Project Status

Squadron 42
Persistent Universe
First-Person Shooter
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Patch notes

Patch 1.0.3
  • Star Citizen Patch v1.0.3
  • Additions:
    • Ships
      • Added various Gladius audio
      • Updated textures for M50 tires
    • Components
      • Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3
    • User Interface
      • Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
      • Added back end support for improved disconnection messages
  • Balance/Tweaks:
    • Ships
      • Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed
    • Components
      • Omnisky 3 recharge rate reduced
      • Omnisky 6 recharge rate reduced
      • KLWE Mass Driver heat generation increased
      • 60mm ammo mass increased
      • 60mm projectile speed increased
      • 60mm damage increased
      • 60mm energy damage reduced
      • Panther cooling rate increased
      • Tigerstreik ammo size changed to 25mm
      • Tigerstreik ammo box adjusted to hold 800 rounds
      • Increased rotational acceleration for all missiles
      • Slightly reduced the range at which all missiles can lock onto a target
      • Reduced the amount of noise chaff generates
      • Adjusted shield hit points to scale with component size and number of quadrants
      • Adjusted shield regen delay and time to fully recharge to scale with component size
      • Splash shields now allow a portion of direct fire to penetrate the shield barrier
      • Splash shields are absorbing more damage than intended
      • Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier
    • Gameplay
      • Added a delay for when the next shot will be available if an energy weapon runs dry
      • Increased collision for the characters head to match the size of the head
      • Lateral G system will now cause diminishing returns if player doesn’t allow pilot full recovery before engaging lateral G’s again
  • Fixes:
    • Ships
      • Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
      • Auroras will now have shields when using the new shield generators
      • Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
      • Avenger thruster effects are no longer green
      • Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
      • Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
      • Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
      • Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
      • Cutlass hardpoints will now show green bubbles if weapon mounts are removed
      • Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction
    • Components
      • Fixed issue where ship paint components were telling the ship status HUD to show them when equipped
      • Vanduul energy weapons should now act like they are energy weapons
    • Gameplay
      • Fixed an issue where the game would fail to detect input when slowly moving a joystick
      • Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use
      • Constant lateral acceleration values will no longer cause cumulative buildup of G pressure
    • User Interface
      • Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
      • Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap
    • Environment
      • Removed misplaced invisible collision in Aeroview Hangar
      • Fixed some backwards warning labels in the Aeroview Hangar
      • Patched up some small holes in the Aeroview hangar geometry
      • Fixed some visible one sided geometry in the Self Land Hangar
      • Fixed some graphics that were popping in and out in the Self Land Hangar
      • Fixed some flickering textures in the VFG Industrial Hangar
      • Fixed some graphics that were popping in and out in the VFG Industrial Hangar
    • Other issues
      • Fixed an issue that was causing the matchmaking system to bottleneck at high population values
  • Known Issues:
    • Ships
      • All ships aside from the Hornet are missing ship trails when carrying a Core
      • Several ships are having radar visibility issues due to the helmet blocking the view
      • 300 series are missing their starboard cooling components
      • 350r will sometimes spawn with damaged components
      • Aurora intakes aren’t displaying paint
      • Aurora CL is not showing G-force animations for the character
      • Some parts of the nose section for the Avenger are not taking damage
      • Mustang Beta can have one of the doors in the cabin float above it if it’s used
      • Cutlass isn’t attaching its Trireme thrusters for its default loadout (they can be added in the holotable)
      • Freelancer loading ramp has no collision
      • Freelancer Main Thrusters are missing
    • Components
      • User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
      • MaxOx NN-13 Neutron Cannon – Misnamed as MaxOx NP-14 Neutron Cannon
      • Rattler Cluster missile second stage rockets will all use the same trajectory
      • Missiles aren’t inheriting velocity from the ship that launches them
      • Seal Corporation damage effect displays incorrectly when equipped on an Aurora
      • Seal Corporation shield generators will not be visible when equipped to Hornets
    • Gameplay
      • Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face
      • Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
      • Opening the holotable multiple times can cause the game to crash
    • User Interface
      • Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
      • Shield hardpoint in the holotable is too small for Mustangs and 300 series
      • Shield component on the Aurora ship status HUD is too large
      • Missiles have a small portion of the ship targeting UI on them after being launched
      • Multiple in game items are missing text and are displaying their internal names
      • Paint objects in the holotable are placeholders
      • Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
      • Power throttle doesn’t work
    • Other Issues
      • Character will sometimes spawn with the helmet on backwards
  • For players that currently have their launcher set to the PTU, please do the following:
    • Log into the launcher
    • Click on the cog in the upper right
    • Enable advanced settings
    • Click ‘Reset to Defaults’
    • Click ‘Reset all Settings’
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