Hi everyone, As part of our ongoing mission to improve playability, we’re kicking off the first in a series of Stress Tests — and we’d appreciate your help! This weekend, we're inviting all Wave 1 and Wave 2 testers to jump in and help us put Alpha 4.1.1 through its paces. The goal? Increase concurrency to help us capture general performance and gameplay data, and to uncover any issues that might only surface under heavy load. To do that, we’ll have focused windows where we’re aiming for all hands on deck. Outside of that, sustained activity throughout the weekend is also incredibly valuable, helping us monitor for any server degradation that might emerge over time. You can expect to see developers in-game - whether you want to fly alongside us or try your luck taking us out, that part’s up to you. Either way, your participation makes a big impact. We’ll be organizing these tests periodically throughout the year, timed around key moments where we need to chase down specific issues or get a clearer read on system-wide performance. So grab your axe, your sword… or your Hornet, and let’s make some noise. Stress Test Details: Friday, April 18 (All Day) 1600 UTC – RSI Polaris available to all testers (We are monitoring for interaction delays and performance hits when there's a large amount of capital ships around.) The RSI Polaris will be available to testers all weekend. Saturday, April 19 (Focused Window) 1700–2100 UTC – Focus Test: Ship Battles (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions) Sunday, April 20 (Focused Window) 1700–2100 UTC – Focus Test: Align and Mine As always, thanks for your support and we'll see you in-game!