Hi everyone, We're absolutely thrilled by the positive reception from those embarking on their first journey to Pyro. It's not only immensely gratifying, but it's sparked a contagious excitement across all of our studios who are tuned in! We've kept a watchful eye on your experiences so far, both through our backend data, and your collective feedback. It's important to note that what you've experienced so far is just a glimpse of the vast System and the myriad of experiences Pyro has in store for you. We can't wait for you to fully immerse yourselves in everything that the lawless wastelands of Pyro has to offer. In the meantime, your continued support and participation is greatly appreciated! As shared in our initial messaging, we want to emphasize that the availability of the Preview Channel will fluctuate based on testing and analysis needs, both for this test and future tests to come. Such is the inherent nature of the Preview Channel! Depending on how things progress, further tweaks to the schedule may happen, especially as we prepare for potential major technology tests. With all of the above in mind, you'll find an update to our schedule below. Last but not least, we want to remind you that we plan to host more playtests on the Preview Channel later this year, including access to Pyro. We will provide further details about these yet-to-be-announced playtests as we lock them in. Thanks again, and we'll see you in-game! SCHEDULE (times in UTC may be the following day) October 31 // 12 PM Pacific / 7 PM UTC (US) November 1 // 6 AM Pacific / 1 PM UTC (EU) November 2 // 11 PM Pacific / 6 AM UTC Nov 3 (APAC) November 4 // 6 AM Pacific / 1 PM UTC (EU) November 5 // 11 PM Pacific / 7 AM UTC Nov 6 (APAC) November 6 // 12 PM Pacific / 8 PM UTC (US) November 8 // 11 PM Pacific / 7 AM UTC Nov 9 (APAC) November 9 // 12 PM Pacific / 8 PM UTC (US) November 10 // 6 AM Pacific / 2 PM UTC (EU) o7