need to run a Polaris with a small escort of a few ships. People from anywhere are welcome. English is our main language (even if most of us are not native speakers) and we already have people in America, Europe and Asia.

We basically want to play with cool, responsible and respectful persons where the goal is that all members know each other on a close basis. Everyone can talk and voice their opinions about whatever topic they care of without restriction. We will still have some ranks for the sake of administration purpose and RP but not much for more than that.

We are not casual players and we want to be able to play together as often as possible and be efficient as a crew as much as we can, but we are not hardcore either. We understand that everyone is in the middle of his real life and that means many imperatives more important than playing games. To negate this problem we will organize with everyone on a weekly basis to find sessions which can gather the most people to play some meaningful multi-crew actions.

If your are interested by such an experience then join the Crew of Motörhead II now. We’ll start to know and play together first. We still have plenty of time before the release of a flight ready version of the Polaris.

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Corsairs For Hire – #CFH

The Motörhead II is a corsair ship. We are pirating for credits on behalf of other people, whatever they are private individuals, organizations, governments and so on.

You’ll say: “So you’re just another bunch of mercenaries!”

Not exactly. We understand and respect that you are hiring us to be much more subtle and discrete than a gang of trigger happy hotheads that got sacked of the military.

We are raiding targets but we are not destroying their assets (exceptionally we do if you pay an extra) just like other pirates would operate. Unlike with an all in, face to face destruction strategy proposed by most mercenary orgs, it will be much more difficult for your enemies to make a clear relationship between our raids and you. You want to keep your hands clean don’t you ?

Our flagship and first asset for raid of great scale is a Polaris. We know that we could use much bigger guns out there, but as stated above we are not here to inflict the biggest destruction possible. Instead, our ship is the best suited in the capital class to raid effectively and keep pursuing parties fruitless, damaging further more your enemies time, resources and moral. In short, as corsairs we want a ship that can outrun everything it can’t out-gun.

Finally, and most importantly… We are much cheaper than Mercenaries. While mercenaries gonna need a lot of assets to rage their war on your behalf, and none of that will come for free, we are discreet and doesn’t need all an armada to make our raids. We are negotiating fair prices with our solicitor depending on risks taken and loot expected on your targets which also are going to pay us directly.

Important thing to remember: we don’t shit where we eat ! which means:
- First, we are humans and UEE is our home as much as yours. We are not dealing this kind of outlaw business inside boundaries of UEE systems.
- Second, we are serious about our reputation and our clients. Once we’ve worked together, no one will have any information about our agreements and we won’t accept any contract where you could be targeted.
-Third, even though we are corsairs, we respect the Pirate’s code. If you don’t know what we are talking about, you’ll get more information there. https://robertsspaceindustries.com/community/citizen-spotlight/10669-ldquo-Pirate-rsquo-s-Code-rdquo-The-ldquo-Brotherhood-rsquo-s-rdquo-Articles-Of-Agreement

Charter

So how does the Motörhead II is organized ?

Well… Basically like any other traditional military focused vessel. All a hierarchy is going down from the captain to the new boys with many ranks in between depending on the ship needs. The discipline outside of the living quarters and during duty hours is high at all time and crew members are constantly asked to behave or they face harsh punishments.

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The hierarchy is detailed as followed:

– Captain –

Commander of the ship, he is a leader for the whole crew and take final decisions depending on the situation, most of the time with the advise of the rest of the chief staff. He is responsible for everyone on board and everyone on board must obey him without question. The punishment for not complying is usually to be left in your suit on a near inhabited moon or asteroid with one oxypen and a pistol chambered with one bullet.

– Chiefs of Staff –

Chief Pilot and Chief Co-Pilot: Those two officers are located on the Motörhead II’s bridge at the pilot and co-pilot seat. They are tasked to drive the ship both in normal cruise and quantum drive. They are choosing directions and paths in accordance with the route designated by the Captain. The Chief Co-Pilot is also responsible of the power and shield management.

Chief Artilleryman: This officer is located on the Motörhead II’s bridge at the remote turret operator seat. He is responsible for coordinating the ship firepower for turrets, missiles and torpedoes. He is in constant radio contact with gunners in turrets and torpedoes room coordinating them during combat missions for designating targets and focus fire on immediate threats.

Chief Comms: This officer is located on the Motörhead II’s bridge at the Comm’s officer seat. He is responsible for communication with other ships and outposts. He is also a combat officer for being in constant radio contact with pilots of escort ships and coordinating them during combat missions for designating targets and focus fire on immediate threats.

Chief Engineer: This officer is located in the engineering part of the Motörhead II and in the torpedoes loading room during combat missions. He is responsible for keeping the ship running during normal and combat duty. He is coordinating the technical team all around the ship and supervise repairs and customization of the ship equipment.

– Quartermasters –

The quartermasters are non-commissioned officers who are closer to the simple men of the crew. They are responsible for the respect of discipline on the ship and carry the punishments. They are all the time assigned with tasks coming from the chief staff. They must be experienced on the field and they often take command of smaller groups of crewmen like boarding or landing parties both in times of peace and combat while the officers are staying on board.

– Crewmen –

Crewmen are the deckhands and soul of the Motörhead II. They perform various jobs and take different titles listed here depending on their personal abilities like: Escort ships pilots, Escort ships deckhands, Turret gunners, Engineers, Foot soldiers and many more. They are the largest number on the fleet and they make it run on a daily basis.

– Mates –

They are new members of the crew who still have to prove themselves. They are trained on every stations to learn all the ropes and become familiar with the Motörhead II and its escort ships. Mates often serve as replacements during combat missions and will be placed at the back to look and study actions of more skilled crewmen. After the quartermaster finally found what role they are the best suited for, they finally join their station as legitimate and recognized crewmen.

– Boys –

They are not part of the crew yet but are foreseen to join. Like any organizations behaving on the outskirts of the law, the Crew of the Motörhead II needs a complete confidence in the recruits discretion and dedication to the cause. Coming on behalf of an actual crew member is always better but not mandatory.

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Then a couple of people on board have some special titles. Ranks are reserved for fighting personnel and those aren’t fighters.

– Crew Medical Officer –

The Crew Medical Officer is responsible for the well being of the crew on a day to day basis and he is also dispensing medical attention on the field while in combat. Then he is in charge of the injured later on until they don’t need anymore medical care. The Crew Medical Officer also supervise the medical bay and the levels of medical supplies.

– Cook –

The Cook is responsible for the preparation of meals for the crew and more importantly supervise the mess hall and the levels of food and beverage supplies.

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OK… So now the OOC, behind the scene brief…

So as stated before we like to roleplay but our actual day by day organization system will not work as written above. This rigid RP ranks chart will be used most likely in case of very serious combat scenario where efficiency and coordination of the crew will be the key of success or for sole RP purposes.

In a daily basis, the Crew of Motörhead II being a friends org, anyone will be allowed to perform any duty they request on the ship in order to have fun and not repeatedly do the same tasks and gameplay because that’s boring.

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Finally, we also have a few more titles but they are completely OOC and related to the running of the chats and forums on Spectrum. It is work made by a few people on a volunteering basis whatever is their RP rank.

– Administrator –
They have all access and all rights on the CMII Spectrum.

– Moderator –
They manage members, ranks & roles.

– Recruiter –
They manage applicants.

– Communication –
They manage branding

See you mates !!